Innocence's damage is just way too brutal.

Innocence's damage and HP always were too high when you meet him. It isnt 3.1 problem.
I know, he's a fucking GOD, after all, but he could use a slight nerf, still.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
TheLiberation wrote:

That shouldn't be this case at this point in the game. Probably most people who beat Malachai have a solid idea how the game works, but not nearly good enough to confidently face a boss that pretty much doesn't forgive even one mistake. The current difficulty scaling is really quite good now, but Innocence just sticks out as a Mount Everest-type of difficulty spike kinda like act 10 Kitava.

Just reduce the damage a bit and maybe slightly tone down the AoE spam from some of the skills, and this fight will still be very challenging, but actually enjoyable and possible to learn without dying 20 times over.


This is my problem with the fight as well. I've been playing for a couple of weeks and I've steadily felt pleasant improvement in my playing against all bosses except this one. I don't play Hardcore, so honestly, this fight shouldn't frustrate me as much as it does, but it's very jarring to have such a brutally difficult fight relatively early on in the game. This fight is like if you were taking a 45-minute math test and had a live wolverine placed in your lap 15 minutes in.

My other issue with the fight is its tediousness. I get the concept of having a fight that requires patience, but there's what feels like a needless amount of standing around behind statues doing nothing while waiting for the giant ball of death to finish expanding, then getting all of one or two melee attacks in before I have to stand around again. I suppose one answer to that issue might be 'git gud at dodging', though if the mechanic were meant to be avoided through pure dodging, it wouldn't have been designed with the statues there.

The tedious nature of the fight makes it very unenjoyable. In the home stretch leading up to A10 Kitava, I'm actually happily anticipating testing myself against him; the fight is high-paced and challenging. Even though there's a lot of stuff to dodge, I still get to actively chip away at him while dodging. This isn't the case with Innocence, which makes me not look forward to fighting him at all.

If we had something to do while standing behind statues, it wouldn't be such a drag. Maybe some kind of light puzzle mechanic where if you did something to them in a certain order, they actually turn on him and stun him or otherwise make him particularly vulnerable for a few seconds. Then you could have a sense of feeling like you're making up for the time you spend hiding behind them.

In conclusion, yes, I understand that I'm fighting a god, but as others have said, there are aspects of the fight that make it stick out like a sore thumb. Compared to the other boss fights, this one is jarring to the point of feeling out of place.
I'll be firm here but I honestly think some of you just don't do the fight right.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
But, but... sennpaiii?! Isn't moer damage moer difficult? :<

This how we maek gaem moer difficult, roite?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Dec 11, 2017, 6:25:00 AM
With a 4 link cremation + ele overload he couldn't even move after the add phase...
Yeah this time I actually arrived at him with a build with capped fire resistance and over 1k HP :P He is insanely easy at this point, because he is not really threatening, his beam is easy to avoid, the fireball thingy now actually goes of with statues to hide behind and you can take one or two hits anyway.

The only thing that is kinda odd, is his slam attack, which could take a bit smaller AoE, but it doesn't oneshot you anyways.
"
I_NO wrote:
I'll be firm here but I honestly think some of you just don't do the fight right.

The day you learn to read before posting another "git gud", hell will freeze over and cucumbers will fall from the sky.

But I'll repeat ONCE AGAIN, just for you:
"
That shouldn't be this case at this point in the game.

The current difficulty scaling is really quite good now, but Innocence just sticks out as a Mount Everest-type of difficulty spike
Last edited by TheLiberation#7522 on Dec 11, 2017, 1:03:35 PM
"
TheLiberation wrote:
"
I_NO wrote:
I'll be firm here but I honestly think some of you just don't do the fight right.

The day you learn to read before posting another "git gud", hell will freeze over and cucumbers will fall from the sky.

But I'll repeat ONCE AGAIN, just for you:
"
That shouldn't be this case at this point in the game.

The current difficulty scaling is really quite good now, but Innocence just sticks out as a Mount Everest-type of difficulty spike


No hes easy as any other boss =/ I'm a firm believer is that you guys just aren't doing it correctly.

Yes I can be an elitist from time to time but I'm still standing the fact that hes not a hard boss like at all. Hes not 10 times harder than previous bosses it's the fucking same dude regardless of outcome.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 11, 2017, 1:11:25 PM
I'm just stating my own experiences here (as I might have before in some other Innocence thread), but Innocence is easier than the act 5 trash to me now. Those proximity shield fortify dudes with shield charge are incredibly annoying.

My last two builds vs Innocence?
RF Totem: Literally skipped every single skippable phase (only "I am the emperor" flask refill phases happened) due to high dps.

GC Mine: Not a single "I am your god" phase, probably less than 100 damage taken overall from the beam he does. I can literally walk around him, place mines, and detonate them. It's worth noting that I leveled both my test character and the one I'm playing in abyss right now with 3 quicksilver flasks of adrenaline, but I really didn't need them, even if they can be really helpful for that sort of thing.

The RF Totem build was a glass cannon that didn't make it past white maps, but the GC mine had over 2k hp as an ES build with in both fights, however no other method of mitigation. Be that as it may, I don't take damage from Innocence anymore.

Not sure if it's been mentioned before, but the "I am your god" phase with the ball emitting dozens of small projectiles that hit much harder than they look, you can hide behind a statue. Those absorb all of the impacts without you taking any damage, and it's a lot easier than manually dodging (though I even learnt how to do that before finding out that simply hiding was possible). This hiding behind statues thing also works for the beam, if you have trouble running around Innocence.

Unlike Kitava, whose full required strategies I still don't understand, Innocence is a very clear and interesting bossfight imo. I'm looking forward to meeting him in one of the new maps in 3.1, because in act 5 I'm obviously still way too op simply by having a decent build (note that this is not an epeen brag, but rather that I'm saying that act 5 isn't balanced around optimising everything as much as maps; otherwise, a whole lot more builds would fail way earlier).

Oh btw, I also find Malachai to be a harder fight, mechanically. It was easy on my current character (80% movement speed and 50% attack speed shield charge helped dodging stuff), but generally the times to react and the space to avoid the damage is way smaller. This was more noticable when Malachai appeared in Merciless; the current Normal version obviously isn't a shadow of that difficulty spike back then.
"
DER_PSYCHOPATH wrote:

I'm just stating my own experiences here (as I might have before in some other Innocence thread), but Innocence is easier than the act 5 trash to me now.

GC Mine


So he's easy with GC mines... you dont say, huh? :D
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