What unique item do you think is the most worthy of a fated version on 3.2?
" There is a problem with that mod. I have seen it done in many games, and it is always patched away. Its just because you stack as little life as possible. Grab some -max life items like mings heart. End up with a glass cannon build with min life sub 1k possible? but could never take more than 700 dmg in 1 shot. So you stack flat regen/lifeonhit and you become unkillable in certain content. Its too open to abuse. Maybe if you put a cooldown on it. Word it Damage you take cant exceed 70% of your total max life, if you have not been hit by an attack that that could exceed 70% of your total max life recently. |
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Fated Version of Mjolner/cospri that cuts the internal cooldown by 50%
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I'm going for Cimmeria's maul or whatever its called, because i get 100 troll drops of them (mjols pretty much a troll drop too now I guess) a league, always want to use them and can't because they are just bad all round.
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Empire's Grasp:
+(400-600) to Armour Knockback direction is reversed Socketed Gems are Supported by Level 15 Knockback Enemies take 1% increased damage for every Projectile Damage taken at close range, that knocks them back Enemies take 2% increased damage for every Melee Damage taken not at close range, that knocks them back Skirmish: (ex)(20-30)% increased Accuracy Rating +(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Attack Damage Leeched as Mana 0.5% of Damage dealt by your Totems is Leeched to you as Life 350 Physical damage taken on a Totem Death Attack skills can have 1 additional Totem Summoned at a time Pillar of the Caged God (ex)18% Chance to Block 1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength With 1000 or more Strength, 10% More Life With 750 or more Dexterity, Hits can't be evaded and 20% More attack speed With 500 or more Intelligence, 150% reduced Enemy Stun Threshold The Broken Crown Socketed Gems are supported by level 20 Cast on Death 20% increased Damage when on Low Life +(10-15) to all Attributes (60-100)% increased Armour and Energy Shield 20% reduced Mana Regeneration Rate +(50-70) to maximum Energy Shield Chaos Immunity Hope to see something similar. Last edited by Uoykai on Nov 20, 2017, 6:40:05 PM
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" you let me try it would you? here's my authorization Pillar of the God's Temple (ex)18% Chance to Block 1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength With 1000 or more Strength, Get Brutal shrine With 750 or more Dexterity, Get Echoing shrine With 750 or more Intelligence, Get Massive shrine ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure on Nov 20, 2017, 6:50:57 PM
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" Yeah , it would be great :D But poison doesn't work with Physical Weapon Damage anymore (support gem in your link) :D Last edited by Uoykai on Nov 20, 2017, 6:49:51 PM
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ALL uniques below tier 2 should have upgraded versions that enhance them to tier 2 or better.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. | |
Few more items i hope to see:
Wondertrap +(5-50) to Strength +(5-50) to Dexterity +(5-50) to Intelligence +(50-100) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life 20% increased Movement Speed Bonuses, that work only "on low life", now works on "not full life" Briskwrap 3% reduced Movement Speed (Hidden) 10% increased Attack Speed +(120-180) to Evasion Rating +(30-40)% to Cold Resistance 5% increased Movement Speed (20-25)% increased Mana Recovery from Flasks 15% increased Dexterity With 1000 or more Dexterity, +250 to maximum Life Last edited by Uoykai on Nov 20, 2017, 7:28:12 PM
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Dominating blow
Fated version becomes : dominating blows Nothing changes but it gets a fancy S at the end to signify the amount of effort put forth in this new creation. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Some leveling uniques are just that. Also I sincerely doubt there will be fated versions of player made unique items; They got one item per buy, so if anything they'd just improve the one they have.
That said, really like the idea for inverted resistances on veil. Same as inverted auras or status effects. Really anything that actually allows people to think outside of a box, and not only about 'how to get in again?'. Regarding suggestions; I'd like some of the old favourites to get a fated version, to improve the interesting items of old. The low level ones, that is. Like, say, Ephemeral Edge. Not sure what to give that one; Maybe increased melee damage based on energy shield? Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? Last edited by UnDeaD_CyBorG on Nov 20, 2017, 8:26:29 PM
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