Path of Building accuracy???

"PoE tooltips being inaccurate" is only "common knowledge" because the common player is too lazy to do anything themselves. The whole fad started because certain abilities cut out specific stats (which I've said a few times now), and people didn't look into this at all and simply declared tooltips to be bad.

Right off the bat, I know from personal experience that one of your examples (Firestorm) is completely accurate, except for 1) not counting cast speed, and instead displaying per-cast information, and 2) that it assumes 1 single hit per cast. Figure out how many hits per cast you could average on your intended target, then plug in cast speed, and you have its DPS.

The same goes for literally every skill that appears "wrong". Figure out what it isn't calculating, which should honestly take 10 seconds. Then plug in the rest, and you got what you need. (Also shouldn't take longer than 10 seconds.)

I have explained this quite a few times in quite a few threads. But everyone's so busy circle-jerking PoB.

"
Vipermagi wrote:
"
Shovelcut wrote:
"
ShadyC wrote:
In-game tooltips are 100% accurate.
That's the funniest thing I've read today. :)

The truth is pretty funny sometimes. Yes, it doesn't factor in every single modifier because it doesn't make assumptions - but for all that it does factor in, it is accurate. If PoB disagrees with the in-game tooltip on something as basic as raw Damage per Hit, then PoB is wrong, not the tooltip.

The modifiers that Shady is manually calculating are very simple modifiers too; x1.5 from Flame Surge, well, you can't really fuck that up.

There are a few situations where the tooltip does break. Flame Surge is not one of those >.>"

--------
By default, PoB checks against 0% Resistances. If you select to check against a Boss instead, it assumes 30% Elemental/15% Chaos Resist, because this is a very common stat line for Map bosses.

Also Flamm is not Pen god dang it :P

I am curious about how you set up the Config though.


Yeah, I was messing around with the resistances in the Config to see if that's where I went wrong. I was able to quickly dismiss that.

I was defaulting my target to be Boss (non-Shaper), and then also gave his resists 45% fire. This should have totaled the intended 75% on a Boss that I was looking for. And that was giving me the 306k incorrect total.

To double check this, I set my enemy to be a normal enemy, gave it 75% fire resists, and gave it a map mod of 60% Less curse effect. It checked out in the sense that I got the 306k result again, but that's still not the 360k it's supposed to be.

I will link the PoB. I didn't think I'd need to because I didn't expect 99% of the posters in this thread to not understand how PoE calculates. (But you do understand, and you're just curious how the whole thing's set up, so yeah.)

Spoiler
eNrtXFlz27iWfm79Cparel48sQGQBMGMc7ssb3HirSXH7vRLCgQBi22KVEjKtjI1_30OQC2kRCp0ulNzH6ZXiToHwNm_A4A5-O1lHFtPMsujNHm3g_fQjiUTkYZR8vBu59Pt6Ru289u_egc3vBhdq_40ivUv_-r9cmA-W7F8kvG7HR_YCp49yOJuMZT9BZ4FPAmj4irNxhyortJELp7Vv13KTESxzPPFYxHzPL_iY_lu5z4qxGjH4rmQSXi0en4Sy7FMCh5HebFjjXmUDFPxKIuzLJ1OQBSY_imSz5dpCMTnlzfXg9vFdEfZVC7WA7L8cnAT85nMhgUvrBz-827nEFTCH-T7CIZ-4vEUhrB9F_t7NkHuzv5WpmM-hv--gm84kTJc0nt7Hv37lDeZPFFKiiJ6kkcZiDziiVgtyt1DThvrD5BfTuMimsSRzJYsuI3-_cboGKE24tsUDHx8M1xpE1FK_T2feIhtZ0pXpmsdHnxrdJNGeZq8do7DTPJrVap4wMNomi_ZSatRLnnCj9J8tTBKWi1dVFTpt444kF9rlK7fRnksX1YrRPaWAauUGLfa8TypxIbNtgxYpcRuaxhcRKricR5FW6JAvNXU54lYDczwtoE_JZnMZfZUCZ9tU9RZbiA9yaoQaCvjQD7I5PvOp0kvpBSjM8hdA15UUgZDZM9DHvJdzyfbvGm1JNuzt-pLU1f1Rdi2cRvUhb2OHBvaIns-dWyMPUKx420bpK45z9lG26w64jl7rdFyksjsYTYcRTKuuAFztyquylRVIOoyS0dXqLI0y9XO-sR1wa2YCdPt8pQMnUS5lLGUwBDK9ZTN_kGWmyz9S1eq-JV8h9k4nWaVrIbJVslL-k6C34xmeSSgiphaPpDhFNZX1XK7a6ZPBpeYUg3gY8Wy1551-zFAlzW57W35L46bWFo5DouCi8fjNHyQXVnMJK_iOI0y0FQeVeqb1xpaR6kOjo7EF9HDqEgAeHYffsTTfI2adFj5NUC4Iz5Z8jgdBFjnsUlHOdYZSQdp1nlKmQ72DRzXn454LHIzzHkymRZWYsDyOMrFl2CqlIbDOzBsZgD-yenpydHt-d3JfOYqS_4YxfGXZDoONKor_29gdUk6lCYiLJHGMZ_kMny3o3icw-ARfBxq5iGkAlF0ogdQOIfNXag1tuu0CgOXu1BqENt1ofN46KyG29lEamPmnVj6cdc1l8C1E-n5QxIVHXUrBZ91olwWqk7Ul-CBJVzupgdIWVkUTAvZjdyAx07r0KipC2ENLHRacVmOOo09L9pdaOdZrJPtTAjd8kfZ3SbHUkHDP9fywf4ifRwY182tUCoOzd2ZHP8-hVa7mL3bSaJ4p_L8otwCME_zNNOP8v4M-ql3OwX02WWDbUYzTfqhaUnNdzOX7hStmAd6DL33wINYr9KwWnmcQvo7i6Gm5jvr7JpTD_7LAUy52ImAJG-ZzHUOg1xnwbUaFmk2Bu6vi_WjjWl0wtMIwXBYqbLmPPvbhx9OJxMQGAAFNIOg2-NpxkuUsJyLbJtsyWgtOTdnxP6WGatdaEcJV5NqZi3snH1z6oaZDzPBEzmcZnqDo9N8JYdVspROuW_M9_f94l7yCfg27uYZuCLNDYjC44oEgOfaRZhTf9cbxuM00VDiLI3leP7LZZSAXZer2ni4krWTNstJrNMYnlib8ywIZGgoSoJO615Ck5-_-OVUWwVYW9A_6zn9NC1-JKFo6_YlX6z5hmdFXfyt8T4UaSZGWvDBosR-N7kYGH6bFlpP3ZSsGayS45XZ5KfkryahTnleaBibF12nKjkszQL6-zl5hHTMI7Qi0JV8LhECgMLuObFkseY8HXUG_0Zq1nGGBfVr7FE2ia-0SMmU_8MWeS_jsSx-JEAh7Y15EGkBuqqqyrKpL7uhCIZhpL2dx3_cVNW1ZZKTJNb5TH43Qk4SJSWM0XHxS_LvDHvPszjNwvySZ48dh56z_AfERv5fuWU4f079tobPuqPtFHwN-UsnhftRFJuNigSyn84QHb1Y81rPmtmqcu__n078b6Pg0yzNi34ad0_TmiHQDD8nQ_-_p_xcT_l3VfA_CPzCmbXYN_6h6iJBvknneDA4vdL7fLcUm5NU8QpkVOK9EzFKO85wlCb6eAYAmww3OsftFqpwtneNjQADcPONTGTxOoCp2awqX7fZljcDTlMxzbtOtuSySrbO2iyyNIYRj2UOQ4rXyLditqrcLS6fg9MKfZcBoP1b-vYOZpcv1lnG88l_WhfyQe_ztGyV_IydFlxDLQJCttD6u1an02x2nbyPCqcziGnmXtPD_JPZnbrNpLR4uUIzBp7vM8GXcqWfBhfmwy-jopjkb_f3n5-f9ya8GKVKvkCS2RPpeH_C8xyGeGMEeVPAoPuH8Ff_8PLosP9NnJxGQXr7nHrHo8Ebh_HH4VNxc5Ok_PHy_gmzk7OzFD8WWfglZU_J_fPF0c3w6KQ_yW_P85uvrD-2CVJnx9now-Tu7uXR_qv45o7vru770w9Xv__-cPEX67OTHA_ekwuUJx9PnjAPRuJbcNqn9-On4vf3J9_u-TX-8_xUysur6Pbz8cBnLhfnT2mqDuOrITsrPuRf39iDP_Hd0H94PB1_eTwfpc7p082bo-gCPeTymPizq4fJ9OTldvL5s_x4GvxJptfFXyo_Dib3h-Lr9dFndmjfn0q3f_cX-vwYzYZfHfKVOx-mOBjE_ZF7TPuHUr58PD_8MPvyNHTCWHiXf0wuL-m3wZ8hSx6eJrFI38SXOLlwZlc3H06frrPMm1wmxhD7C0sclPdz8tIs829WkoZSu5DnU_CRCHxbf5sbf5OMYmY7KzrURkeY47ld6Ki-XbGkc9vobEqr85JWOttn_orObp0X-6yLHA5ljHSSwyNd5HUdTLwOdDamzO4ynot91EUO5lHWgY4Su8twFHl2F3FBWloRA7eK6zidxLVtauMu5nD8LmQUO9jvMi3xaMPyICOuQgq-lMnvYF9nR_3hKi2k-e04lXlSdnKFlUtI4kVqBdISUBemMdd7KtYkSycyi2d7vd6NzEZ8klvPUTGq1t_f9OCLQU0OvovkMwzIMzEaFpmuK9_SdPzZ5Pt8lD6_l7y45JPlqYP-9WLVWAOFPhk7jgBMZOYYYlEdNOEfy-NNXfLyeb7Xn4ey3Heb5nIoRZqEJX41j8uZyuNMIDUHHfPyNeAZFKO31uBwcNI75uPESGUNR1Eie3dRFoURT6wP8lnGvU9J9HUqrfPjt1bgIO7IwBc2F1K4theIQAVBSISPEYZ_AkRCnykVhjYR2A28kIceQuADYYBc1DPrMGK_tRh8HU_iSERF_tZCPe9XK1ruo435SzSeAm2kZPMv-viqt4vJr9qCBh_xJKxsqZanRfqAMjc-oaeu64I06KKfpWloXWe6JidF7yiLxnnaoAkEYhJf2o4vCQAJCt6LQiRV4Ns4sKXLmcSOjX1CAvg5QFIoST1HMewoEji0pgmP1TVBWzXBtmgCGU3o0_hXa8Ju0MQRL7iIZ7leZZL3jtKAx8WmIjwlROB4HieIhwghQinzHMd3qUts37eZ8FzGAgzlWmEZBsrzXc-mnCLk4VC5P6iIbS5hr1xiJXqL5E6D5B8zfW4ICDIaj2XW7gMh80IUuEQpZBMehlx4BJShbPB6l1KCaRjQEMKCBtQGf_FsEfo-owScBfTj1EW366LXLF0eZ25Rh_urlemrOfBcK8HSdyvN8Z3BiS2yu01WH0UgcySs4YRnj61Wlwq7ISOMM6ZsFCiIbeIIzKgkWHnSwR7j3McOAcfHCvuOL1xf-EQh6RMRBHXRcV1090fFrDnFbcYn1u0oS591DJgLEH8vXdAGdVVbj16t86hqC1MUcMcPXc7dkNiYQP4EJSHfVYoL8BeFbcaYRI5yhA--ggOMPaQkRq5E7lqMuL35AfRbi6DevO69tfpvBm_6b_pVVeLef4uMK2hS_-c2ix4e9LlBOh6D4Dq5acXpHsOCNUOX0dv1XK2bmsJ3sdcYTLs2WWWb6nMyz0L6nk71h-VCqF01UrkBYUxR3jKwyhOBFhN4dRN8ujr__RPk7FjnbJCmGEnrI8-mUW8IkxaRimRo5NDHhPlj1STK9YnnUBJQ1w25zSmF9IwYIuCjxGcoFA7nmKmQIuz4lILNGAYLhTZzcOh467FbNYl5OpBf31ruWonDCFWlN0sbQNl-gpof9vzqb_PHM0tvMvTm38Be0P4aNl4YcWWylNzICJGpdyNa9McaXHjAJ8UUrPsxmYrHWILqJpORMTeERa34h5DMHAdweEh9EiqM4QmiNOAKXJsiFroECc4c6nNEAsw95SvIAk6oqGevZ3q_oiaH1b12l7BG7zoMw9xy9C-etbiXOM-N-uH8BAac09Zfj-VLIbWg4Nl407Ndu_qsLB02a_Z2jJu9ulnLfqOXHqfZjCfR4hRBl1eorkXvjoMQQyEn0HTXPDR0QyWkL8JQAytIFEw4IbincJEQQkEaJdKl3MWEeCz0FWI-Czzu8ZDz0F9DGGTloZWcMdA5o657UvPQ1VbQvASVrPDLmcGhmd7TM9s_8CiYlTsiEAMVxpssjUHhJW4uTegRrU2MyLoVezo_V7KDMeg8d9eiw2yRls_tWqWE5AsVy9K32My4gMWjx3IfFeyF9mB8fdFjTSzL3OACdp6X3uHTrVpotjtGDeF1m2Ym2d4-R1ncO474GED6RmwpBejAAfjASMB8gA3KBqzIAioCCYgSh56DMBIEsDeU2oBAipIucxysSCiFCOvA2q7EloYZNfvS7uraddFaIFF7M5C8hkDC1AQM1xuyS-VVS-wucRpDfFknjKO43431FkvgxhC8j5Iw16KPIaFGiUozjSTO4MFawQZriBAr5DtCIYhDV9qcBU4I0QglAlCMI7EgWEhMQo5t7tiAc1UQhg70BIqpeux5zQV7sLVg01ocNhvIipQ1S6fWCNa_bGo1qa4eoPN41vPczXIL5nG-Yx5cm31xk3secXh7ioBCPo5kDi11YlZmYYsvz4mto2mWtwYQaTTbBXDKmVxkzoEcp3qMmyhJoEOR1m36DKVxDhwqVnQV9gTCtnAdyRh3XDCPSwV3iJQORBH2PRT41JOu7SMKbZq0GaEYmlwRIubKelCRdiuerZcvtBElhDQbgm6SVkFuXfH13DwspolBTuYC_BIw9N4QdzNiTEejsnRsrd4xWBVMmHLuUbAYM1ybhexGC70H_AL-ubDQnYwg1UlQSCghIdSRl-MjJBRFfuA7ni-kII4fgMaVcACBSTtQgLMg5XHIdgAxXG6DoVyPc0I4D1xvvXVoAcP670Edfe0aFGA4TdOwKGXGJU1B6zU82yxy5QiEgKYA9o_keNbIV_o-WWtZBubdoLIYQmdYi6TyLmwDGt51ajm2C1TGTqOlBtPxCoKkiUjNQUsPGhh9L3oTJ9t-wIkfhp4LRgp9CBQF3T3i3MaOkFJBtyIEEgHymE2gTnHPh75eAlbxZeiijR2fZpxM1_p-7ehrDmmFU31Tv45y2SaZOQXMG6lbFOU2bgPxcQARcmHs2rtOZi_W4Xgaw-dqgnGwQ6HZDaBNgGZYsiBwfQ-6PMcmnicJB7ymt8wUAuSGAg_8mdgIUV8QjkPXX4doFUS8VrUhUSwS9uo6eI_gWj4w55_zJFxHS7rIzn8ALGuGOhRimnExswZm07PedFfg1a7rbWSoZZHaJXSj9rdoea17vroeXB5e9G5n4HjFwiGH8hGiqVaIoZmAHIGo51HqSywloFsPeg3kYCSZGwA-gh6ZhNhnymaSIzewoW2jvu1w4omahmkzCIZMYfW3gaSu8M9rFBFSB4CnNLMOkwcJU1gfdaBtVivlChm4wnOICL2AgDSMK5dxTlXgQLmSzCM2qIOBNyvqBI6EoHSlCBzuOErvnLWI6m4VdbEl0o4FWqRd6yUvD8_Oj3pHYD9gXBp0Gk9G0N-XYQg5V--C1yIIuUxQAFrUtQVjVDCfBzZyoDUXIfMxVGbBHAbdpvKhVnLHh14To5A7NLRdr76P5Hot6cV26zIfgWEhfnQCzKUoT_H1y_K6l06sT4AtSKUIl5cTc73FDjh7PJ5CppyZNjGT8lu5j3Q00ufSTUlHoxVAl5vEMNO0HQn5HbTb57nenFsq9zzTW_iPUVLVMGW-wC61FVUS0hChkgckRKDtMGCUOjZTnDEPclSIfGIrZFNIYEx52CeQ3epdO-TpZg07axsdGt036s8nDds_3ZM1aWqx7sGCI-tsyjN9arHcrx3wyOzhV7ctpS0DbDNwJxTqswnpubYNpU1vR4PUHgXAKJT0PNcjHGE_UBKyDDRewlVS1d2Nbcce69he4w-0mUt37XLHrGknEpCk37zxgP0uSHCZp92OOKNF6c3dVF_GxWLv6Rj6jQjmBCTIn2aW_qmqdxYICoHue8ILXNsFJCERlx4VmCBJOSRrRcFRAT8I36dMYYlsHHBXuhjQoI3XN0BXjkfQOvY2FQnaJJk8FCPjiCvJ17cbPkPzpKGxpY2w8NeTlyLjC-BsIPNa97XcYVrbKv1eU3UleQbwcdEfaVx5nhTROAp1BmpTPmnKBENeTMu8dRw9RYms7HKWb-3waWIu2NeRtwPwzAe44lHiODagbFcGjgKHVxggHmQAgTnRvSwnUGWhKUJ-qAJGlLBdHGxD3hUst5YK3FrTcggBnxSVTU_bXmm-vudZTbXmXUAdHNtS7JKoKbUO43TxPufibs_iEHnxlniFZPVCzYLI3yQqF1GhWb4LvUFUPXlvGKmElhUat22gyg2I5evgm-uuUpFNqvlLH0sS3K6A-TXIJSltW1jlCofXMKOMK-IR3DZK5SYDaVx45dLikhBtEur9tapltqhqXcKG1S8u4S9p7JYZq3pfrGp-Sr_lhL56MN_BT7s5ajdP7eaqnXy1m7N29NYu7voaf-3ksB08tpvLdvfZLk77Gq_t5Lbd_HZ_7rjmHo25dmJeqk8TFT1svCIvoabN3vP8Qua52QIpL8Veg5vHavXOPGp4u16HhNkcBNy9etfNnOieJzfQiGIEcbNjBWkaS57Mr8VsGUfX11l_miXmyvX32MzKq39gw2Ktyz_woH2SSvX-_kT6zxxYvrrUWRitFL26v6EPjV4W-8Ed9XGe99M8byI-2F94wMH--h-F9r8dAD63


That should be the code.

But... You said Flamm isn't Pen. I mean, I know the technical difference that Pen is local and Flamm is a resistance debuff, but... It will function the same way, right? I'm not wrong in saying I have "108 Pen"? Or, rather, that the target's effective fire resist is 108 lower than what it should be?
Also... I already checked to see if it wasn't counting my 30% increased Curse effectiveness. It... well, maybe it is and maybe it isn't, but if it isn't, that wouldn't be the only problem going on.
"
ShadyC wrote:

Right off the bat, I know from personal experience that one of your examples (Firestorm) is completely accurate, except for 1) not counting cast speed, and instead displaying per-cast information, and 2) that it assumes 1 single hit per cast. Figure out how many hits per cast you could average on your intended target, then plug in cast speed, and you have its DPS.

You've literally just described an inaccurate tooltip (or at the very least it's not displaying the actual info players would want). If I have to do math to compensate for the tooltips failings does that not demonstrate that the tooltip is incorrect?

"
Vipermagi wrote:
Yes, it doesn't factor in every single modifier

Then how can it ever represent the true numbers?
Just a lowly standard player. May RNGesus be with you.
"
Shovelcut wrote:
"
ShadyC wrote:

Right off the bat, I know from personal experience that one of your examples (Firestorm) is completely accurate, except for 1) not counting cast speed, and instead displaying per-cast information, and 2) that it assumes 1 single hit per cast. Figure out how many hits per cast you could average on your intended target, then plug in cast speed, and you have its DPS.

You've literally just described an inaccurate tooltip (or at the very least it's not displaying the actual info players would want). If I have to do math to compensate for the tooltips failings does that not demonstrate that the tooltip is incorrect?

"
Vipermagi wrote:
Yes, it doesn't factor in every single modifier

Then how can it ever represent the true numbers?


I did not describe an inaccurate tooltip.

I described a tooltip that stopped at a certain point. Much like your cherry-picked quotes.

The difference between you and I is that I know where the tooltips stopped, and I know how to input "*1.5" on a calculator and hit the Enter key. If people are using PoB to do that, then there's a serious problem with the education system.

I believed the purpose of PoB was to shortcut all the hard work of when your gear & skill trees change. Which, by the way, also isn't too hard to do. It's just sometimes tedious.

So that perhaps you can understand what I mean, I'm going to show you my own math work on my Flame Surge build from a long time ago. It includes the Increase modifier category so that I could determine if certain changes in gear & tree passives were going to be worthwhile, as I was able to literally plug and unplug any particular amount of stats that I wanted and still make quick math of everything.

https://pastebin.com/rA8dVExZ

Directly pasted from my notepad. You will see my "In-Game" notes as well, and they do not quite match up to my math. Always made me think that either I was rounding something somewhere, or I missed a tiny detail. But you'll also see that they are extremely close (actually within 98.5%).

It's all very simple... And as you can see from this, something like Firestorm is just as easy to plug in. In fact, using the kind of method from my pastebin, it'll already be a part of the process anyway.
Cherry picked? Would you rather me quote the entire wall of text when I'm replying to that specific part?

Perhaps inaccurate isn't the right word. But the fact remains, if you have to do math to compensate for the tooltips failings then there is a problem with the tooltip.

Here's an example I experienced myself. I had a skill that relied on neither attack or cast speed and the tooltip displayed the dps as 1.5k. Now, that skill could one shot any map boss up to red maps. Would you say that tooltip is accurate?

Anyway, not looking to argue. Perhaps agree to disagree? Good luck with your char. :)

Just a lowly standard player. May RNGesus be with you.
There's no problem with the in-game tooltip for me. I can work with it.

What I can't work with is PoB missing about 54k DPS and not showing me a lot of its math.

I'll see what Viper says about it whenever he checks it out.

As for the "1.5k DPS" ability that's 1-shotting non-red Bosses, I have to say I'm initially hesitant on the accuracy of your recalling of this, but would still want to know the details to see what's what. I'm confident it makes sense at some point of the calculation.
i just with the tooltip had numbers for secondary parts of damage, like molten strike. even things like ice shot etc for the 2nd part of the attack, the cone, outside of the initial projectile
It seems that Path of Building is only applying a single stack of Fire Resistance Reduction from Scorching Ray. You can see this by going into "Calcs" and hovering over the names of the skills in the "Curses and Debuffs" row. (As a side note, Path of Building also seems to be rounding Flammability up to 23% Reduction, as opposed to your rounding it down to 22%).

Manually changing Fire Resistance in "Configuration" from 45 to 25 seems to confirm this, as the DPS Path of Building gives us is now very close to what you arrived at manually.
"
Meopala wrote:
It seems that Path of Building is only applying a single stack of Fire Resistance Reduction from Scorching Ray. You can see this by going into "Calcs" and hovering over the names of the skills in the "Curses and Debuffs" row. (As a side note, Path of Building also seems to be rounding Flammability up to 23% Reduction, as opposed to your rounding it down to 22%).

Manually changing Fire Resistance in "Configuration" from 45 to 25 seems to confirm this, as the DPS Path of Building gives us is now very close to what you arrived at manually.


Oh! Lemme check that out...

Yeah, seems to be giving me 363k DPS now.

So now it's over my 3k DPS, lolol. I guess that's a lot better, though. And also seems to have pinpointed the primary problem.

Well done, and thank you!

Let's see what rounding up instead of down on Flamm does for my own calcs...

362802.5478

Pretty damn close. I wonder what that little tiny amount is from... Probably just little bits of rounding here & there in the micro numbers.

On a side note, I tried fixing Scorching Ray's calculation in PoB by selecting it as the active Calc skill and selecting 8 stages instead of 1. This does not seem to carry over into Flame Surge when I make that the active Calc skill again. So oh well.
Edit : nevermind, didn't see bottom of the last post
Last edited by Wendek#4427 on Oct 23, 2017, 2:37:42 PM

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