Harbinger as Zana mod

I think i agree that the only reason people would use this mod is to level past 90 since beachhead map seemed to give alot of exp with less chance to die then normal maps (tho them wolfs hit hard as shit and ive died to them alot lol)
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skrecu wrote:
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Mythabril wrote:
The Zana mod needs to add at least 3 Harbingers to be worth anything. Otherwise it will create not enough shards to have any effect on the returns for the Chaos Orbs spend.


more than 3 in respect to current drop ratio/odds
3 would be enough with buffed version
if some shards/orbs would be withdrawned in future when dealing with Harbinger mechanics (no harbinger orb->no beachhead) where would be space for modified beachhead encounter in every/some %(?) Zana-mod Harbinger launch (thus only way to obtain Harbinger-only pieces)


Hey do you have a copy of data on Harbinger drops?
After they fixed the spawning, I didn't mind Harbingers. Can we make 6c back? We should use harbinger orbs on t14 or t15 maps.

Last league, a basilica was 16c and a phoneix was 23c last league. The chance of bricking a map into a beachhead is 1/5.

Harbinger maps are very safe and good xp. They're twice as good as a Poorjoy's. (?) They're probably worth 50c a pop. So (4/5) chance of making 7c on a map, and (1/5) chance of making 34c. That's 12.5c profit on average per orb. The other drops have pretty standard value---and then there's the odd exalt shard.

The data would be very helpful.
Last edited by Tesrali#1596 on Mar 1, 2018, 1:29:56 AM
Here is a citation on the harbinger orb upgrade rate.
Here is another citation.

It appears both tests resulted in ~17% for a Harbinger orb to brick the map into Beachhead.
During Harbinger League, there was on average 1 harbinger per map. (I could be off here, but to my memory this reddit post seems accurage.)

Here is what someone got from about 10 maps. This is after they buffed the drops.

So take his numbers... Multiply by 3 and divide by 10...
From this pretty poor data here the average drops from a Zana Harbinger:

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0.24 harbinger orb

0.18 annulment orb

0.48 chaos orb

0.33 regal orb

0.9 alchemy orb

0.6 binding orb

0.6 horizon orb

0.3 engineering orb

0.03 ancient orb


That is 4.3c profit per Zana run.

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Say 1 Harbinger Orb is 12.5 chaos. (This is based on 2.5X value of Poorjoys)
Say 1 Annulment Orb is 15 chaos. (General Abyss rate)
0.75 regal per chaos orb.
2.5 alch per chaos orb. (Assume same rate for binding, since it's an alch.)
Say 1 Horizon is 4 chaos. (That's the average difference bewteen Hydra and the others on Abyss...)
Say 1 Engineering is 1 chaos. (I'm lazy.)
Say 1 Ancient orb is 8 chaos. (Poor bastards making headhunters... ...rofl.)


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In chaos
3c from harbinger orbs
3.06c from annulment orbs
0.48c from chaos orbs
0.24c from regal orbs
2.4c from horizon orbs
0.36c from alchemy orbs
0.24c from binding orbs
0.3c from engineering orbs
0.24c from ancient orbs

10.32c total
Character quantity did not affect harbingers because they were immune to damage and IIQ from character is applied on the killing blow. It is better resources to run Harbinger Zana8 on low tier maps and run corrupted IIQ maps at higher tier maps.
You need Zana 8 and you get 3 Harbingers for 6c, so will you got for it?

There is no information about buffed quantity of shards dropped, so it's unchanged. I suppose there is almoust no way to get ivnestment back from raw drops alone unless orbs gonna be crazy expensive. You can of course make Beachhead and probably sell it for a lot, at least in the begining when there is not a whole lot of them accessible.

So what do you think?
Everything is going to be more expensive than Harbinger league, especially ancient orbs and beach heads. I think that alone will be enough of a money maker to get your chaos back. The one thing that could really tip the balance yet is beast league uniques. If they are better than harbinger uniques (particularly the mask) then prices will get weird.
Harbinger was fucking amazing for sustaining high tier maps and completing the atlas. Horizon orbs and harbinger orbs, and the map drop changes should fix all the sustain problems people were having in abyss league.

Idk if they'll make abyss prohibitively expensive or not, but I will 100% use the fuck out of harbinger and horizon orbs if I can get my hands on them.

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