Divinity: Original Sin II

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raics wrote:
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Crackmonster wrote:
The game isn't balanced around the top setups, the min/maxer, it's balanced around a lower level so that more different ways to play are viable.

I think it happens to some extent even if you aren't really trying to break the game, I was pretty much roleplaying there and it was still much easier in the end than early on. That means it either happens naturally or that my particular setup was broken, and neither of those is good.
For a game with multiple difficulty options, I don't consider what Crackmonster wrote to be an acceptable excuse. While I'm okay with making almost any build endgame viable on the lowest difficulty, the highest difficulty should mercilessly deny suboptimal builds.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 21, 2017, 2:17:09 PM
Well i agree with that, after all i did stop because the previous game was just too easy/faceroll.

I would say however, and that's considering i never really played that much of the first because it was too easy, that the second one seems an improvement in that regard.

Still is kinda what it is - its made so you have a high degree of freedom to complete the game in any way you like and not needing to be a really great player either. Kinda what it is with these types of games isn't it?
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Sep 21, 2017, 2:23:27 PM
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Crackmonster wrote:
Still is kinda what it is - its made so you have a high degree of freedom to complete the game in any way you like and not needing to be a really great player either. Kinda what it is with these types of games isn't it?
The current popularization of participation-trophy bullshit is not an excuse for its perpetuation.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 21, 2017, 2:30:22 PM
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ScrotieMcB wrote:
I haven't played D:OS2 yet, but my impression from D:OS1 was that Larian did a fantastic job with early-game difficulty but fucked up hard as far as difficulty progression was concerned. I get that unlocking new abilities and developing new tactics is supposed to make players feel more powerful, but in D:OS it felt more like entering cheat mode. By endgame you're steamrolling so hard that the challenge disappears almost completely, tarnishing most of the game's appeal.

I_NO (and others), would you say D:OS2 continues this flaw or corrects it?


It's all early game once you finish early game you're basically a god unless you're stupid in that case I dunno how you beat early game in the first place.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I_NO wrote:
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ScrotieMcB wrote:
I haven't played D:OS2 yet, but my impression from D:OS1 was that Larian did a fantastic job with early-game difficulty but fucked up hard as far as difficulty progression was concerned. I get that unlocking new abilities and developing new tactics is supposed to make players feel more powerful, but in D:OS it felt more like entering cheat mode. By endgame you're steamrolling so hard that the challenge disappears almost completely, tarnishing most of the game's appeal.

I_NO (and others), would you say D:OS2 continues this flaw or corrects it?
It's all early game once you finish early game you're basically a god unless you're stupid in that case I dunno how you beat early game in the first place.
Yeah... that's basically the same as D:OS1. Yucky.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I got access to this via family share.

What's the OP builds/setups right now?
Got this one... stuck restarting over and over. Hate it when I do that. There's this illusion that your choices matter. They rarely if ever do.
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MrSmiley21 wrote:
I got access to this via family share.

What's the OP builds/setups right now?


If you play party of 4 :

1 char healer and stacking max lucky charm, and whole party will be geared in epics/legendaries cause of him and he wont be useless cause he heals/buffs/debuffs

2 char rogue-ish, maxing sneak and thievery for unlimited gold, therefore, unlimited items from vendors

3 char, main char, as you like, but i put him on lore and speech, so that when pickpocketed people rage around, he dismisses them easily, so no consequence for stealing anything, also helps with progressing nonviolent way which sometimes gives more xp

4 char tank/dps whatever, all works

Also, scarecrow fight, fml ( 2 man, lone wolf playthrough on tactician)

edit: If you dont wont such composition, you can always go ship, respec and make lucky charm a thief, which takes more time, but still it works.
Spreading salt since 2006
Last edited by Necromael#6926 on Sep 24, 2017, 3:21:35 AM

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