We have been listening to community feedback about the Harbinger league as well as playing it ourselves. The most common feedback is that the league content isn't challenging enough and that Harbingers don't yield enough rewards. We want to increase both the challenge and the volume of rewards that the league offers. The changes we're making in the near future should make the league more enjoyable to play while also providing much better reward for you time spent fighting Harbingers.

Harbinger Abilities


Many of the skills used by the Harbingers only provide a threat towards characters who let the Harbinger's minions get closer, rewarding characters that can lock them down and destroy them from range. To improve the situation, we're planning to introduce new abilities for the Harbingers that both deal damage aimed directly at players, and empower the Harbinger's minions caught in the effect.

Harbingers can also create new Obelisks when they summon their minions, providing defensive effects for their minions and control and damage effects towards players. Destroy the obelisks to break their influence.

Rewards


We're going to to adjust the chances for various Harbinger currency shards to be dropped; You'll soon see fewer Transmutation Shards, more Harbinger's Shards, more Engineer's Shards, and a larger overall number of shards dropped by each Harbinger.

We're also going to increase the chance for Harbingers to appear in maps, and they'll often be more powerful and capable of summoning more minions.

The Beachhead Map


We're going to modify the Harbinger's Orb to be more likely to create the unique Beachhead map. This should make it more reasonable to engage with end-game content, and make the special Harbinger unique items more obtainable, as well as the league challenges.

On a related note, we're also going to reduce the number of Beachhead maps you need to complete for the "Complete Endgame Grinds" challenge, from 100 to 50.

We're hoping to get these changes in alongside the release of the new Harbinger supporter packs, coming shortly.



This weekend we're holding another Super Stash Sale where we're discounting all Stash Tabs. Everything has been discounted, from Premium Stash Tab Bundles, Premium Quad Stash Tabs, Currency Tabs and even Guild Stash Tabs! Click here to view the full selection of discounted stash tabs. If you need some extra points, we recommend checking our new supporter packs for The Fall of Oriath.

Unfortunately, the Harbinger Supporter Packs won't be available for purchase this week, but they will likely be available at the middle of next week (alongside the above changes to the league). We are really sorry for the delay!

In the meantime, all the plain points purchases you made since the launch of The Fall of Oriath, can be counted towards an upgrade to the Harbinger Supporter Packs. The details can be found in this news post.
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Grinding Gear Games
Nice one. So excited. Never seen beachhead before and transmute shards and other low shards should be removed. Too many items....
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
Last edited by unlucky_child on Aug 11, 2017, 12:11:46 AM
Yay this league needed a little more to it.
Man, I'd love to know what's delaying those packs...

I'm really curious now.
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
nice!
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Cool :) Those changes are what all needed :D
Yes!!! that sounds great !

edit: first page hype <3
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Last edited by guggelhupf on Aug 11, 2017, 12:07:15 AM
Good changes to the league. But I cant wait for supporter packs...
IGN: Trepa_CBL | Inquisitor - Lv: 5X (Pernadus League)
Sounds good thanks ggG
More mobs is a good change. Needs to be on par with breach mob density to be comparable.

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