In all seriousness, is 9k life as hard to get as 25k ES?

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k1rage wrote:
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DragonsBIood wrote:
Is 2,820 health at level 70 pretty good for a Elementalist witch on SSF LL? Just wondering, cause I am a noobie at POE. My first witch was pure ES, she did feel much stronger then my life build atm. But my life build feels like it does more dps though.



really, really, really low

im not sure how you made it that far without dying


I have a trapper with 2k life and 2.5k ES at lvl 79.

He just had to put on a couple of chaos resist items, and HP / ES gear in every slot.

He just needs enough to not get one shotted - throw traps and run.

He will have a total of just 12 life / ES nodes - 8 points into the two hybrid clusters, 3 into nullification for pathing up and down in the shadow area (or is it void barrier, whichever the top one is which also has 5% life), and then discipline and training when getting to elementalist and amplify (fire trapper).

If I can fit it after, then the 4 life and chaos res nodes on the way to amplify too.
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Last edited by bhavv#7360 on May 20, 2017, 4:40:18 PM


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Righteous Fire doesn't work with CI. He would have to play another build then and take damage nodes instead of just ES nodes. So he won't reach 20k ES in that case too.


I apologize then, I thought you meant Ci as whole.

You are right.
Yes it is that hard and the higher you invest in health, the more damage you lose, as it should be.
ES on the other hand can just stack insane amounts of ES pool with little effort AND keep insane numbers of damage at the same time, which is bullshit.

I play only life focused builds. Average health on every character is 6k to 7,5k hp without Kaom's.

The only life build I played that can break the 7,5k hp barrier is a Chieftain Righteous Fire and that's only because that build doesn't require damage nodes, so you can grab only +maximum life and strength.

Highest life build I've seen was a 12k hp RF Chieftain, but with godly gear and legacy Kaom's.

Problem is, elemental damage can wreck even my 8,7k hp chieftain (stun, shock, ignite immune) in under 1 sec.

ES needed that nerf, of course most people don't like this, because most people play ES builds, big surprise :)
The only time you could possibly exceed 7k+ hp with enough damage to clear end game content is when you play RF character and unless everyone is gonna go rf, then yeah nah 9k is damn near impossible for any other build. Im playing RF and cleared all content. The highest I can go is about 11.5k hp with non legacy kaoms
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LowBudget780 wrote:
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Vasilas wrote:
Yes it is that hard and the higher you invest in health, the more damage you lose, as it should be.
ES on the other hand can just stack insane amounts of ES pool with little effort AND keep insane numbers of damage at the same time, which is bullshit.

I play only life focused builds. Average health on every character is 6k to 7,5k hp without Kaom's.

The only life build I played that can break the 7,5k hp barrier is a Chieftain Righteous Fire and that's only because that build doesn't require damage nodes, so you can grab only +maximum life and strength.

Highest life build I've seen was a 12k hp RF Chieftain, but with godly gear and legacy Kaom's.

Problem is, elemental damage can wreck even my 8,7k hp chieftain (stun, shock, ignite immune) in under 1 sec.

ES needed that nerf, of course most people don't like this, because most people play ES builds, big surprise :)



The problem isn't really ES. The problem is what you described with elemental damage and armour. Nerfing ES isn't going to magically stop life builds from getting wrecked because of bad mechanics.
The benefit of such a massive nerf like this is that eventually GGG'll have to observe these problems that many players were previously ignoring with a high ES build.
Just a reminder to who ever said that life has more defenses.

ES can get RT as well, can get block or dodge as well, most armor nods for Templar are tied with ES not life and give higher value of ES then armor nodes give life for marauder, Duelist get some .... hybrid version of - well nothing at all...

So only nodes with actual defenses that ES is not likely to get are at Duelists South park armor/eva/life hybrid...
And by some miracle all chaos res are in north pole.

Every one is talking about Kaoms as must have life body armor that gives 500 life.

Average ES armor gives that value and you have benefit of all slots you can have...

Scaling with int, beats life scaling with str ,the same way.
it is actually easier to have good defenses with Es hybrid gear armor or /eva due to this int multiplier.

Just my thought on it. As casual player,as life build its easier to get to level 70 -80 . Then you hit the wall with either low life or low dmg.

It is harder to lvl with Es and its hard for me to get good Es gear as its overpriced. Maybe i could craft something but i hate rng in crafting and learning all sufix-prefix thing is killing the game for me,i will rather devout my time studying something else than rng crafting. So i save and buy what i need.

The thing i like about this game is variety of builds ,just a few mismatched builds or 25k ES do not reflect actual game play for 95% of players i think.
Last edited by deda12345#1019 on Jun 6, 2017, 6:05:52 PM
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VolcanoElixir wrote:
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LowBudget780 wrote:
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Vasilas wrote:
Yes it is that hard and the higher you invest in health, the more damage you lose, as it should be.
ES on the other hand can just stack insane amounts of ES pool with little effort AND keep insane numbers of damage at the same time, which is bullshit.

I play only life focused builds. Average health on every character is 6k to 7,5k hp without Kaom's.

The only life build I played that can break the 7,5k hp barrier is a Chieftain Righteous Fire and that's only because that build doesn't require damage nodes, so you can grab only +maximum life and strength.

Highest life build I've seen was a 12k hp RF Chieftain, but with godly gear and legacy Kaom's.

Problem is, elemental damage can wreck even my 8,7k hp chieftain (stun, shock, ignite immune) in under 1 sec.

ES needed that nerf, of course most people don't like this, because most people play ES builds, big surprise :)



The problem isn't really ES. The problem is what you described with elemental damage and armour. Nerfing ES isn't going to magically stop life builds from getting wrecked because of bad mechanics.
The benefit of such a massive nerf like this is that eventually GGG'll have to observe these problems that many players were previously ignoring with a high ES build.


I dont understand why we need to go through these nerfs that only make loyalists of GGG or very ignorant person to agree that these nerfs are needed to make GGG realize these things, I am pretty sure they know these things already.



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deda12345 wrote:
Just a reminder to who ever said that life has more defenses.

ES can get RT as well, can get block or dodge as well, most armor nods for Templar are tied with ES not life and give higher value of ES then armor nodes give life for marauder, Duelist get some .... hybrid version of - well nothing at all...

So only nodes with actual defenses that ES is not likely to get are at Duelists South park armor/eva/life hybrid...
And by some miracle all chaos res are in north pole.

Every one is talking about Kaoms as must have life body armor that gives 500 life.

Average ES armor gives that value and you have benefit of all slots you can have...

Scaling with int, beats life scaling with str ,the same way.
it is actually easier to have good defenses with Es hybrid gear armor or /eva due to this int multiplier.

Just my thought on it. As casual player,as life build its easier to get to level 70 -80 . Then you hit the wall with either low life or low dmg.

It is harder to lvl with Es and its hard for me to get good Es gear as its overpriced. Maybe i could craft something but i hate rng in crafting and learning all sufix-prefix thing is killing the game for me,i will rather devout my time studying something else than rng crafting. So i save and buy what i need.

The thing i like about this game is variety of builds ,just a few mismatched builds or 25k ES do not reflect actual game play for 95% of players i think.


The ES builds need to use vaal regalia, that is where most of their ES come from.
ES has some flaws such as stun and status aliments, life builds have shorter time with status aliments.

Most ES builds go purely ES and dont worry about evasion or armour as having ES means no diminishing returns that evasion and armor suffers from.

Life also benefits from STR but the biggest problem with life is that life nodes are more scattered than ES nodes and you wont get much life compared to ES builds getting 100 or 200 from just 1 slot alone.

Kaoms is one thing if you are two hander or bow build or RF, if you are into one hander your choice is belly or lightning coil, however the problem with life or ES is that there is no diversity.



Its basic to get to level 90 long as you got about 5.5k life, but the problem with starting high tier maps is the DPS unless you go crit or use overpowered skills like bladeflurry or both.

VAAL Pact works well as good defense too along with berserker but again the problem always lies in one shot from elemental damage or bosses that deal crazy amount of it.
Last edited by Puraime#3875 on Jun 6, 2017, 9:13:12 PM
I could hit 25k+ es on my RF ES char if i got 3 items and lvled to 100 as i test edit on PoB with all te same gear but 3 replaced ones (others could still get better so higher es)

But i was using a vaal instead of a shavs (only place you can do this would be in lab? no chaos mobs)
But even still if i maxed my other gear i would prob hit 25k with a shavs but thats like perfect gear as it is so


Id like to add that i think my hp char does better then the es one and i had to switch to other chars to kill some bosses because the damage is just to low to be sitting on top of bosses for me and i die if i dont run and regen (no point playing tank if i have to run or rf for that matter if i can just make a normal char and not run)

Then again i remember running from alot of things on my hp rf to
So in light of the ES gutting, I decided to make a high life tank as best I could on a modest budget just to see how I would fare in preparation for 3.0. Here are my results so far:

TLDR: Pretty easy 9k life with Kaom's, Marauder class and the right build, going to be tough to do for most other builds/classes though

I ultimately landed on a Righteous Fire Juggernaut (obviously), and I'm sitting at 8.6k life at level 88 at the moment. Gear cost under 4ex total and most of that was on my belt and a Kaom's Heart. I'm also using 2x Kaom's Way rings for the regen and I'm still missing life% on a few jewels and T1 life on most slots, so my life total could be quite a bit higher.

So, while I'll likely hit 9k life pretty easily over the next few levels with only moderate overall investment, the damage at the moment is subpar vs. high level map bosses, and I went about as all-in on life as a character can go.

Obviously though, my character is an outlier that was built to be a high life tank for uber lab farming (which he excels at), and since RF scales with life, I didn't need much in the way of damage nodes. I imagine it would cost at least double or maybe triple what I spent to hit my HP numbers and still deal reasonable damage as an attack-based build...aaaannnd you basically need to be a Marauder lol.

Here's to hoping they add some life to the right side of the tree and buff the node values a bit so Kaom's doesn't feel so mandatory, and so maybe Rangers and Shadows can get close to those numbers too. *fingers crossed*

Just thought I'd share, thanks for reading!


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