With the official 3.1.0 announcement just around the corner, we wanted to take a moment to address a community concern that has arisen since 3.0.0 launched. The team has written a development manifesto regarding monster density in maps that outlines some of our upcoming plans. Check out the full post here.
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Grinding Gear Games
The time has come.
Edit: First!!
#2 I_NO fan
Last edited by Maremagnus on Nov 13, 2017 7:13:04 PM
Chill
You make my ochinchin go doki doki.

u wot
WAT
Dyadus Berserker: https://www.pathofexile.com/forum/view-thread/1886525
Flame Surge Berserker: https://www.pathofexile.com/forum/view-thread/1892524
Life is ethical
Life is Life.
oO So im gonan flicker through whole map without stopping now?
“Ok this is how it is: I said empty your mind be formless, shapeless like water. When you pour water into a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can flow or can crash. Become water my friend.”
Last edited by AssasinCreed on Nov 13, 2017 7:28:43 PM
interesting interesting ...
IGN : FireHC
Last edited by Achilion on Nov 13, 2017 8:00:55 PM
Yay!
IGN: Jerle/JerleLabHero (Harbinger)
This is a great change in terms of making harder maps worth more. Hope it feels in practice as good as it looks on paper.
Hoping this is the first step of many in fixing the mistakes of the past year (since Aug '16 when you killed CoC).

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