Harbinger as Zana mod
I think i agree that the only reason people would use this mod is to level past 90 since beachhead map seemed to give alot of exp with less chance to die then normal maps (tho them wolfs hit hard as shit and ive died to them alot lol)
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" Hey do you have a copy of data on Harbinger drops? After they fixed the spawning, I didn't mind Harbingers. Can we make 6c back? We should use harbinger orbs on t14 or t15 maps. Last league, a basilica was 16c and a phoneix was 23c last league. The chance of bricking a map into a beachhead is 1/5. Harbinger maps are very safe and good xp. They're twice as good as a Poorjoy's. (?) They're probably worth 50c a pop. So (4/5) chance of making 7c on a map, and (1/5) chance of making 34c. That's 12.5c profit on average per orb. The other drops have pretty standard value---and then there's the odd exalt shard. The data would be very helpful. Last edited by Tesrali#1596 on Mar 1, 2018, 1:29:56 AM
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Here is a citation on the harbinger orb upgrade rate.
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Here is another citation.
It appears both tests resulted in ~17% for a Harbinger orb to brick the map into Beachhead. |
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During Harbinger League, there was on average 1 harbinger per map. (I could be off here, but to my memory this reddit post seems accurage.)
Here is what someone got from about 10 maps. This is after they buffed the drops. So take his numbers... Multiply by 3 and divide by 10... From this pretty poor data here the average drops from a Zana Harbinger: " |
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That is 4.3c profit per Zana run.
" " 10.32c total |
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Character quantity did not affect harbingers because they were immune to damage and IIQ from character is applied on the killing blow. It is better resources to run Harbinger Zana8 on low tier maps and run corrupted IIQ maps at higher tier maps.
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You need Zana 8 and you get 3 Harbingers for 6c, so will you got for it?
There is no information about buffed quantity of shards dropped, so it's unchanged. I suppose there is almoust no way to get ivnestment back from raw drops alone unless orbs gonna be crazy expensive. You can of course make Beachhead and probably sell it for a lot, at least in the begining when there is not a whole lot of them accessible. So what do you think? |
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Everything is going to be more expensive than Harbinger league, especially ancient orbs and beach heads. I think that alone will be enough of a money maker to get your chaos back. The one thing that could really tip the balance yet is beast league uniques. If they are better than harbinger uniques (particularly the mask) then prices will get weird.
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Harbinger was fucking amazing for sustaining high tier maps and completing the atlas. Horizon orbs and harbinger orbs, and the map drop changes should fix all the sustain problems people were having in abyss league.
Idk if they'll make abyss prohibitively expensive or not, but I will 100% use the fuck out of harbinger and horizon orbs if I can get my hands on them. |
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