What unique item do you think is the most worthy of a fated version on 3.2?

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HoockBr wrote:
Fated Kaoms Heart

-500 life
-Has no sockets
-Damage you take cant exceed 70% of your total max life. (prevents one shot, from same hit)



There is a problem with that mod. I have seen it done in many games, and it is always patched away.


Its just because you stack as little life as possible. Grab some -max life items like mings heart.


End up with a glass cannon build with min life sub 1k possible? but could never take more than 700 dmg in 1 shot. So you stack flat regen/lifeonhit and you become unkillable in certain content.



Its too open to abuse.
Maybe if you put a cooldown on it.

Word it

Damage you take cant exceed 70% of your total max life, if you have not been hit by an attack that that could exceed 70% of your total max life recently.
Fated Version of Mjolner/cospri that cuts the internal cooldown by 50%
I'm going for Cimmeria's maul or whatever its called, because i get 100 troll drops of them (mjols pretty much a troll drop too now I guess) a league, always want to use them and can't because they are just bad all round.
Empire's Grasp:
+(400-600) to Armour
Knockback direction is reversed
Socketed Gems are Supported by Level 15 Knockback
Enemies take 1% increased damage for every Projectile Damage taken at close range, that knocks them back
Enemies take 2% increased damage for every Melee Damage taken not at close range, that knocks them back

Skirmish:
(ex)(20-30)% increased Accuracy Rating
+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Attack Damage Leeched as Mana
0.5% of Damage dealt by your Totems is Leeched to you as Life
350 Physical damage taken on a Totem Death

Attack skills can have 1 additional Totem Summoned at a time

Pillar of the Caged God
(ex)18% Chance to Block
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
With 1000 or more Strength, 10% More Life
With 750 or more Dexterity, Hits can't be evaded and 20% More attack speed
With 500 or more Intelligence, 150% reduced Enemy Stun Threshold


The Broken Crown
Socketed Gems are supported by level 20 Cast on Death
20% increased Damage when on Low Life
+(10-15) to all Attributes
(60-100)% increased Armour and Energy Shield
20% reduced Mana Regeneration Rate
+(50-70) to maximum Energy Shield
Chaos Immunity

Hope to see something similar.
Last edited by Uoykai on Nov 20, 2017, 6:40:05 PM
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Uoykai wrote:


Pillar of the Caged God
(ex)18% Chance to Block
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
With 1000 or more Strength, 10% More Life
With 750 or more Dexterity, Hits can't be evaded and 20% More attack speed
With 500 or more Intelligence, 150% reduced Enemy Stun Threshold




you let me try it would you? here's my authorization



Pillar of the God's Temple
(ex)18% Chance to Block
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
With 1000 or more Strength, Get Brutal shrine
With 750 or more Dexterity, Get Echoing shrine
With 750 or more Intelligence, Get Massive shrine
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure on Nov 20, 2017, 6:50:57 PM
"
Sexcalibure wrote:

you let me try it would you? here's my authorization



Pillar of the God's Temple
(ex)18% Chance to Block
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
With 1000 or more Strength, Get Brutal shrine
With 750 or more Dexterity, Get Echo shrine
With 750 or more Intelligence, Get Massive shrine


Yeah , it would be great :D
But poison doesn't work with Physical Weapon Damage anymore (support gem in your link) :D
Last edited by Uoykai on Nov 20, 2017, 6:49:51 PM
ALL uniques below tier 2 should have upgraded versions that enhance them to tier 2 or better.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Few more items i hope to see:

Wondertrap
+(5-50) to Strength
+(5-50) to Dexterity
+(5-50) to Intelligence
+(50-100) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
20% increased Movement Speed
Bonuses, that work only "on low life", now works on "not full life"

Briskwrap
3% reduced Movement Speed (Hidden)
10% increased Attack Speed
+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
With 1000 or more Dexterity, +250 to maximum Life
Last edited by Uoykai on Nov 20, 2017, 7:28:12 PM
Dominating blow

Fated version becomes : dominating blows

Nothing changes but it gets a fancy S at the end to signify the amount of effort put forth in this new creation.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Some leveling uniques are just that. Also I sincerely doubt there will be fated versions of player made unique items; They got one item per buy, so if anything they'd just improve the one they have.
That said,
really like the idea for inverted resistances on veil.
Same as inverted auras or status effects.
Really anything that actually allows people to think outside of a box, and not only about 'how to get in again?'.
Regarding suggestions;
I'd like some of the old favourites to get a fated version, to improve the interesting items of old.
The low level ones, that is.
Like, say, Ephemeral Edge. Not sure what to give that one;
Maybe increased melee damage based on energy shield?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Last edited by UnDeaD_CyBorG on Nov 20, 2017, 8:26:29 PM

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