Accuracy Stat is overrated?

For non-crit builds.

I seen HoWa builds with no Accuracy doing just fine in Shaped Strands / Shores. I even seen gg gear crit based build doing fine without it in Shaped Shores as well.

Last edited by SunL4D2#6224 on May 9, 2017, 9:06:14 AM
Last bumped on May 10, 2017, 8:03:19 AM
Doing fine is not the same as optimized.

More hits = more dps.

Also for crit it's mandatory as the chance to hit is checked twice, once for the hit and once for the crit.

So same as flat damage, increased crit or crit multi, it's a dps stat.

Unless the build is sketchy, there's no real "I don't wanna miss ever" scenario.

Adding another + flat damage might be lower dps increase than +350 accuracy if it makes you go from 75 to 88% or something like that.
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Squirrel_of_doom wrote:
Doing fine is not the same as optimized.

More hits = more dps.

Also for crit it's mandatory as the chance to hit is checked twice, once for the hit and once for the crit.

So same as flat damage, increased crit or crit multi, it's a dps stat.

Unless the build is sketchy, there's no real "I don't wanna miss ever" scenario.

Adding another + flat damage might be lower dps increase than +350 accuracy if it makes you go from 75 to 88% or something like that.

But they are doing fine. It seems like they don't really need it for the content they are doing.

On the right side of the Tree you always have 85-90% chance to hit though, just because of Dexterity and passives you take anyway or take on purpose. Also there is no monsters higher than level 83 or so (strongboxes shenanigans?), but chance to hit still accounts for monster's level corresponding to your level even though you reached 90+ mark.
Last edited by SunL4D2#6224 on May 9, 2017, 6:31:05 AM
Well going this way you don't need flat damage steel ring either, you don't need helm enchant, you don't need T1 crit multi amulet etc...

You don't need much to do strands, however if you have more currency and don't want to reroll, minmaxing is a good idea, and accuracy is one of the factors to take into account.

It will speed up strand runs and help in shaper/uber/guardians etc...

On the right side of the tree you don't have 90% without taking 3 or 6 accuracy specific nodes. So 1 +400 accuracy can save you 3 points that you can invest into a triple dps jewel for example.

All in all, accuracy is not overrated, it's just very good to have with moderation.
They are doing fine because it's a tier 11 Map, that's not exactly high-end content.

Crits roll for Chance to Hit, and have to pass a second Chance to Hit check to confirm the Crit. 85% Chance to Hit means that 15% of all your Hits don't connect in the first place, and another 15% of all your Crits don't actually deal Crit Damage to boot. All in all, you're looking at 72% of your normal Crit Chance, which feels really shitty. The only modifier that can boost you beyond that mediocre 72% effective Crit Chance, is Accuracy.
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Vipermagi wrote:
They are doing fine because it's a tier 11 Map, that's not exactly high-end content.

Crits roll for Chance to Hit, and have to pass a second Chance to Hit check to confirm the Crit. 85% Chance to Hit means that 15% of all your Hits don't connect in the first place, and another 15% of all your Crits don't actually deal Crit Damage to boot. All in all, you're looking at 72% of your normal Crit Chance, which feels really shitty. The only modifier that can boost you beyond that mediocre 72% effective Crit Chance, is Accuracy.

I would say heavily sextanted Shaped Shore with double Beyond and Breach is pretty high-end content.

Point is it really didn't looked tha this guy lacked in damage. He was fine.

It's really great for critical strike builds, but for non-crit build is it really necessary for comfortable gameplay in T13 maps or it's some sort of luxury like Skyforth? Is it really that important for non-crit characters if you already have hundreds of dex and multiple % accuracy rating nodes on the Tree? Or it have great impact anyways, like making you throw extra attacks at each pack?

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Squirrel_of_doom wrote:
Well going this way you don't need flat damage steel ring either, you don't need helm enchant, you don't need T1 crit multi amulet etc...

You don't need much to do strands, however if you have more currency and don't want to reroll, minmaxing is a good idea, and accuracy is one of the factors to take into account.

It will speed up strand runs and help in shaper/uber/guardians etc...

On the right side of the tree you don't have 90% without taking 3 or 6 accuracy specific nodes. So 1 +400 accuracy can save you 3 points that you can invest into a triple dps jewel for example.

All in all, accuracy is not overrated, it's just very good to have with moderation.

I don't really mind if I will run map 5 seconds faster or 5 seconds slower unless it have noticeable impact on gameplay.
Last edited by SunL4D2#6224 on May 9, 2017, 9:10:32 AM
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Vipermagi wrote:
They are doing fine because it's a tier 11 Map, that's not exactly high-end content.


Ah, yes. Convincing SunL4D2 of something that isn't his original position - historically, an extremely challenging feat.

The issue is that the question posed here asks about practical application ("good enough"), which is always tailored to a particular circumstance. Sun-son here has already defined his particular circumstance (HOWA farming Shaped Strand/Shore) and confirmed that no accuracy is good enough for that particular circumstance, which means... is there any discussion to be had at all here?

For the record, I would say that Accuracy is not overrated, because unlike what streamers probably indicate (I wouldn't know, I don't watch them regularly), the game is not 99% played as optimised Shaped Strand/Shore speed grind, it's probably more like 95% played outside of it, which means blanket-statementing "Accuracy is overrated" based on Shaped Strand/Shore metrics is disingenuous at best.

EDIT: Well, well, well. My predictions about changing of position came true. How surprising. Best of luck to anyone else who tries!
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Last edited by adghar#1824 on May 9, 2017, 8:59:21 AM
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adghar wrote:
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Vipermagi wrote:
They are doing fine because it's a tier 11 Map, that's not exactly high-end content.


Ah, yes. Convincing SunL4D2 of something that isn't his original position - historically, an extremely challenging feat.

The issue is that the question posed here asks about practical application ("good enough"), which is always tailored to a particular circumstance. Sun-son here has already defined his particular circumstance (HOWA farming Shaped Strand/Shore) and confirmed that no accuracy is good enough for that particular circumstance, which means... is there any discussion to be had at all here?

For the record, I would say that Accuracy is not overrated, because unlike what streamers probably indicate (I wouldn't know, I don't watch them regularly), the game is not 99% played as optimised Shaped Strand/Shore speed grind, it's probably more like 95% played outside of it, which means blanket-statementing "Accuracy is overrated" based on Shaped Strand/Shore metrics is disingenuous at best.

EDIT: Well, well, well. My predictions about changing of position came true. How surprising. Best of luck to anyone else who tries!

We are not arguing here.
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SunL4D2 wrote:
Damage from Steel rings directly translates into huge DPS increase in the end, because it gets modified by all the modifiers while Accuracy is about bit different story.

It's exactly the same story though. Accuracy = DPS, straight-up. Hitting more means that Steel Ring damage actually does anything at all, Accuracy enables 'all the modifiers'. A single good Accuracy modifier can be equivalent to 7-8.5% More Damage, by jacking up Chance to Hit from 85% to 90-92% - and that's assuming zero Crits.

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Like I said, they were fine because it's just a t11 Map. Crushing a t11 Map is not a noteworthy feat, and unless your build is exclusively made for stomping Strands (Vaal Spark/Fireball are, for example), it's not a relevant metric.

No, you don't need Accuracy to crush Shaped Strand. It won't make a noticable difference because Attack rates are fucking nuts, barely even feel the many whiffs. Same way that a Steel Ring doesn't make a noticable difference, you can unequip a ring and it's not actually a big deal. It's still there though, and it's multiplicative with literally everything except flat Accuracy.
Last edited by Vipermagi#0984 on May 9, 2017, 9:07:53 AM
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SunL4D2 wrote:

We are not arguing here.


That's unfortunate, because a question in a thread title usually implies discussion about differing viewpoints, which in educated English is defined as argument. And argument defined in that way is generally the heart of a good discussion, even General Discussions.

No offense to English that isn't educated English, btw. Just trying to define the parameters by relatively unambiguous definitions, so that no one is confused ("but argument in COMMON speech means shouting at each other angrily!" Well, that's not what I'm trying to say, though, I'm using the shorthand form of "open-minded discourse on the pros and cons of each topic." Guess overexplaining like this defeats the purpose of shorthand, but it's 6 in the morning and I type really fast so this counts as fun for me. What a strange guy adghar is, eh?)
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Last edited by adghar#1824 on May 9, 2017, 9:09:38 AM

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