Message to the Devs, Greed will have a price.

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CaptainWARLORD wrote:
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FCK42 wrote:
Yeah, totally overpriced indeed... now tell me, how much is two stash tabs (currency and quad tab to be specific) compared to, say, D3 + Reaper of souls, huh?
I hope you get what I'm trying to convey here.


But D3 doesn't charge you for skins. In fact, you have in-game "transmogs" that apply a skin from an item onto another.

If anything, everyone should know by now that "free to play" is the more lucrative business when combined with microtransactions.

The fact that people still haven't realized this and keep praising devs for doing it, is... hilarious and sad at the same time.


Well while im not gonna even try to disagree with you because your right.. F2P can be quite lucrative the reason for this though is praise in and of itself.. For a good product.

You have to look at the other side of the coin.. The F2P games spreading like cancer that unlike POE or LOL they suck.. And because of this the pay model isn't so kind in fact a lot end up flopping. They bearly cover their cost in alot of cases and even the ones who do end up putting more work in then they got back out of it.

See that's the thing about F2P it directly correlates with the game being worth a shit or not. When a company goes with this model they are taking a huge risk based on the idea their game and its content and what they give the players will be enough on its own to encourage the player to support and buy things. I mean think about it if you enjoy a game enough to invest 100s and even 1000s of hours into it then ofcourse that means you are enjoying the game and in turn chances are good you will end up buying things from their shop. But the success and how much they end up selling out of their shop directly relates to the fact of weather or not the game was good enough for your money.

Thats the biggest reason the model is praised. You get the goods or atleast the chance to see if the goods are worth paying for before you pay a dime. And even then your not required to pay even if you enjoy yourself. But how much a company makes on this model speaks volumes about how good the game is as well. If the game is shit your not gonna reward that game with money. While the company is taking a huge risk in not making a damn thing unless the game is good enough for people to basically give money just to look cool. But at the same time this also encourages the company to put out a good product. Unlike with AAA devs who know their gonna rake in such and such amount of money no matter how shitty the game is. This model rewards company's for putting in the work to make something great that people will WANT to support not forced to support on a maybe it will be good or maybe it will be shit.. But you need to buy it first or wait till others tell you about it before you know.

This is why i pretty much give up completely on the console market because it has pretty much turned into a scam.. And now with company's going as far as to not only charge $60 to even get the game but also leave out content to force you pay more on top of that AND have fucking microtransactions.. No thanks. Thats true greed and why anyone buys into that shit in the first place is beyond me especially today when there's so many other options out there. When its either that or go try out F2P games till i find one i like and even then i dont have to pay shit still if i dont want to.. Hell ill take the latter any day. Who wouldn't? Not only is F2P smart bushiness if your willing to put in the work to make a great game but its pro consumer as well. Its a win win for both sides imo. So of course its praised by the players and for company's like GGG who listen to their community for the most part and go out of their way to give us more than most other B2P company's are will to give us for FREE... That praise also becomes a nice payback for all that extra effort and hard work they put in to make sure they keep the players happy and playing their game.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Nov 30, 2017, 1:16:44 AM
Grinding Gear Games:

1: Game is free!
2: DLC is free! (New updates all the time)
3: In game item (Nothing you need to play the game)

"
''Tabs help but are not needed. If you like the game you can see this as buying the game.''


EA Games:

1: Standard Game is $70
2: Deluxe ed is $100
3: DLC is $70
4: In game item $$$(Pay to win!)

Blizzard wow:

1: Game is $15
2: DLC is $70
3: Pay $14 every 30 days

Just a random game, you play for 10h and never play agine:

1: $20 to $70

$70 is 21 premium tabs, even more if you buy them during a sell!

Spoiler
You still think thay are greedy?
My exalted weapon effect clearly increases my clear speed by 25%.
IGN: Arlianth
Check out my LA build: 1782214
I dont think its about greed, but pay for this game 30$ is enough.

Imo people who spent money on this game have this game as hobby, their personality is attached to it in some way, they spend a lot of free time thinking about it and playing it.

And GGG is company like any other: goal is to earn money and if money comes through something you like, its much better.
Last edited by Rexeos#3429 on Nov 30, 2017, 1:18:15 AM
POE isn’t cheap. But of all the games I pay for POE is the only one that convinces me it uses at least some of it to better the game.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
"
CaptainWARLORD wrote:
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Demonoz wrote:
You have to look at the other side of the coin.. The F2P games spreading like cancer that unlike POE or LOL they suck.. And because of this the pay model isn't so kind in fact a lot end up flopping. They bearly cover their cost in alot of cases and even the ones who do end up putting more work in then they got back out of it.

See that's the thing about F2P it directly correlates with the game being worth a shit or not. When a company goes with this model they are taking a huge risk based on the idea their game and its content and what they give the players will be enough on its own to encourage the player to support and buy things. I mean think about it if you enjoy a game enough to invest 100s and even 1000s of hours into it then ofcourse that means you are enjoying the game and in turn chances are good you will end up buying things from their shop. But the success and how much they end up selling out of their shop directly relates to the fact of weather or not the game was good enough for your money.


Well, sure, but that's also like saying that companies take a risk developing a game in the first place. For all they know, it could be a potential waste of resources.

Yes, the flip side of f2p is the risk vs reward, where the reward can fall flat if no one likes what they play.

But again, so is a game in the first place. The business model does not necessarily dictate the outcome if met with the right terms.

For an online game, f2p has become an essential part if you build your game around the fact that you will need skins.

Why? Because people are showoffs. They want to look cool to impress friends and strangers alike.

Free to play is an entire business model evolved around customers' psychological cravings. And the way it has grown in popularity is just a proof of concept.

Seeing how GGG push MTX at the same rate or even faster than they push content, it very much indicates and also proves that MTX are the prime target.

That's why a lot of stuff is themed in a certain way. This trend probably started with Supporter packs in general.

As every pack is themed around new content. Doesn't take a genius to see that.


Well absolutely but considering ive been playing this game alone more than pretty much any other game ive ever played including WOW and still playing it and enjoy my time with it.. Im perfectly happy with what ive give and while i'm well aware they play on people wanting to look cool also (I mean fuck i know all too well just look at most of the rares you wear on your character with no MTX) Still doesn't change the fact your not forced to pay anything and still get everything. The only real downside i see to this is the amount of players who play just as much and then refuse to pay a dime and then come to the forums making threads like this on top of it all.. But no model is perfect either and i guess that's just part of it. Some people will take the nickles out of a dead mans eyes and bitch because their not dimes.. Thats life. Still doesn't dispute the fact its a hell of a lot better and more ethical model than what most of these AAA company's are doing these days.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
I've played 3484 hours.
Spent about $500
That's about $0.14 per hour.
And it's been a lot of fun.

Library books might be cheaper, but they usually don't six link and blow up mobs.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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ChanBalam wrote:

Library books might be cheaper, but they usually don't six link and blow up mobs.


Choose the right books and you can blow up mobs yourself.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
.
Everything you do is sub-optimal.
Last edited by xThreads#7298 on Jul 2, 2021, 7:22:16 AM
In one Aspect the OP is right. Alot of MTX are grossly overpriced. But you dont need them. But i want them (and support the company that made this amazing game) so i will enjoy playing with my 39$ Gloom Wings, my 110$ Pet and my in total 330$ Armor Sets. :P

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