Accuracy Stat is overrated?

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CaptainWARLORD wrote:
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adghar wrote:
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No, the issue is that you compare an endgame focused item on a build that completely disregards any Accuracy, which is ironic, because you are decreasing your DPS overall. Without Accuracy your build will eventually hit a wall. You invest into big hits instead of constant hits, which is fine in lower level content, but becomes very quickly noticeable in T14+ content. The occasional big hit does not outweigh the constant stream of DPS you can achieve by simply not disregarding Accuracy.

In fact, you can build a very simple ST build using Lycosidae and a decent enough weapon and breeze through that content with an investment of a couple chaos. That's 100% chance to hit.

"Good enough" will always be worse than "Good".

Just build your character properly upfront. Given all the options we currently have, this is easier than ever.


Did you misread me or quote the wrong person? What you posted agrees 100% with my viewpoint.

Of particularly note is that Vipermagi mentioned " A single good Accuracy modifier can be equivalent to 7-8.5% More Damage, by jacking up Chance to Hit from 85% to 90-92% - and that's assuming zero Crits. " and you can get that improvement from like two +accuracy affixes, and it then double-dips a bit on Critical Strike DPS, which I believe is a good illustration of "this is easier than ever."
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Last edited by adghar#1824 on May 9, 2017, 9:15:44 AM
if you play a weak build that isnt mowing everything insight anyway you will see why accuracy is needed, in general accuracy is best to be kept around 90%, any less and its you are severely losing dps.Try testing it out on long fights with high hp mobs, you will see how big the difference between 70% and 90% accuracy is on crit build
Last edited by Aetherium#6579 on May 9, 2017, 9:17:57 AM
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Vipermagi wrote:
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SunL4D2 wrote:
Damage from Steel rings directly translates into huge DPS increase in the end, because it gets modified by all the modifiers while Accuracy is about bit different story.

It's exactly the same story though. Accuracy = DPS, straight-up. Hitting more means that Steel Ring damage actually does anything at all, Accuracy enables 'all the modifiers'. A single good Accuracy modifier can be equivalent to 7-8.5% More Damage, by jacking up Chance to Hit from 85% to 90-92% - and that's assuming zero Crits.

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Like I said, they were fine because it's just a t11 Map. Crushing a t11 Map is not a noteworthy feat, and unless your build is exclusively made for stomping Strands (Vaal Spark/Fireball are, for example), it's not a relevant metric.

No, you don't need Accuracy to crush Shaped Strand. It won't make a noticable difference because Attack rates are fucking nuts, barely even feel the many whiffs. Same way that a Steel Ring doesn't make a noticable difference, you can unequip a ring and it's not actually a big deal. It's still there though, and it's multiplicative with literally everything except flat Accuracy.

Not just Strand "I think heavily sextanted Shaped Shore with double Beyond and Breach is pretty high-end content." It's a bit different.

most a build really needs to hit 90% anyway is a few pieces of gear with accuracy on it. i like rings and gloves, personally. 2 rings and gloves with 300+ accuracy rolled. you may require one passive cluster of accuracy, but now-a-days theres usually enough % accuracy build into nodes you basically want to take anyway.

you'd be better off using 5 passives to grant an additional 8% accuracy than you would using 5 passives for pure damage, which would raise your "dps" stat a few thousand.
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CaptainWARLORD wrote:
You will enjoy exiles that are Evasion based. Or any "Shrouded" rare mob with or without the "of Evasion" suffix.

They will all laugh at you while you try to land a single arrow.

Let Rogue exiles be happy for once.

I don't recall having much problems with them on my 86% chance to hit 100 accuracy on gear wonky character though.

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Aetherium wrote:
if you play a weak build that isnt mowing everything insight anyway you will see why accuracy is needed, in general accuracy is best to be kept around 90%, any less and its you are severely losing dps.Try testing it out on long fights with high hp mobs, you will see how big the difference between 70% and 90% accuracy is on crit build

What about 85% and 90%? 85 and 87?
Last edited by SunL4D2#6224 on May 9, 2017, 9:26:24 AM
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CaptainWARLORD wrote:



TLDR: Literally anything can be deemed "good enough" when it deals insane amounts of damage anyway. So, yes, Accuracy is a key factor and overall very important as you go up the tiers. It evidently increases your overall DPS and sustainability, since a hit that didn't connect obviously won't apply on-hit effects such as Leech or Life Gain on Hit.


PS: I say "you", doesn't mean I particularly address you. I just don't know how else to phrase it.

I am not using HoWa atm. I am talking about other people.

This char with 86% accuracy is non-crit character.
Last edited by SunL4D2#6224 on May 9, 2017, 9:44:50 AM
You can get away with having accuracy in the 80's, but you're missing out on 10-15% DPS which is not an increased modifier, but an actual percentage.
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CaptainWARLORD wrote:
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SunL4D2 wrote:
I am not using HoWa atm. I am talking about other people.

This char with 86% accuracy is non-crit character.


Is it the Oro's Raider?

Yes, so just like HoWa it falls into "builds with too much attack speed to notice the difference in red maps", right?
Last edited by SunL4D2#6224 on May 9, 2017, 9:53:55 AM
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CaptainWARLORD wrote:


Dude... I mean, really? Where should I begin?

The fact that you use Head Hunter? The Gull? Emberwake? Taming?

Or all of them together? On a Raider? With lots of Frenzy charges? With a sword that has 30% increased Accuracy Rating base?

Accuracy in a build like this doesn't matter that much in such low content, lol. You make up for it by just using insane damage.

But that doesn't mean one can't do better. In fact, it would be a cake walk with a proper build.

Instead... Shaped Shores:

For what content is matters then? Shaper and guys?

Most builds can't do properly setup Shores (double+ Beyond and all this kind of stuff) - they will get blasted by all the spam or will lack coverage. This build still lacks coverage and hp pool to do proper Shores. I don't do them.

5c builds. Don't exagerrate too much.

Shaped Shores instead of what exactly? You are taking like there is something wrong with them. There is literally no content better for fun / loot / exp. Shaper / Guardians / Uber Atziri are not profitable since long time ago. Uber Lab is boring. Chayula is profitable, but it's late for this as well. And other Shaped maps are not harder.

Heavily sextanted Shaped double beyond + breach IS End-game in Legacy.
Last edited by SunL4D2#6224 on May 9, 2017, 10:13:05 AM
Ok I will give you that

I mean there is no point to do hardest contect in the game at this point so actual End-game in Legacy is Shaped Shores.

I will repeat it third time, buildu need good damage that can cover huge area and way to take the hits to farm properly sextanted Shaped Shores. I would be happy if you would tell me build that would be able to comfortably farm properly setup Shaped Shores with 20c budget though.

Or you just don't really understand what means "properly sextanted Shores"?

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If I had only 1 of your items, I could literally outfit 70+ people with a build that can farm at least T15 double boss maps, all with mods and Breaches.

Stop exagerrating. ou would be able to do it only with my Headhunter.

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