[3.0] Critnado DoT Assassin (low budget)

Introduction
The Assassin ascendancy got nerfed in 3.0 and projectile damage no longer scales bleed and poison. But therefore we got new support gems for ailments and the keystone Perfect Agony, which should help to get some decent dmg in.

What is this build?
The basic idea of this build is to shoot as many projectiles as possible to apply bleed, poison and maim with Noxious Strike and then scale the damage with ailment dmg and crit multiplier + Perfect Agony. Tornado Shot is used to hit targets multiple times with a single shot. To increase the amount of projectiles flying around, GMP is used in combination with Death's Harp/Death's Opus. Pierce from Piercing Shots helps to apply even more stacks and Drillneck lets us deal +50% to every pierced enemy. This build only requires Death's Opus (~10c) and Drillneck (~2c) as uniques and is therefore very budget friendly.

Skill tree:
Spoiler
Start: You basically start as phys crit bow build, using Split Arrow-FA-PPAD / Tornado Shot-LMP-FA-PPAD: poeurl.com/buCD

Progression: After yougot Heavy Draw, Lethality and King of the Hill, take Dirty Techniques and Bloodletting. Take as much life in between as you need to survive. When you reach Bloodletting, reskill from Sniper to Entropy and start using ailment support gems (TS-GMP-PPAD-DA): poeurl.com/buuz

After that take Fatal Toxins and Perfect Agony as soon as you can, as long as you got enough survivability. Otherwise take Master of the Arena first. I'd skill into Revenge of the Hunted only after PA, but it kinda depends on how much def or dps you need.

Full tree: poeurl.com/buut (lvl 90)

Bandits: As bandit i'd choose Alira, mostly because of 20% crit multiplier, but 5 mana regen and +15% resistances are also quite helpful.

Ascendancy: Noxious Strike -> Toxic Delivery -> Unstable Infusion -> Deadly Infusion

Gem setup:
Spoiler
Main setup
4L: Tornado Shot-GMP-PPAD-Deadly Ailments
5L: add Unbound Ailments
6L: add Swift Afflicton or Increased Critical Damage
We do not care about projectile damage. Therefore GMP is used, to increase the amount of projectiles flying around and applying bleed, multiple poison stacks and maim debuff.

BA+IG setup
4L: Blink Arrow-Faster Attacks-Ice Golem-Blind
5L: add Minion Life
6L: add Increased Duration
BA+FA for mobility. IG also benefits from FA and Blind makes both BA and IG debuff your enemies, so they hit you even less. ML makes both IG and BA tankier and ID lets BA and Blind last longer.

Auras: Grace, Temporal Chains-Blashpemy, Vaal Haste
TC has nice synergy with both evasion and DoT. Vaal Haste helps with fast applicaiton of poison stacks for bosses. Grace is basically a no-brainer with EV as main defense.

4L: Split Arrow-Curse on Hit-Vulnerability-Chain
Split Arrow is nice with built-in GMP. Together with +2 projectiles from RotC and Chain, it curses a lot of enemies from distance.

4L: CWDT-Immortal Call-Increased Duration-Phase Run
Standard CWDT setup + Phase Run. Since most mobs die from a single shot, we won't shoot as often and can keep Phase Run up for a while.


Uniques:
Spoiler
Only two uniques are needed for this build: a bow with additional projectiles and Drillneck. Death's Opus is currently ~10c and Drillneck is ~2c, making this build very budget friendly. Although Reach of the Council might be better for leveling after lvl 62, until you got Perfect Agony on the tree.

Your bow progression may look like this:
Level 5: Quill Rain (phys dmg)
Level 32: Death's Harp (+1 proj)
Level 44: Death's Opus (+2 proj)
[Level 62: Reach of the Council (+2 proj)] (optional)

Drillneck (lvl 36) adds +50% dmg to all enemies you pierce, which is perfect for a skill that has 100% pierce chance for initial projectiles.

Maligaro's Virtuosity (lvl 31) and Rat's Nest (lvl 55) are nice for additional atkspeed, crit chance and crit multiplier.

Yriel's Fostering's poison version (lvl 62) is another great, but also very expansive unique for this build, giving us additional crit chance and chance to poison.

Disclaimer:
Spoiler
So far i didn't have much time to play this character and just started mapping. Clear speed feels really good and so far i'm not having any problems with bosses, as you can jsut kite them all day and watch their health drop. I'll try to record a video once i reach lvl 90, although that may take a while.

Thank you for reading. If you got any questions or suggestions, feel free to comment or message me ingame if you want. I'm happy to answer, whenever i got the time for it.
Last edited by Gr3mlin0815 on Aug 23, 2017, 8:19:36 AM
Last bumped on Nov 16, 2017, 6:23:42 PM
Changed the build a bit. For def now life, evasion and acrobatics is used, because it makes way more sense than life + energy shield. I also made use of the keystone Perfect Agony, that scales ailment dmg with crit multiplier. The gem setup might also need some rework, but i'll wait for that until i played enough and see what works best.
Last edited by Gr3mlin0815 on Aug 6, 2017, 4:08:58 PM
Would you mind posting the build in the Poeurl builder, its not showing up for me with your link
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rane477 wrote:
Would you mind posting the build in the Poeurl builder, its not showing up for me with your link

Sorry, didn't see your message until now. I changed the tree link to poeurl, since poe planner doesn't seem to work atm.
Last edited by Gr3mlin0815 on Aug 5, 2017, 10:45:34 AM
Thank you for your work, I'll give it a chance
Thank you for your work, I'll give it a chance
PPAD nor an option? scales ailment dmg aswell now
Rec a video to see if it even worth to build (?)

Fast Calc path of building:
Spoiler
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DPS seems to low. maybe fun for bosses till T4 (?).. but waht about packs of mobs ?? waht then hmmm..?

Good luck, keep us informed ;)
Last edited by Ph0z on Aug 9, 2017, 5:07:02 PM
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das_punkt wrote:
PPAD nor an option? scales ailment dmg aswell now

Yes, with ailment scaling PPAD is definitely a strong support gem for this build. As it scales both hit damage and ailments, i now put it in as one of the first support gems. Thanks for your suggestion.

I also changed some other gem setups and added Drillneck to the list of unqiues, as it significantly improves the dmg of the build. Therefore we now get piercing shots on the tree, together with some other minor changes.
Last edited by Gr3mlin0815 on Aug 18, 2017, 9:41:51 AM
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DPS seems to low. maybe fun for bosses till T4 (?).. but waht about packs of mobs ?? waht then hmmm..?

I changed the support gems, unique setup and tree a little bit. I'm no expert with path of building, so does it include added damage from poison stacks? 'Cause in boss fights you'll accumulate a lot of them.

I didn't have a lot of time to play and therefore just started mapping. Clear speed is definitely fine and so far i'm not having any problems with bosses. I'll try to post a video, once i reach lvl 90.
Last edited by Gr3mlin0815 on Aug 18, 2017, 9:41:39 AM

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