Divinity: Original Sin II

BG1 Drizzt was op- Good thing you could cheese him by summoning skellies in his fog of war and wait they kill him while he is afk taking hits lel.

Talking about Original sin, spells like poison fogs + perq healing while poisoned undead is super op. Same for bleed rain and the bloodfeeding perq.

Also AI in DOII is great (when they are in combat) but I hate they can mysteriously see you are undead while you are wearing full armor + race mask hidding your real race and they start casting healing spells on your ass. Like WTF I look like an elf mother fucker why you know I am in fact undead?
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Sep 20, 2017, 6:52:48 AM


OMG OMG IT'S AN EXPLIT UR USING THE SKILLS GAME EEEEEEE UR AN EXPLOITER Oh shut the fuck up.

Fucking hate those people then you got shitstains that can't even beat tactician cuz they can't think outside of the box then go LLLOLOLOL U EXPOLITED no fuck face all I did was play the game. [ Thievery at 8 ]

Lonewolf
Rogue
1 shot crits or 2 if they're lucky
done deal dead

If you're about to die death wise combined with living on the edge - > skin graff done deal if you can't kill mobs within 4 turns you suck especially if you have another char with lone wolf.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Sep 20, 2017, 5:40:24 PM
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Head_Less wrote:
but I hate they can mysteriously see you are undead while you are wearing full armor + race mask hidding your real race and they start casting healing spells on your ass. Like WTF I look like an elf mother fucker why you know I am in fact undead?
You know undead stink, right? Oh wait, you're undead so you do not :D
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.


Beat it tactician 9/10 game easily cept balance issues obviously like friend I completely obliterated this game.

Wonderful game overall now I'm bored af.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Would people say this is better than the first one? I got about 3/4 of the way through that and just found it too much of a chore to continue. Tried replaying it when the enhanced edition came out with the same result.

I think it was the combat that did it for me, I don't mind turn based combat but it was so mind numbing most of the time.
I haven't played D:OS2 yet, but my impression from D:OS1 was that Larian did a fantastic job with early-game difficulty but fucked up hard as far as difficulty progression was concerned. I get that unlocking new abilities and developing new tactics is supposed to make players feel more powerful, but in D:OS it felt more like entering cheat mode. By endgame you're steamrolling so hard that the challenge disappears almost completely, tarnishing most of the game's appeal.

I_NO (and others), would you say D:OS2 continues this flaw or corrects it?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 21, 2017, 6:19:52 AM
Haven't tried the second one yet but the first was pretty decent, the overall tone of quests/puzzles reminded me of old Divine Divinity and it had some pretty great moments, like egging on the crowd on to lynch the mine foreman. I did have to get myself to finish it near the end but it wasn't nearly as bad as in Tyranny, which I actually never finished, really good ideas in that game but damn what a clumsy execution, I enjoyed Pillars way more.

Combat wasn't consistently good in OS1, though. I played a full magic team with three hybrids, 1h tank + air, dw rogue + water, archer + earth and a straight caster fire + witchcraft, which probably means the effect of becoming godlike in lategame was even more pronounced because my hybrids rounded out.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
ScrotieMcB wrote:
I haven't played D:OS2 yet, but my impression from D:OS1 was that Larian did a fantastic job with early-game difficulty but fucked up hard as far as difficulty progression was concerned. I get that unlocking new abilities and developing new tactics is supposed to make players feel more powerful, but in D:OS it felt more like entering cheat mode. By endgame you're steamrolling so hard that the challenge disappears almost completely, tarnishing most of the game's appeal.

I_NO (and others), would you say D:OS2 continues this flaw or corrects it?


I would say that this is an almost inevitable side effect of them having made an extreme amount of different ways be "viable" to complete the game. The game isn't balanced around the top setups, the min/maxer, it's balanced around a lower level so that more different ways to play are viable. Therefore, for the absolute min/maxers they can reach levels far higher than the game can challenge and it becomes faceroll. Still seems better than the first is my impression.

It does seem to get far easier later on, both mage and I_NO's rogue seem to be nasty as hell too, and i'm hearing other stories as well of people claiming absolute faceroll later with a good setup.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Sep 21, 2017, 9:49:45 AM
I've played 35hrs of D:OS II by now, co-op with the usual. Have been thinking about bumping up the difficulty because our two Lone Wolves (archer and melee) are blastin' through; one of the culprits is being nerfed with today's patch but that's only a small hit. Overall it feels like a more polished version of the first game, with similar scaling issues. Not that much of an issue for us two, we've plenty to babble about during combat and variety's a bit stronger this time around (Scoundrel actually has a full complement of skills, lol, and more different enemies). Quite curious how much going from normal to Tactician will make, but I don't expect it to be all too challenging.

One thing I've noticed is that there are fewer 'meaningless' encounters so far. No twenty skeletons to push through to get the next quest-relevant fight started. If that keeps up, that will make a decent difference in the 'slog' of lategame.
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Crackmonster wrote:
The game isn't balanced around the top setups, the min/maxer, it's balanced around a lower level so that more different ways to play are viable.

I think it happens to some extent even if you aren't really trying to break the game, I was pretty much roleplaying there and it was still much easier in the end than early on. That means it either happens naturally or that my particular setup was broken, and neither of those is good.

Though the latter is probably worse, nobody likes OP hybrid chars. Folks at GGG obviously know that simple truth well and have so far been doing a splendid job at keeping the beast in check.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 21, 2017, 10:17:27 AM

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