How PVP can become a main attraction

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ironstove wrote:
I think PVP is pretty broken ATM.

Being a phys character sucks because stuff like immortal call exists which is absolutely broken from a PVP perspective. Being invulnerable to all phys damage for a short period of time is enough to decide the winner of a duel easily.

I think in order to balance PVP, we would have to see the game's difficulty toned down in order to reduce the power of skills. Maybe something like immortal call then could be nerfed to something like 'Reduces oncoming phys damage by 50%' instead of immune to phys.


Nope. Pve aspects of the game will definately not be balanced around pvp. Create your own rules or live with the cesspool pvp.
I don't see PvP ever being anything more than the tiny niche that it is currently, even if GGG *DID* put some time and resources into it. The devs themselves have said that they don't believe the interest is there to justify the overhaul it would need to really succeed, so it just doesn't make sense to do, when PvE is so outrageously successful. The quote I'm thinking of basically was that the PvP segment of the old ARPG world (the D2 PVPers who have moved on, I guess?) have MOBAs, and those games, which are entirely focused and balanced around PvP play, will always be superior to a game that is balanced and focused first and foremost on and around PvE.
U MAD?
I'm perfectly fine with pvp staying niche. I don't like a lot of people, so the less, the merrier. I just want it to be a fun side thing to do when I invariably get bored of mapping, which happens somewhat often.
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith

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