Playing Grim Dawn, questioning online nature of PoE
Another dumb venting thread by me - don't mind me GGG too much.
So, recently I got pretty tired of PoE. Problems that aren't fixed for years now, and there is no solution in sight finally pushed me over the edge. Because I'm a aRPG junkie, I needed some other fix. Grim Dawn just released a DLC, so I tried it out. And then came some thoughts... I never really paid much attention to Grim Dawn because I love trading in games. I love browsing market, I love tracking prices - that is something I like to do. You may be surprised, but I loved trade system in Ragnarok - walking around Prontera clicking on vendors selling their items. It worked in Ragnarok because the loot system was tailored for it. It didn't need billions of mods for items to be interesting. Now back to PoE. A game with loot so random that you have to take a good look before knowing whenever it is worth something. Heck, sometimes even looking at it isn't enough and you have to do a search. There are tons upon tons of item to browse, and even more to identify to ever find anything good. So, loot system is pretty much bound to trade. You find something good, but it will most likely not be good for you. So you sell it and buy something that is useful for you. Well, that is the theory... In practice, you are juggling shit that is worthless. Inefficient inventory, inefficient trade, borderline terrible economy and ever-growing pool of unique items (which are 1c-shit tier, but still good enough for leveling) which make different classes of rare items obsolete. This is where I start questioning whenever I like trading enough to do all shit stupid busywork to actually enjoy trade. And if I'm to ignore trade, well... Grim Dawn is simply far more enjoyable. Why? It has a simple loot filter which does the job. It has good crafting system. Bosses actually drop interesting loot. Pretty much any build can be made to work. It isn't even worse in terms of build diversity - it actually has more choices to be made. Devotion system, 2 class system... GGG has some weird vision about their game, and they refuse to change it. They will make the game crash and burn until they realize that, it seems. It happened it the past - we had no lockstep because hardcore mechanics, cuthroat loot filter, so no perm allocation and probably more I can't remember now. What they did to xbox trade is good indication to that. They are so afraid to make changes to the rest of the game, so they go with objectively shitty and frustrating system. And then rationalize its usage. /vent Sorry for jumping around the topics and not the best of structures. I have a lot of different thoughts about PoE/Grim Dawn thingy atm, can't quite stay on one topic at the same time. :V Hope you get what I'm talking about and don't boil it down to a oneliner. kek. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last bumped on Nov 8, 2017, 4:18:02 AM
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"Also, it is offline meaning you don't have to rely on GGG and ISP to not have hiccups, which in turn leads to making bossfights which can only be fucked up by you being not ready, not by something you have no control about. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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instant logout and 'second life' given to known scammers are in the same weird 'design universe' i canno understand
when you ban someone isnt that because you want them gone? why this witness protection scheme with new accounts etc? it is not at first connected with the OP but.. it is. it is weird vision noone really understands and developers spend a good deal.rationalising btw you can trade in Grim Dawn if you want. it is clunky but works. best part - you can reliably SSF that game WITHOUT being.rained loot at every step and the crafting is great |
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Well yes, PoE has improved in a massive way when it comes to production value and amount of content we get in time. But while we get a lot of new content, we don't really get changes to issues that has been with PoE for long, long time. Even worse - we're getting so much new content each patch that these problems accumulate and multiply. Pantheon system is a good example of how these things look. Ascendancy is another.
Also, why is trade chat still even a thing is beyond me. This simply makes me think that GGG is ok with what it is now. And believe me - Grim Dawn is nowhere near to Titan Quest in terms of build diversity. I haven't played a whole lot of GD yet (well, not at least as much as I did PoE), but it seems there is tons of builds there. Conversion is rampart, there are build-enabling items, and systems are actually interconnected. You can actually ignore survivability in one tree and get all of it somewhere else. There are tons of skills that are on items, devotion tree, even add-ons to items. The game doesn't have crazy scaling like PoE does nowadays, meaning the numbers aren't as volatile. The different between super-great build and babys-first-build is probably 200% more damage. In PoE these numbers go into thousands of %. And going back to adding content - adding content is nice. But now we ended up with so many modifiers (which are highly volatile, because of the multipliers) that properly balancing the game seems almost impossible. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Oct 23, 2017, 6:37:44 AM
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Yea, I'm not convinced that poe has more diversity. Diversity implies equal opportunity, but there are prob maybe 1-2 dozen builds which compete at the top, everything else is just filler.
1-2 dozen might seem like a lot but it's nothing when you consider all of the potential combinations that exist in this game, every gem w every class, and such. I'd say at least 20-30 pct should be equally good at the top level rather than under 1pct Poe gives the illusion of choice, if you want a good build its very easy to know which skills and key stones are good if you've learned the game. Everything is a clear cut choice. The lack of diversity makes me feel sick when I think about all of the wasted potential. Rather than spending time playing top tier builds and deciding how to nerf them, the balance team should spend their time playing the least popular ascendencies and skill gems /supports and figuring out how to make them good. |
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" Don't kid yourself, GD has more diversity with far less options because unlike ggg, all the mechanics are worth something, they don't butcher things and never revisit them. So many things need love or a full rework in this game but they launch in China and on Xbox instead. What does poe even bring to the genre? No loot from bosses/chests? This game is so watered down right now, all you do is destroy trash mobs to find currency for the AH, which needs outside sources to run it for them because they refuse to address that too.... |
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Your measurement of build diversity is awful. If all you have to do to measure success is finish act 10 then nobody cares about your opinions because that is not how the most dedicated players of this game play.
I think you're in the minority, because I hate running through a1-10 multiple times,and end game mapping with builds on my fav layouts are what I enjoy the most. Poe has been nerf in end game more and more making it less and less fun. Less survivability, more bullshit one shots, less diversity at end game, and more boring balance chances I.e nerf pack sizes and double boss life. OMG so fun!!!! |
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" Charan's measurement of build diversity is just different. A lot of people care about his opinions, as his input is very accurate and GGG pays a lot more attention to that (not to mention that being one of the few essential supporters that actually helped PoE when it was needed, still holds some weight). I always enjoy running through the storyline content and many other players do too. To say that the only goal of PoE is end game content is narrow minded at least. PoE still needs "nerfs" and "buffs" to get the game in line regarding the obscene lack of balance. The pack size nerf should have had been doubled by an increase in HP on the normal/magic/rares monsters side, along with keeping the same/increasing the EXP/loot ratio from before. Doubling boss life was the right choice, although it should have also payed to take a look at all the boss mechanics and "keep them fair" along with improving the abysmal danger/reward ratio of bosses EXP and loot wise. Not everyone needs to obliterate a few screens at time, or delete bosses instantly to consider PoE "fun". Some of us are having a blast and await the further improvements, as long as they will further keep a better danger/reward ratio - too skewed towards danger at the moment, unfortunately... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Oct 23, 2017, 10:28:19 PM
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" Grim Dawn actually creates the illusion that your choices are impactful and that even if your build may not be the op Inquisitor or old OP SS build that did like 100000000000 damage, you could still feel like you are making a solid build that can do all content in the game (as in end game content) if you try hard enough to make it work (and without having to spend an inordinate amount of time farming). Path's problem is that it doesn't have alot of choices that feel 'impactful.' The ones that are end up being super meta, i.e. RF, Burn Spectres, KB, etc. One of the major issues that GGG has is that some of Chris's demands and vision are simply incompatible inherently from a design standpoint. He wants to create a game where there's a ton of build diversity and impactful choices, but he also wants a cut throat hardcore game that can at any point challenge or kill the player no matter how hard they have farmed or how long they've invested into the game. That is simply incompatible no matter how you look at it. Thus why we have silly ass fucking economic balancing along with wacky damage/defense balance on both ends. Last edited by allbusiness#6050 on Oct 23, 2017, 11:22:37 PM
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@sof funny you make a lot of wrong assumptions
1. I said I dont like running thru a1-10 multiple times. If I do a play thru once, it's fine, but give my new chars access to all wps so I can power level myself thru. I made 8 chars this league and had to do a1-10 8 fucking times. One or three times might be OK, but after that you buy twink leveling gear and it is brain dead grinding that hard gates you behind autistic quest grinds. 2. You think I am running some one shot meta build. wrong... I admit one of the chars I made was a Pathfinder wander but never did I get so bored so fast of a build that has zero interaction or thinking. You just flask up and one shot shit. Boring!!!! Most fun build I had was my cleave gladiator, very engaging playstyle but boss fights were so boring just holding cleave down for 60 seconds watching the life slowly go down and maps are so empty. Then no matter how much you stack up defense you get one shot by the most stupid shit, no im not referring to stupidly long and easy to dodge attacks like Phoenix explosion, I'm talking being full health at 6k life and randomly dying for no reason. You're honestly hilarious. You admit that pack size nerfs and boss life buffs were implemented like shit but you're such a big fan boy of ggg you still try to back track and defend the changes saying they were not bad. Did it make the game more fun? No. Is the purpose of a game to have fun? Yes. Then was the change bad? Yes! Stop lying to yourself and trying to defend what ggg has done to this game over the last 5 patches, it's pathetic to watch. This game has gotten much worse that's the flat out truth.... I could write pages on all the bad design choices made on this game compared to all the other arpgs I have played, and I'm only still around because I believe they have the potential to change and be great but seems like ggg want to take the game in an unpopular direction just because of Chris Wilson's 'vision' LOL |
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