No end to Standard inflation?

While I completly understand all this concept, that "real PoE" is in Leagues and Standard is just some kind of interdimensional junkyard, proverbial end of the line, still, it is part of the game and not small one (like 25% players here).

So, it matters and contributes to game as whole.

There is (as I understand it) 2 parts of issue.

1) Economic life on Standart is sad. It rots in oversaturation and constant "bad" inflation (not healthy one in terms of real economic activity).

2) Leagues are affected by state of Standard too, to lesser, but notable extent. Everyone keeps in mind old prices/economic patterns from Standard and preparing himself to return there with new made currency and loot. Ghost of degrading Standard is always here.

So, I perfectly understand, that my suggestions will be completly unnoticed/ignored and will have zero influence on things, I just type it more for myself, as 99.999% others guys here (to sleep well).

Here is my suggestions.

A) New vendor (like tatter), who will buy exessive uniques (may be only in sets - harder set, more value) for new currency. This currency can be used for something pleasant and desirable: new hideout improvments, may be some NPC models. I even say some basic cosmetic effects (for very high price), but doubt GGG will to this even in most wild dreams.

B) New maps (with special rewards) that player can buy only from Zana (or other vendor/master) for relativly high price in chaos 20-30-40 or even 50. To sink them. May be new boss as some kind "end" target for set of this new chaos-sinking maps.

C) Update of Zana map mods (for chaos). May be make it some kind of gamble - like something valuable can be farmed for constant use of chaos map buffs.

D) Standard-only events, that will give some special awards. To spark at least little more interest and activity.
Last edited by le_souriceau#5005 on May 4, 2017, 4:40:52 PM
Last bumped on May 5, 2017, 4:28:12 PM
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Standard is the 'dump league'... Its only real purpose is to prevent players from complaining that their 'phat lewt' was taken from them when one of the leagues end.

It is not designed to have a viable economy, and it isn't worth it to try. Any effort put into standard is much better spent on the leagues.

Standard is good for two things... New players getting their feet wet, and older players using their collection of items and characters to try out new builds.
I seen this point before, many times.

But I found it somewhat lacking is sense that it apply may be to interests of majority (like 2/3), but not absolute majority of players.

If someone have not time to play new leagues again and again, making and leveling new chars, farming and gearing? He is done? Must play in subpar contditions to the end of his game-life? He is not "human material" for this game?

Little illustration with personal experience.

I started play in 2014, in Ambush league with 2 of my friends.

We played as complete noobs, exploring game by ourselfs, experimenting. Done stupid things, wasted currency and so on.

We all worked and have limited play-time - like 1,5-2 h per may be 4-5 days per week (sometimes more on weekends). We played slowly, not even bothereing about all this "effectiveness and speed". Natural way, so to say. Not even traded a lot. Almost SSF but Party SF.

At the end of league we, as I remember, barely made to level 82-84 with some nasty-cripple-worthless builds and complete trash equipment.

And thats all. We were dumped in Standard while barely scrathed the game.

Overall we invested something like 100 hours. And while I have little more time to play around now (and even waste keyboard resource in forum talks), for my friends it was a lot of time for single game just to decrlare: its all was nothing but experience, so lets start SAME THING AGAIN, with new chars in new League.

So we stayed in Standard to just to have chance to make something out of our investments. And stayed. And stayed.

Im not denying that Leagues are main part of game and important mechanic to keep things fun for main crowd, but Standard need some love too, just for slowpokes like us or something.

Like make it more clean and pretty dump.


Last edited by le_souriceau#5005 on May 4, 2017, 6:33:03 PM
Actualy POE have what is called deflation items have less and less value over time and this is caused by a lack of items sink

In real life item wear is the item sink but in the game there's no item wear so items are more and more commun over time and this make them less valuable

Some kind of item sink have to be introduced into the game, right now the only sink is the vendor that pays only scraps for the items

One possible idea for sink is transform the 5 for 1 prophecy into a defaut recipe for uniques and rares

This should reduce the number of items in the market and give the player a (small) chance to get a usefull item at the same time

Last edited by CyberWizardB5#5099 on May 4, 2017, 8:43:22 PM
"
Cyzax wrote:
Standard is the 'dump league'... Its only real purpose is to prevent players from complaining that their 'phat lewt' was taken from them when one of the leagues end.

It is not designed to have a viable economy, and it isn't worth it to try. Any effort put into standard is much better spent on the leagues.

Standard is good for two things... New players getting their feet wet, and older players using their collection of items and characters to try out new builds.


This wouldn't be a problem if GGG come clean and say ALL Temp league item will be deleted AT the front page of character creation, player will then can choose and pick what style they want to play. If they still complain about that, then themselves are to be blame for not reading.

Besides, this also means no more additional remove-only stash need to be maintain. Can you imaging how many remove-only stash GGG database had? If a player have 50 stashes, he use all of them then he joins 3 leagues, after league end he would have 150 remove-only stashes.

it is a win win situation, Standard player not getting dump league status, GGG get less stash to maintain, temp league only players are unaffected.
Last edited by Darkkrows#6635 on May 4, 2017, 9:36:35 PM
"
le_souriceau wrote:
While I completly understand all this concept, that "real PoE" is in Leagues and Standard is just some kind of interdimensional junkyard, proverbial end of the line, still, it is part of the game and not small one (like 25% players here).

So, it matters and contributes to game as whole.

There is (as I understand it) 2 parts of issue.

1) Economic life on Standart is sad. It rots in oversaturation and constant "bad" inflation (not healthy one in terms of real economic activity).

2) Leagues are affected by state of Standard too, to lesser, but notable extent. Everyone keeps in mind old prices/economic patterns from Standard and preparing himself to return there with new made currency and loot. Ghost of degrading Standard is always here.

So, I perfectly understand, that my suggestions will be completly unnoticed/ignored and will have zero influence on things, I just type it more for myself, as 99.999% others guys here (to sleep well).

Here is my suggestions.

A) New vendor (like tatter), who will buy exessive uniques (may be only in sets - harder set, more value) for new currency. This currency can be used for something pleasant and desirable: new hideout improvments, may be some NPC models. I even say some basic cosmetic effects (for very high price), but doubt GGG will to this even in most wild dreams.

B) New maps (with special rewards) that player can buy only from Zana (or other vendor/master) for relativly high price in chaos 20-30-40 or even 50. To sink them. May be new boss as some kind "end" target for set of this new chaos-sinking maps.

C) Update of Zana map mods (for chaos). May be make it some kind of gamble - like something valuable can be farmed for constant use of chaos map buffs.

D) Standard-only events, that will give some special awards. To spark at least little more interest and activity.


As a purely standard player I can sympathize with the idea that GGG has pretty much abandoned standard. But giving standard exclusive content is not the answer. For two very good reasons:

1. The game is marketed in leagues that have exclusive content, so this jives very much against the design of a league.

2. Focusing on standard exclusively will neglect the majority of the playerbase. As much as I hate to say it, I think it is healthier for the game if GGG actually does abandon standard in earnest to work on adding and fixing content.

That being said I wasn't impressed with GGG's attitude toward standard at the start of legacy league. They gave Standard the same Zana mods as Legacy citing leaguestones as the reason, but standard has no leaguestones. In the Breach manifesto they also stated they didn't have to make the decision on how to roll Breach into the core game because of Legacy league prolonging the access to Breach -- completely ignoring the fact that anybody plays standard whatsoever, they used to consider standard part of the core game.

Theres only 2 reasons to play in standard.
1. You're new and dont know about Leagues
2. You're super casual and dont want to start over because you think its hard.

Building up currency and gear in a new league isnt really that hard. You cant really respect anyone as a serious gamer if they choose to play in standard anymore.

Also, figuring out the best way to generate currency using new league mechanics is far more satisfying rather than loading up the game and strapping on whatever gear youve built up over years of gameplay.

I mean whats the challenge if you dont have to work for gear anymore? thats what makes standard super casual. Thats what makes Leagues so much more fun, the challenge is much much higher and is refreshed with each restart.

Its also why leagues tend to die down after the first 2 months. Everyone has gotten the gear they want and have little to work for anymore. It loses its challenge because you can just strap on the gear you've built up.
Last edited by TenTonBlue#5242 on May 4, 2017, 10:16:48 PM
"
TenTonBlue wrote:
Theres only 2 reasons to play in standard.
1. You're new and dont know about Leagues
2. You're super casual and dont want to start over because you think its hard.

Building up currency and gear in a new league isnt really that hard. You cant really respect anyone as a serious gamer if they choose to play in standard anymore.

Also, figuring out the best way to generate currency using new league mechanics is far more satisfying rather than loading up the game and strapping on whatever gear youve built up over years of gameplay.

I mean whats the challenge if you dont have to work for gear anymore? thats what makes standard super casual. Thats what makes Leagues so much more fun, the challenge is much much higher and is refreshed with each restart.

Its also why leagues tend to die down after the first 2 months. Everyone has gotten the gear they want and have little to work for anymore. It loses its challenge because you can just strap on the gear you've built up.


IDGAF if you respect me for it, but my level 97 from Breach I decided to level to 98 in standard. Higher than any of your characters. I also have more characters, many more over 90, and my average levels are quite a bit higher. A lot of that has been gained in standard.

You casual! But it's okay, I forgive you for being worthless.

I am quite sure StDrakeX, the resident e-peen bully, will turn up and quote some part of my character list to demonstrate how he wins. Then perhaps Steyox will turn up and laugh at StDrakeX for playing so slow and poorly that he can't beat a level 100 in 21 hours nor levelling to 100 entirely in dried lake.

See how that works? Everyone's more casual than someone, and it's not defined by league.
"
davidnn5 wrote:
"
TenTonBlue wrote:
Theres only 2 reasons to play in standard.
1. You're new and dont know about Leagues
2. You're super casual and dont want to start over because you think its hard.

Building up currency and gear in a new league isnt really that hard. You cant really respect anyone as a serious gamer if they choose to play in standard anymore.

Also, figuring out the best way to generate currency using new league mechanics is far more satisfying rather than loading up the game and strapping on whatever gear youve built up over years of gameplay.

I mean whats the challenge if you dont have to work for gear anymore? thats what makes standard super casual. Thats what makes Leagues so much more fun, the challenge is much much higher and is refreshed with each restart.

Its also why leagues tend to die down after the first 2 months. Everyone has gotten the gear they want and have little to work for anymore. It loses its challenge because you can just strap on the gear you've built up.


IDGAF if you respect me for it, but my level 97 from Breach I decided to level to 98 in standard. Higher than any of your characters. I also have more characters, many more over 90, and my average levels are quite a bit higher. A lot of that has been gained in standard.

You casual! But it's okay, I forgive you for being worthless.

I am quite sure StDrakeX, the resident e-peen bully, will turn up and quote some part of my character list to demonstrate how he wins. Then perhaps Steyox will turn up and laugh at StDrakeX for playing so slow and poorly that he can't beat a level 100 in 21 hours nor levelling to 100 entirely in dried lake.

See how that works? Everyone's more casual than someone, and it's not defined by league.


Being higher level doesnt mean anything though, just means you grinded more.

People are so sensitive, geez
"
TenTonBlue wrote:
Theres only 2 reasons to play in standard.
1. You're new and dont know about Leagues
2. You're super casual and dont want to start over because you think its hard.

Building up currency and gear in a new league isnt really that hard. You cant really respect anyone as a serious gamer if they choose to play in standard anymore.



It takes about 5 days at the start of a league to put together a character that is capable of doing every bit of content a character in standard with years of gear can do. At that point playing that character is no more meaningful there and then than it is 3 months later when that same character transfers to standard league and is played there.

Should we respect you as a serious gamer I take it?

I notice youve managed to get 1 character past lvl90, you got a lvl93 ek cold conversion of some sort. I checked your tree out for about 10 seconds

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIDAQFvAdENfA5cD6sRDxEvEVAWvxcvF5YYahmKGo8bJR0UHU8d2SL0JIsknSepKgsqOCsKLR8zkjW5OVI7DUGWQxNDVEV-SVFJsUuuTLNQQlM1VdZYB1xrXIpd8l9qYlpknWTnavpsC20ZcFJwu3X9e9d_gH_GgKSBrIRIhG-ExYhCidOMNo9Gj_qTJ5cGm6GbtZ63oSKhL6JApyupeayYrrOv67QMtUi-isHFwzrDbcSiytPQH9DQ0PXTftRC18_ZW9-Y4vfkaukC6Zjquutj6_XsGO4O73rviO_r8NXxbfId9HH0-Pba99f5N_rS-wn_EA==

I repathed it for you and you gained an extra 6% es, that is if a respectable serious gamer like yourself wants to lower yourself to taking tips from a super casual player like me who plays on standard as much as I play in leagues.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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