Development Manifesto: Monster Density in Maps

This was a nice change.

Hopefully GGG has taken into account the issue with bosses now, make them more of a reward either through exp rewarded or higher quantity of drops.
GL with the balancing.
Sounds like tedious work.

TY for the improvements!
Excited to try them out.
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Make the change now ^^
Would love to have some more info on how it was tested and what the changes mean with regards to current bad layouts. All in all im really looking forward to the changes.
Update variables like base monster density dynamically. If a map gets too popular, have the density get lower on the fly. Maps that no one wants to run could be boosted by density and IIQ/IIR. There would be a bonus for playing differently than the norm.

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