The Death of double dipping in the Fall of Oriath

From PCGamer :

"
In addition to the big story update, The Fall of Oriath will bring Path of Exile to version 3.0.0 and entail some big changes to underlying systems and game balance. Rogers called out one that the Path of Exile diehards will likely have strong opinions on: Grinding Gear Games is eliminating double-dipping, a key element in most of the game's optimized high-end builds. Removing double dipping will have a huge impact on players who currently take advantage of it, but in the end they say it will let them introduce more viable, better balanced builds.



A lot of modifications will come along, i'm curious to see what will be the new play around now that a strong end game mechanic will be off the table.... i hope they'll introduce a strong new poison/ignite mechanic.

Well time to whine gents, let's go !
Last bumped on Feb 18, 2017, 3:40:45 PM
I'm still hoping they only exclude the conditional modifiers (projectile, area, trap, ...) from double dipping but that might be a technical issue. After years of trying I finally made a somewhat viable detonate dead char and, of course, it involves massive amounts of double dipping (detonate dead is in a really bad place right now, but that's another discussion). A lot of non meta builds might be collateral damage.
"More balances".. yes, yes. Means even less suitable builds for end-game stuff like Guardians, Shaper, Uber-Atziri? How many non-OP -no-double-dipping not-so-completely-broken non-totems builds can do such content?
Last edited by bSun0000#3204 on Feb 15, 2017, 7:50:39 AM
"
Bataille wrote:
(detonate dead is in a really bad place right now, but that's another discussion)


Wut?

Pick saboteur -> link cluster trap -> rape entire screen -> proceed to collect loot?

o.O

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
bSun0000 wrote:
"More balances".. yes, yes. Means even less suitable builds for end-game stuff like Guardians, Shaper, Uber-Atziri? How many non-OP -no-double-dipping not-so-completely-broken non-totems builds can so such content?


With the new content should come some power creep as well, so getting some of these extreme builds in line with the others seems to be the right time.
It's about damn time. Allowing the super hard core no-lifers players to create a build that one-shots entire screens of mobs is too OP compared with the rest of the the players that are not playing PoE full time (real life is more important) has created a huge gap between the top players and the time limited players or newbies. When the devs see builds that can kill The Shaper in under a minute they get the idea that the content isn't hard enough and will want to increase the difficulty. But the rest of the player base is shouting "NOOOOOO!!!"... the top end red map bosses, the Guardians, and The Shaper are already hard enough thank you. So eliminating double dipping will allow the boss fights to be better balanced for the majority of players and hopefully we'll have fewer one-shot death trap bosses.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
Boem wrote:
"
Bataille wrote:
(detonate dead is in a really bad place right now, but that's another discussion)


Wut?

Pick saboteur -> link cluster trap -> rape entire screen -> proceed to collect loot?

o.O

Peace,

-Boem-


Sorry for off-topic (we can discuss this via PM if you want) but that's exactly how I'd not make a detonate dead build. Less damage modifiers double dip too. Plus for burn you don't want to spread the damage over multiple detonations since they don't stack. You want 1 big one and proliferate that. Also, trap gem doesn't double dip anymore. You can rape the entire screen without going traps but for clear speed, you are slowed down by desecrate or trap cooldown either way. And in maps where there's a large discrepancy between monster level and boss life (uber lab, guardians), single target damage is lacking too. I'm not even talking about ignite immune, that's impossible anyway. I'm 15 legacy grand spectrum jewels in and the build does ok but is nowhere near other skills for that investment.
I guess we'll have to find out what the new OP mechanic is in FoO (what a weird looking acronym).

We haven't a clue as to what will be getting balanced besides double-dipping, so it's impossible to say what the meta will be.

I think current builds that don't make use of double dipping other than HOWA (which is also confirmed to be getting changes of some sort) will mostly be okay. Builds like the classic Slayer EQ or Doomfletch Inquisitor or SRS or cyclone will still be good.

I am very interested to see what becomes of the ES vs. Life problem we have at the moment. If they nerf ES to be on-par with life, they're going to have to nerf monster damage. I suspect that they're going to be reworking the entire monster damage vs. player HP system.
But muh duble dipin damaaażżżż, oh pls gi gi gi, dun of nerf. :(
Nao i hab to fite Uber Atziri insted of instaly kilnig with posion. :<<<
U ALWAIS ONLI NERF GI GI GI, PLZ

Seriously, I want to see the end of Mathil builds that kill Guardians at decent pace. These fights are laughable. :@ It looks like a dude taking a lollipop from a little girl.

PS.
Spoiler
I'm fully aware that Mathil thinks that this trivializing is bad. It is just that he knows that (and is vocal about it), but he is also the most known source of such builds.
One can argue that he does a good job highlighting this as a problem to GGG, but jokes never hurt anyone, right?

RIGHT?! D:
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Feb 15, 2017, 8:25:28 AM
Finally the game can be balanced around double dipping not existing. Right now there's a huge power gap. Now we only need rebalancing of life/es armor/ev then the game is good to go.

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