Does '40% increased Fireball Damage' helmet enchant double dips my fireball?

i am using 12% cast speed fireball enchant, but i'd like to know if the 40% damage DD my fireball :)
what up cuzz
Last bumped on Apr 3, 2017, 12:22:50 PM
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feelgewd wrote:
i am using 12% cast speed fireball enchant, but i'd like to know if the 40% damage DD my fireball :)

I don't think you fully understand what double dipping means, or you wouldn't be asking this question.
http://pathofexile.gamepedia.com/Double_dipping
Xikini's simple loot filter.
https://www.pathofexile.com/forum/view-thread/1741538
raics' testing confirmed that %Skill Damage enchantments can double-dip.
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Xikini wrote:
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feelgewd wrote:
i am using 12% cast speed fireball enchant, but i'd like to know if the 40% damage DD my fireball :)

I don't think you fully understand what double dipping means, or you wouldn't be asking this question.
http://pathofexile.gamepedia.com/Double_dipping


for my elemental overload ignite fireball build





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Vipermagi wrote:
raics' testing confirmed that %Skill Damage enchantments can double-dip.


i've read it, thanks!

what up cuzz
Holy shit, learn something new everyday.

So 40% kinetic blast damage will double dip poison?
IGN: Arlianth
Check out my LA build: 1782214
hmm, thats very strange as I was pretty sure those bonuses did not double dip.
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grepman wrote:
hmm, thats very strange as I was pretty sure those bonuses did not double dip.


To be fair, raics technically didn't test an actual helm enchant, just a modifier with similar wording. I feel it would be worth it for someone (me???) to test with an actual helm enchant for confirmation's sake.
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adghar wrote:
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grepman wrote:
hmm, thats very strange as I was pretty sure those bonuses did not double dip.

To be fair, raics technically didn't test an actual helm enchant, just a modifier with similar wording. I feel it would be worth it for someone (me???) to test with an actual helm enchant for confirmation's sake.

Yeah the whole thing relies on an assumption that the game handles mods to a skill type the same way as to a specific skill, I'd repeat the test but I never got into the possession of a helmet with an enchant I could use for it.
Wish the armchair developers would go back to developing armchairs.

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No, skill only modifiers can only apply to the skill itself.
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AusterlitZ wrote:
No, skill only modifiers can only apply to the skill itself.

The Damage over Time is still part of the Skill itself; that's why the DoT benefits from linked Supports and the likes.

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