How to nerf Vaal Pact builds without nerfing Vaal Pact ?

Clearspeed meta (in some form) is plague of most online games with some concept of items/wealth. Just in PoE in was completly unchecked thing for years. And game mechanic is very fertile soil for such ugly things.

Its pretty funny, I played Minecraft on one server for almost 5 years. And guess what?

There is same cubic "speed meta" degeneration. Just picture in small scale.

Guys not even bother with building anymore by hand (they use special software). They use macroses/bots and gods know what to auto-farm millions of blocks and items they realisticly never need. They always whine to administration for more teleports and other things to make life easier and again FASTER. I dont even understand why they still play -- almost everyone is spoiled super-wealthy god and there is nothing to do, no challenge at all. And rare "honest" noobs who try to play game as is indended treated by "old guard" as stupid peasants.

This what happens when worst instincts of gamers not kept in borders. In PoE this borders failed long ago.



Last edited by le_souriceau#5005 on May 2, 2017, 5:08:08 PM
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MortalKombat3 wrote:
It will work MUCH better than VP you want to suggest.
Also do note, that there are passive that increase maximum leech rate. If you'll let them stay, VP will be useless, if limited to 20% per second... And if you want mechanics VS "less recovery" mod, why dont rename VP into "immune to less life recovery effects"? It's much more informative them.

I mentioned some of the perks on page 1, not everyone is a slayer.

I think getting some of the lost life back at almost the same moment you lose it is pretty big, rightsiders are vulnerable to burst damage so waiting a second to get, say, 30% life back can be a lot.

Also, if instant leech isn't all powerful we can play a bit with the keystone, like this:

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Life is leeched instantly instead of over time
Life regeneration is halved
+10% to life leech cap

Life leech ignores leech rate but doesn't apply if you already leeched the amount allowed by your leech cap during the past second.


So, your leech passives aren't fully wasted, if you got, dunno, another 10% leech cap that's 40%. Let's say you're running an evader or blocker, you get hit for 3k out of your 5k pool and your next attack instantly gives you 2k back so you're in the safe zone again. I think that's pretty useful but still can't allow you to just stand in Shaper's beam and leech four or five your life pools over one second. We can play a bit with numbers until it works well, it can be 20% or 30% .
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on May 2, 2017, 5:17:52 PM
Just make normal Leech and Lifen regen not fucking useless
Need more brains, exile?
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sidtherat wrote:
reflect can be combated with.. lowering damage AND increasing defences.

only one-dimensional clown builds are afraid of reflect. when you deal 80000 damage per hit while having no defences whatsoever it is unhealthy for the game as a whole


this is incorrect, do you even poe?
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raics wrote:
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MortalKombat3 wrote:
It will work MUCH better than VP you want to suggest.
Also do note, that there are passive that increase maximum leech rate. If you'll let them stay, VP will be useless, if limited to 20% per second... And if you want mechanics VS "less recovery" mod, why dont rename VP into "immune to less life recovery effects"? It's much more informative them.

I mentioned some of the perks on page 1, not everyone is a slayer.

I think getting some of the lost life back at almost the same moment you lose it is pretty big, rightsiders are vulnerable to burst damage so waiting a second to get, say, 30% life back can be a lot.

Also, if instant leech isn't all powerful we can play a bit with the keystone, like this:

"
Life is leeched instantly instead of over time
Life regeneration is halved
+10% to life leech cap

Life leech ignores leech rate but doesn't apply if you already leeched the amount allowed by your leech cap during the past second.


So, your leech passives aren't fully wasted, if you got, dunno, another 10% leech cap that's 40%. Let's say you're running an evader or blocker, you get hit for 3k out of your 5k pool and your next attack instantly gives you 2k back so you're in the safe zone again. I think that's pretty useful but still can't allow you to just stand in Shaper's beam and leech four or five your life pools over one second. We can play a bit with numbers until it works well, it can be 20% or 30% .



Sounds like you want you want melee life builds to be capped at white t10 maps.
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MortalKombat3 wrote:
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adghar wrote:
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MortalKombat3 wrote:


Then it makes no difference between VP and normal leech. Maybe, normal leech would be even better.


Nah, capped VP would bypass stacking mechanic so you don't have to hit 10 times per second to get fast leech against single target, plus you skip incremental ramp up like instead of 10% per 500 ms or 5% per 250 ms you get the full 20% in less than 100 ms

EDIT: Would also bypass less recovery rate Map modifier


Endless Hunger does that (Slayer's ascendancy). It allows builds with slow hit/sec and high damage dont bother stacking leech again and again - leech stacks persist even on full life, and will heal you immediately as long as you take damage. It will work MUCH better than VP you want to suggest.
Also do note, that there are passive that increase maximum leech rate. If you'll let them stay, VP will be useless, if limited to 20% per second... And if you want mechanics VS "less recovery" mod, why dont rename VP into "immune to less life recovery effects"? It's much more informative them.

You dont need to "invent" some mechanics to make LL balanced. GGG already DID that - default LL mechanics. It limits amount of HP one can leech per second to percentage of one's like (20% default). So, to leech more (past certain point), you need more life. Also, you cant restore FULL life in split-second, so taking heavy burst damage will kill you. It's good and balanced mechanics, already present in game. But ATM, it's bypassed by most players, in favour of much more powerful and imbalanced instant leech mechanics....


Well, that was why I said that Slayer got leech buffed to ABSURD levels if they address Vaal Pact, his leech will become OP, but due to it working only for life, it's not a huge balance problem.

@raics has the great idea, and proposes a great way to implement VP - it should have been that from the start.

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Zaanus wrote:
this is incorrect, do you even poe?


But he is perfectly correct. Have enough defence and rely on many smaller hits/s and reflect is a joke. Over rely on huge hits, that reflected damage makes even great defence investments null, and you will feel like a glass canon.

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plodd wrote:
Sounds like you want to melee life builds to be capped at white t10 maps.


Neah, my main almost ROFL STOMPED every rare vaaled map up to tier 15 that I throwed at him lately, as long as I didn't exaggerated with the bad mods (you have to keep at least a form of sustain available), and I do play a goddamn single targeting namelocking skill as main (Static Strike) in the wrong way - not relying on Penetration what so ever as I brute force my damage up to 500K tooltip with RT.

@raics just has very good ideas.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on May 3, 2017, 12:42:48 AM
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plodd wrote:

Sounds like you want you want melee life builds to be capped at white t10 maps.


Wat.

Posts like this are why I post my videos of my extra-budget (no Vaal Pact) Gladiator clearing T15 Maps, not to "show off" but because this kind of hyperbole is pretty dumb.

Great, plodd, now I have to counter with hyperbole in the other direction to maintain equilibrium.

LOL IN FEEDBACK AND DISCUSSIONS YOUR BUILD ISN'T VIABLE UNLESS YOU CAN SPEEDRUN CORRUPTED RARE SHAPER IN 3 MINUTES WITH BOTH EYES CLOSED AND YOUR HANDS TAPED BEHIND YOUR BACK
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Make it work with melee attacks only.
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sofocle10000 wrote:


Well, that was why I said that Slayer got leech buffed to ABSURD levels if they address Vaal Pact, his leech will become OP, but due to it working only for life, it's not a huge balance problem.


Exactly. Slayer's leech was made so powerful to stand a chance VS Vaal Pact. And unlike VP, Slayer's leech is limited to life builds, and we all know that life is underpowered compared to ES.
But of course, if VP gets removed and life will be brought more on par with ES, Slayer's leech (and leech rate nodes overall) might be revised as well, with proper nerf to make them balanced.

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sofocle10000 wrote:

But he is perfectly correct. Have enough defence and rely on many smaller hits/s and reflect is a joke. Over rely on huge hits, that reflected damage makes even great defence investments null, and you will feel like a glass canon.

Instant reflect is just as overpowered as instant leech - because in fact, it's just a "negative life leech". Both should be limited, so player cant restore full HP in split-second, not kill himself in split-second due to reflect.

And whole PoE content can be toned down with instant leech/reflect removal. If players cant restore full HP in 0.3 seconds, there will be no need for so strong burst damage from enemies.
IGN: MortalKombat
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That is not power
Last edited by MortalKombat3#6961 on May 3, 2017, 11:54:12 AM
I like the idea of restraining Vaal Pact healing per hit to the normal life leech cap, as one of the oddities about it is that all of the other leech stats have no effect when Vaal Pact is allocated.

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