Leaked 3.0.0 unique belt. It's causing a shitstorm on Reddit; they can't decide if it's good or bad
"It isn't so bad, you can kill Atziri with ci+eb :D And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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It seems asinine as a lvl 16 item. But, I mean, 99% of low level items are terrible anyway.
But what peeks my interest ..is effects that say "Gain X while at full Energy Shield". For a life build...you now pretty much have 100% uptime access to these things ( in battle ), since even a .20 life leech is going to cap off your 300-400 ES with a grazing hit. And since the degen is % based ...it really doesn't matter that it's slowly removing ES since all you need is 1 hit to cap it back out, which even low level characters could achieve. How many people really think to play an occultist as a life build? Id imagine nobody realistically. You're working counter productive to your strengths, going all the way to the left side of the tree when keynotes you need are on the right ..and depend greatly on ES. It's like playing CI with 20 points put into % life nodes. But the belt basically saves you all of that headache, and realistically how many builds can afford to "give up" an item slot for basically just a single gimmicky effect? Most of them. And the belt rather saves all the minor points that give % Max ES and such from being entirely wasted as well; because basically the more health you invest into ..the larger your ES pool ( albeit at not that great of a conversion ). But considering they stated that you wouldn't be leeching ES with ghost reaver anymore, I'm not understanding people's logic in using it to sustain the ES. We obviously are missing a really key ...note .....here in order to figure out what the belt's interaction is actually going to be. It would be redundant for the belt to give you ghost reaver ( if they changed it to what they had hinted as super ES regen ) ..since you can't regen / etc. with the belt on. And also why the belt has been held back and only "leaked" at this point; since it makes no sense to have it available right now without a proper mechanic for it to use. So I'm going to stick with the initial thought that they are thinking of creating something ( a belt of all things, which makes sense ) to try and make ES heavy / leaning ascendencies / builds be more workable with the current shift to Health / Defenses. Last edited by JoeShmo#1872 on Jul 10, 2017, 9:15:32 AM
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" As far as i know, ES leech rate is based upon maximum ES, so extra 400 ES will take few seconds to restore. This belt can be a good item, IF its mechanics (gain GR at full life, lose it when not on full life) will be made properly. If it saves your LL stacks and "transition" them to ES and back to life, then this belt can effectively replace Slayer's passive "Endless Hunger". Or, if you have Vaal Pact, you may get (non-instant) LL stacks when on full life, effectively nullifying degen from Blood Rage, for example. That's not counting "intended" life+ES hybrid even. But if it will be made poorly, it will be just another useless trash unique. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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trash belt is trash. ES is so 2.6
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If you're playing a life build with leech, that additional ES leech is basically the same as if you had some small amount of regen.
So, I'd read this belt as: - No res. - No life. - No WED. - No flask bonuses. - You gain x% ES regen if you are on full life and are attacking + leeching. - You gain some ES. Great and unique idea, poor execution. Belt shafted in the ES nerf bag before it even came into existance. Especially in a slot where majority of builds get their resistances (90-120 total res on a single item slot), it's unnaceptable to have "okish/alright" bonus/mechanic and not something OP. My build guides: https://www.pathofexile.com/forum/view-thread/2180198 Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322 Use above link for free booster when you sign up! :) Last edited by Bristoling#3346 on Jul 10, 2017, 4:14:57 PM
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" Well people give up a ring full of stats in order to get something "Meh gimmicky" that's basically essential to a build ( or just something like want, like an extra curse ) all the time. Id say rings are just as important as a belt, amulet too ( which people also forgo for something build defining ). I agree on premise that the belt should feel overwhelmingly positive, regardless of whether you understand it's full extent or not. It's interesting / "fun" to find a creative use of something that looks terrible, but that only works once ..and then when that 1 person finds it everyone else can just google it. Id much rather see something that has an obvious use ..and one that doesn't require a very niche build to make it work ( which would bother me that all that time was spent making something that is only good for a single play-style / build ) |
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What I find interesting is that this is the first item in the game that basically allows you to flip your leech freely. if your life is below max, you leech life instead of ES. if your life is already topped off, you leech ES. Nothing else has ever done that before - you either leech life OR ES, period, end of story. Now there's an option to semi-effectively do both.
The interesting thing I've seen for this is the same sort of use case that prompts Spirit Offering, on builds like my Baron summoner. That build stacks life through the roof because it stacks Strength through the roof, so getting ~20% of Life as ES every time I pop a (full) Spirit Offering gives me a ~1.7k chunk of shield over my life. That character's natural regen keeps its health topped off beneath the shield, so this belt could conceivably add more ES to the Spirit Offering's 1.7k and give me Ghost Reaver while it's up. That's...sort of a moot point on my particular Summoner because I don't attack, but a mixy Baron-type build, or just a regular attacky leechy Necromancer, could make pretty nice use of this belt to sustain their temporary ES from Spirit Offering. They don't care that the ES falls off between fights - Spirit Offering's ES does that anyways, and they get it all back right when they start fighting again anyways. Yeah, you need weird offbeat hybrid builds like that for the belt to even be a viable contender, but that's okay. Weird offbeat builds deserve cool uniques too. She/Her
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thats a pretty nice hybrid belt that uses energyshield as a extra buffer before life gets touched.
Whats pretty nice since you have lifeleech via ghostreaver for es when on full life and leech es and when you get hit and loose the es you leech life again until u are full on life. Its probably a huge hp pool buffer if you add MoM to it. The downside there is Headhunter and if Headhunter still stays strong as it is this belt will be not realy first choice. Ingame: Snoxz
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I don't really see the big discussion about the belt. You're giving up good belt mods to take on Ghost Reaver node without the skill point investment. It might be good utility for someone who wants to spec out left side of the tree only, but I really don't see a ghost reaver belt as build defining. I wouldn't give up a really good rare belt with flask mods for the ability to take a slightly more skill point efficiency route. I would rather spec ghost reaver if I wanted to ghost reaver, there's plenty of high efficiency general purpose nodes over that way.
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" This belt provides leech for BOTH ES and LIFE. You cant get that with Ghost Reaver - your life leech will be removed completely (only ES leech remains). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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