Suggestion: Animation canceling?

                              
Last edited by Jicyphex#6139 on Jan 29, 2014, 7:42:23 AM
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Jicyphex wrote:

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VoxelSquid wrote:
The animation times are there as an implicit cost of using the particular action. The high damage of slow weapons is "paid for" balance-wise by having to deal with a longer animation time.

Animation cancelling would really only be possible if it was a single-player game with all the calculation and animation done on the same computer.

The online component has nothing to do with the ability to cancel animations. Popular examples are Starcraft,Warcraft and Diablo (while Starcraft and Warcraft are very important because it's a crucial feature on competitive level). Also, your link is just a reply-link to this thread.


Opps, sorry fixed the link: http://www.pathofexile.com/forum/view-thread/175363/highlight/

I must admit I don't know very much about how other games implement animation cancelling. However, it seems to me that the way PoE works (as described in the link) would not really work with animation cancelling.

Also, even from a game-design perspective, I think that the inability to cancel a long attack animation is the cost of using hard-hitting but slow attacks/spells. Effectively the choice is this: you can one-shot most mobs, but you will be bad at kiting.
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Last edited by VoxelSquid#1095 on Feb 25, 2013, 2:07:29 PM
Coming from playing a lot of moba games, I felt this way at first too when I started using fireball on my witch. After picking up some faster cast speed, it didn't feel quite so sluggish.

That being said I do think animation canceling could positively affect gameplay in the long run. The ability to cancel animations to dodge things and/or potentially save mana by canceling an ability you decide you don't need at the last second could raise the skill-cap.
Any new word on this?

Personally I find Animation Lock to be THE BIGGEST FLAW
When people talk about how none of the animations in this game feel very 'fluid' the lack of animation canceling is why.
Bullshit, you get the game for free.

-Qarl
I don't see animation cancelling can ever be bad. The only thing it does is give you more control of your character. In which this game wants really wants to take away control.
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OMG THIS IS BETAAAAA STOP CRYING OMFG BEEEEEEEEETAAAAAAA
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Lteegtimtobfuuesr wrote:
OMG THIS IS BETAAAAA STOP CRYING OMFG BEEEEEEEEETAAAAAAA
While I would LOVE to have animation cancelling to facilitate kiting, I do see some problems with it.

For example, are the skills still used when you cancel your animation? If they are, then that would mean free cast and attack speed for everyone. If they're not, then even the slightest miscalculation of timing could throw off using a skill. I don't want to have to wait to make sure I've actually finished the skill before I start moving.

Also, the animation would be extremely incoherent. You're swing your sword, or casting a fireball, then suddenly the swing stops, the fireball disappears, the your snapped into the running animation. Doesn't really seem right does it?

I'm not sure how it's handled in other games, since I haven't played them, but these are just off the top of my head.
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Lteegtimtobfuuesr wrote:
OMG THIS IS BETAAAAA STOP CRYING OMFG BEEEEEEEEETAAAAAAA


Your anger, lack of understanding (anything really), and capslock comes from the lack of animation canceling. :)

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