The change Blood Magic needs for technical and Flavour reasons

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CaptainWARLORD wrote:


Another option would be to add 5-10% more damage for every 100 Life paid as Mana. That'd have to be tested with a Scold's build or similar to see how strong it actually is, then maybe change it to


That would be savage on BM's gem

My totems already cost 400 to spawn
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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CaptainWARLORD wrote:
If I go by RPG authenticity rules and looking back at old and new RPGs, Blood Magic or Dark Magic has always been considered far more powerful, given that you pay with Life/your own blood to draw power from the dark realms and amplify your magic.

Given that theme, it'd only feel appropriate for spells that spend Life instead of Mana to deal more damage.

Let's say, something along the lines of 10-20% more or 30% increased damage. That'd be stackable with Pain Attunement, but casting with Life when already on Low Life can be a challenge, though not impossible. So, one gotta find the balance between that.

Another option would be to add 5-10% more damage for every 100 Life paid as Mana. That'd have to be tested with a Scold's build or similar to see how strong it actually is, then maybe change it to increased.

If anything, I like the idea of it. Although this is usually something you find in normal RPGs.


good idea capt.
I dont see any any key!
There should definitely be something about bleeding and leech there.

Maybe a new kind of notable behind BM where you can select only one of the several choices.
Example:
- Take no damage from bleeding, instead, regenerate 4% of life per second while bleeding
- Melee attacks cause bleeding; 30% increased damage against bleeding enemies
- 30% increased life leech per second; +10% of maximum life per second to maximum life leech rate


And the 15% increased life has to switch to 15% more life.
Last edited by tinko92#6447 on Apr 27, 2017, 2:44:47 PM
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tinko92 wrote:
Your melee attacks cause bleeding
Increased damage against bleeding enemies +50%



And ofc more life in the nodes, like +30% more life.



Well, technically BM skills do cause bleeding....on you :)


Seriously though:

I don't think GGG are going to add More multipliers to life, having just removed them from ES.

Adding some or all of mana to life, or being allowed to reserve ES instead of Mana/Life sound good, but aren't they kind of defeating the purpose of BM?

BM definitely needs something though. The increased life and less life reservation don't make up for the loss of mana, and the skillpoint routing isn't that great.

Maybe something like "Take 50% less damage from bleeding" or something. specific enough not to be OP, and thematic as well.
Dude they are busy destroying existing mechanics. They are not gonna do that. Sigh.
Last edited by SunL4D2#6224 on Jun 12, 2017, 1:41:45 AM

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