The change Blood Magic needs for technical and Flavour reasons
" That would be savage on BM's gem My totems already cost 400 to spawn ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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" good idea capt. I dont see any any key!
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There should definitely be something about bleeding and leech there.
Maybe a new kind of notable behind BM where you can select only one of the several choices. Example: - Take no damage from bleeding, instead, regenerate 4% of life per second while bleeding - Melee attacks cause bleeding; 30% increased damage against bleeding enemies - 30% increased life leech per second; +10% of maximum life per second to maximum life leech rate And the 15% increased life has to switch to 15% more life. Last edited by tinko92#6447 on Apr 27, 2017, 2:44:47 PM
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" Well, technically BM skills do cause bleeding....on you :) Seriously though: I don't think GGG are going to add More multipliers to life, having just removed them from ES. Adding some or all of mana to life, or being allowed to reserve ES instead of Mana/Life sound good, but aren't they kind of defeating the purpose of BM? BM definitely needs something though. The increased life and less life reservation don't make up for the loss of mana, and the skillpoint routing isn't that great. Maybe something like "Take 50% less damage from bleeding" or something. specific enough not to be OP, and thematic as well. |
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Dude they are busy destroying existing mechanics. They are not gonna do that. Sigh.
Last edited by SunL4D2#6224 on Jun 12, 2017, 1:41:45 AM
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