My personal wishlist for 3.0 (SSF perspective)

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Temeritas wrote:
First: Anyone who trades and even dares to talk about how easy SSF would be with any increase in droprates has to get the hell out. I don't know how you can keep a straight face while saying shit like that. Trading makes the game so god damn easy in comparison to SSF it's not even funny.

Now in regards to the topic. In general i think some adjustment to SSF would be be good (especially they should remove the option to change back to standard). But i think GGG in regards to loot should start with an complete overhaul of the loot and item system. The current stats of the game is just sad, 99.99% of the items aren't even looked at. GGG has to drastically reduce the item quantity and instead increase the quality. That is real quality, reduce/remove crap affixes etc.. In the end one should be able to obtain just as many good rares as before, but the total number of dropped rares has to be reduced. Even if it is only for performance reasons (there is a reason why chests produce loot in waves).

My optimal implementation for SSF would contain the removal of the standard transfer, an increased droprate of currency items (at least fuses and chromes), an increased droprate of divination cards and the loot system change mentioned before.

It would be a great experience to actually find your own gear, while playing a gear dependent build and reaching high tier maps. I want to grind my way through this game (horrible balance aside) without having to rely on others in a reasonable timeframe, hell i would be satisfied if it only were three times as long as it takes for a moderate trader.

People go from level 0-85 within 24 hours of a league starting. Nobody has the ability to trade for much of anything during this time period. A lot of people stop playing characters around level 90 because of diminishing returns, which isn't all that much longer.

You want to know the secret? Clearspeed. If I clear five times faster than the average bear, my drop rate is effectively five times higher. This means if you want to grind for currency, make a high clearspeed character. They'll also run the benefit of finding you good gear for other characters.

Unfortunately this means your first build is probably the build you didn't want to play. I don't think this is much different than the core game, unless you were willing to get there very slowly. Low clearspeed characters take a long time to get to end game and usually don't get more effective until their build is near completion (which varies from build to build).

@Kaw I think you really just didn't understand the mechanics of caustic arrow. His bow is literallly perfect. +3 to skills is all you want for causic arrow because you don't actually HIT anything with it, it just applies an AOE dot based on gem level. It would have been better if he explained it himself instead of mocking you though.

On the use of chaos orbs on gear: If you're playing self found, it isn't as bad of an idea as it sounds. The problem is more the availability of chaos orbs. Those extremely common rare drops help with this, even if they're bad because you can recycle them into more chaos orbs. The only annoying thing is you have to be playing Sub T6 content to ensure all of your rares can be used in recipes. I know a lot of people have told you the chaos recipe is bad, but it really isn't. If you're playing self found, the loss of clear speed potential isn't as important as deterministically acquiring what you're looking for, because while you're going to find more currency by clearing faster, it may not be the currency you want.
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ghoulavenger wrote:
@Kaw I think you really just didn't understand the mechanics of caustic arrow. His bow is literallly perfect. +3 to skills is all you want for causic arrow because you don't actually HIT anything with it, it just applies an AOE dot based on gem level. It would have been better if he explained it himself instead of mocking you though.

Thanks for your non-toxic reply.
I was aware of the caustic arrow mechanic. I know the build. The gems used in the bow gave the proof I needed to know that this was used in a caustic arrow build.
As far as I remember it, caustic arrow can crit so crit chance and multiplier is strictly better than elemental restistance.
It's just silly to imply that elemental resistance affixes generally is a good thing on weapons. The most valuable rare weapons in the game have a few things in common and that they are all missing elemental resistances and light radius. That should be a good indication of what's useful and not.

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ghoulavenger wrote:

On the use of chaos orbs on gear: If you're playing self found, it isn't as bad of an idea as it sounds. The problem is more the availability of chaos orbs. Those extremely common rare drops help with this, even if they're bad because you can recycle them into more chaos orbs. The only annoying thing is you have to be playing Sub T6 content to ensure all of your rares can be used in recipes. I know a lot of people have told you the chaos recipe is bad, but it really isn't. If you're playing self found, the loss of clear speed potential isn't as important as deterministically acquiring what you're looking for, because while you're going to find more currency by clearing faster, it may not be the currency you want.

I am doing the regal orb recipe because I really like regal orbs. I also like alteration orbs. You can get a lot of those quick. One of my favourite crafting techniques is using alts to get 2 really good affixes and gamble the regal orb for a good thirth one. This way I created a few very good jewels. Also for weapons this is a quick way to get a fair weapon crafted within a few minutes.
But chaos orbs? It takes like 7 or 8 unidentified items to get 2 chaos orbs from the recipe. Technically you sacrifice 7-8 chaos orb rolls for one or 2 chaos orb rolls. I prefer the alts instead of chaos orbs because of the alt/regal crafts. Those are much more fruitful in my experience.
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Kaw wrote:
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ghoulavenger wrote:
@Kaw I think you really just didn't understand the mechanics of caustic arrow. His bow is literallly perfect. +3 to skills is all you want for causic arrow because you don't actually HIT anything with it, it just applies an AOE dot based on gem level. It would have been better if he explained it himself instead of mocking you though.

Thanks for your non-toxic reply.
I was aware of the caustic arrow mechanic. I know the build. The gems used in the bow gave the proof I needed to know that this was used in a caustic arrow build.
As far as I remember it, caustic arrow can crit so crit chance and multiplier is strictly better than elemental restistance.

DOT area effects can't crit. If you actually hit something with the arrow it fires before it explodes, that can crit. But scaling that hit is pointless because you're not going to hit anything anyway with a caustic arrow build. Not to mention that if you're trying to scale crit, you're not scaling chaos/DoT, which is your primary source of damage.
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Kaw wrote:

It's just silly to imply that elemental resistance affixes generally is a good thing on weapons. The most valuable rare weapons in the game have a few things in common and that they are all missing elemental resistances and light radius. That should be a good indication of what's useful and not.

If you only need 2-3 affixes to make the item good for your build, resistances are handy, especially on 2 handers. But in general, I agree that resistances are wasted on weapons.
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Kaw wrote:

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ghoulavenger wrote:

On the use of chaos orbs on gear: If you're playing self found, it isn't as bad of an idea as it sounds. The problem is more the availability of chaos orbs. Those extremely common rare drops help with this, even if they're bad because you can recycle them into more chaos orbs. The only annoying thing is you have to be playing Sub T6 content to ensure all of your rares can be used in recipes. I know a lot of people have told you the chaos recipe is bad, but it really isn't. If you're playing self found, the loss of clear speed potential isn't as important as deterministically acquiring what you're looking for, because while you're going to find more currency by clearing faster, it may not be the currency you want.

I am doing the regal orb recipe because I really like regal orbs. I also like alteration orbs. You can get a lot of those quick. One of my favourite crafting techniques is using alts to get 2 really good affixes and gamble the regal orb for a good thirth one. This way I created a few very good jewels. Also for weapons this is a quick way to get a fair weapon crafted within a few minutes.
But chaos orbs? It takes like 7 or 8 unidentified items to get 2 chaos orbs from the recipe. Technically you sacrifice 7-8 chaos orb rolls for one or 2 chaos orb rolls. I prefer the alts instead of chaos orbs because of the alt/regal crafts. Those are much more fruitful in my experience.

Alt+regal crafts are only good if you need 3 mods for the item to be good. This generally to me means that it's only good on rings, amulets and jewels (maybe weapons too if you're willing to master craft the rest). Crafting with chaos offers the potential for 6 different mods, and will always give you the potential for 3 different mods that the alt+regal path gives you already with significantly less investment. You probably won't get perfect items with chaos crafting, but you will get usable ones much faster than the alt+regal path. If only essence crafting were practical for SSF right? It doesn't feel like it is to me anyway.
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ghoulavenger wrote:
If only essence crafting were practical for SSF right? It doesn't feel like it is to me anyway.

Fairly proud about that one. I'm doing a summoner build so I am trying all the 'of fear' essences on good base types. From the about 10 tries this was the only fair one.

Why should you use chaos orbs on gear while you can find the rare version in maps with ease? It's basicly a free chaos orb roll?
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Kaw wrote:
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ghoulavenger wrote:
If only essence crafting were practical for SSF right? It doesn't feel like it is to me anyway.

Fairly proud about that one. I'm doing a summoner build so I am trying all the 'of fear' essences on good base types. From the about 10 tries this was the only fair one.

Why should you use chaos orbs on gear while you can find the rare version in maps with ease? It's basicly a free chaos orb roll?

1. Base item type: If you're not getting the right base item type you're going to get an inferior item. I've found items with great mods, except they're low tiered bases and therefore completely unusable.

2. Item level: Unless you're playing in T15 maps your drops will never have access to the highest tier of affixes, so you're less likely to good items.

3. Links: There are cards that grant you 6 links, which are very hard to find as drops (except for tabula rasa), but the cards aren't that difficult to find. If you find a better rare and link it, it might be a better use of time and currency than chaos spamming a 6 link from a card but finding a good rare is pretty hard anyway.
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Kaw wrote:
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mezmery wrote:
ignorat noobs are so boring.

I bet you own a fedora, own an e-book of Richard Dawkins, finally found an IQ test on the internet that confirms that you are a genius, live at your moms place and laugh at all the ignorant idiots going to work every day and having a family, while you clean your swords to impress future ladies that somehow by accident ended up in your cave.
The world is so boring and you are so interesting.

What a bunch of arrogant, pathetic and ignorant BS that we have here, full of patethics cliches, it's laughable at best ...

And you are calling other's reply toxic ? holy ....



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Temeritas wrote:

My optimal implementation for SSF would contain the removal of the standard transfer, an increased droprate of currency items (at least fuses and chromes), an increased droprate of divination cards and the loot system change mentioned before.


Fuses and chroms ??? What for ?
I have
still, and I am using at least 3 off color ( blue ) sockets on pure str or str/dext chests, I have been using that for quite a while already.

Fuses are also completely fine, and we have vorici now, those are the last things to change, they are perfectly fine.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Make a "Speedy" SSF mode that cannot be transferred to normal leagues, where you have a 1,000% increased item quantity drop rate and your inventory CANNOT be transferred between your own characters. :D
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Kaw wrote:
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ghoulavenger wrote:
@Kaw I think you really just didn't understand the mechanics of caustic arrow. His bow is literallly perfect. +3 to skills is all you want for causic arrow because you don't actually HIT anything with it, it just applies an AOE dot based on gem level. It would have been better if he explained it himself instead of mocking you though.

Thanks for your non-toxic reply.
I was aware of the caustic arrow mechanic. I know the build. The gems used in the bow gave the proof I needed to know that this was used in a caustic arrow build.
As far as I remember it, caustic arrow can crit so crit chance and multiplier is strictly better than elemental restistance.
It's just silly to imply that elemental resistance affixes generally is a good thing on weapons. The most valuable rare weapons in the game have a few things in common and that they are all missing elemental resistances and light radius. That should be a good indication of what's useful and not.

ajaja

noob judging builds and mods
so funny.
CAUSTIC ARROW CAN CRIT
AJAJJAJAJAJA
No rest for the wicked
Last edited by mezmery#2042 on Mar 25, 2017, 4:55:16 AM
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Fruz wrote:
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Temeritas wrote:

My optimal implementation for SSF would contain the removal of the standard transfer, an increased droprate of currency items (at least fuses and chromes), an increased droprate of divination cards and the loot system change mentioned before.


Fuses and chroms ??? What for ?
I have
still, and I am using at least 3 off color ( blue ) sockets on pure str or str/dext chests, I have been using that for quite a while already.

Fuses are also completely fine, and we have vorici now, those are the last things to change, they are perfectly fine.


Try 6L and 3R2B1G "The Perfect Form" without trading(and obviously mastersharing) in the first month of a league....

I spend multiple ex trying to colour my chest and had no luck after trading for >3.5k chromes, after previously trading for ~1k fuse (the ones i didnt drop or jew=>fuse) and some other stuff (well everything except for one rare jewel -.-). I had no luck what so ever despite using the highest efficiency vorici option.

So don't tell me everything is fine, you simply haven't encountered the problems, either because you avoid them (consciously or unconsciously)or simply because you are lucky.

The balance of the game is horrendous as it is, having a broken loote-trade interaction on top of it just kills it.

The difficulty difference between playing a broken build or not, and trading or not is enormous. You know what would be amazing ? Beeing able to play a build you enjoy, as long as it is well thought out, and actually beeing able go grind and progress through the game(yes, bosses and maps are part of the game) without having to trade and only investing ~3 times as much effort as a moderate trader. Currently it would be a ~100times or even more.

Anyone who can't see or admit how utterly broken trading is in comparison to actually playing the game in the context of progressing/obtaining power is either absolutly clueless or dishonest. If it is the first, than i can only say "Try trading", if it is the second than the person is pathetic. But if one agrees to the brokeness of trading, than i can't see a reason why they would be against closing(NOT REMOVING!) the gap between trading and not trading (and hopefully fotm and not fotm -.-).
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
Last edited by Temeritas#5526 on Mar 25, 2017, 11:16:53 PM
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Temeritas wrote:

Try 6L and 3R2B1G "The Perfect Form" without trading(and obviously mastersharing) in the first month of a league....

No
6L is a luxury, not a requirement.
Deal with it.
Same for the chromes here, you are trying to do something very very rare, so the only thing you can do it :
deal with it.

Everything IS fine, you just need to fix your expectation, this chest is not supposed to be 5off coloured, it has almost a 200 dext requirement, learn the mechanics and fix your expectations.



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Temeritas wrote:
You know what would be amazing ? Beeing able to play a build you enjoy, as long as it is well thought out, and actually beeing able go grind and progress through the game(yes, bosses and maps are part of the game) without having to trade and only investing ~3 times as much effort as a moderate trader. Currently it would be a ~100times or even more.

Which is exactly what I am doing, always solo, and SSF this league.
This game is ( one more time ) balanced around trade, if you impose yourself some limitations ( such as being SSF ), there is only one thing that you need to understand :

Deal with it.


And if you think that it's possible to really reduce the gap between trading and not trading without making everything piss easy to obtain, you have likely no clue how the whole thing works.

PS : mastersharing ???
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 26, 2017, 1:12:42 AM

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