Is it possible to tank uber lab traps?

Up until now I used ancestral wc zerker to farm the lab and while it is relatively tanky i hate avoiding traps all of the time :D

So i was wondering is there a build that can tank traps? It doesn't have to be the fastest, but it should be able to to a full key run.

Thanks.
Last bumped on Sep 24, 2017, 9:58:40 AM
Slayer can tank traps easy, regen + overleech.
ofc
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Regen-heavy builds like Righteous Fire can take a lot of traps without worries. My own build can bruteforce most trap areas, using potions. When trap damage is halved, walking through traps becomes a piece of cake.
Anything with a good ammount of regen can easily tank it. Like AngryAA Jugs or Lifting Champion for example.

AAA Jugs link:

https://www.pathofexile.com/forum/view-thread/1683083

Lifting Champion link:

https://www.pathofexile.com/forum/view-thread/1960538

Both are great builds and they have a decent dps too.
Last edited by SaintLucifer#5963 on Sep 23, 2017, 10:09:02 AM
With my EQ/Groundslam Gladiator I was just leap slamming through all the traps. I could literally afk in traps like saws/spikes because I would regen more life than trap did before it hits me again. No potions, no moobs killed to leech or w/e. Just leap slam whole trial/lab. (but dps suck ^ ^)

~6,3k life, 70% block chance, 35k armour, 300k+ dps
Last edited by Aynix#7757 on Sep 23, 2017, 11:01:51 AM
I don't think you can actually tank spinning blades or saws.
Sure you can run on them while hitting potions but I don't think that counts.

You can become immune to bleed, which means spike traps won't hurt much.
MoM makes it easier. Labs don't count mana, so with hierophant you have a 40% reduction from their damage.
Just run a high regeneration build, either a regeneration tank or a RF build where you disable RF while running through traps.

It might not regenerate enough to survive if it managed to stand still in one of the most dangerous traps - but fortunately the most dangerous traps move giving you some seconds with regeneration without damage before they are back damaging you for a few second again, so unless you run along with them matching their speed and thus keep taking damage for many, many, seconds (which would be stupid, but could happen), you can pretty much ignore traps in your decision making process.

I need to plug my own regeneration flametank, I guess, because it is extremely easy to farm über labyrinth with, I ignore traps, and I haven't died so far in the labyrinth to traps or enemies and can't conceive of doing so, though I guess it is theoretically possible. Here it is.

But really, any regeneration build should be able to easily deal with labyrinth with negligible danger so just make a cheap one dedicated to that purpose rather than going for a more expensive regeneration tank like mine that is designed for tanking high tier content.
Last edited by Pi2rEpsilon#4367 on Sep 23, 2017, 10:33:31 PM

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