Thena Moga unbalanced with faster mod

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Docbp87 wrote:
I never thought I would see a thread about an Exile being overtuned... Wow. The reason they are difficult to even spot these days is because they die instantly, not because they move so fast xD

So true. ;) Back in the days they really were a pain in the ass sometimes but today......
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
To put in some final words;

I have gone over this incident in my head a hundred times, and I seem to remember that I was actually hit twice at first, with so little time in between that I barely noticed it.
First hit took around 50% hp, so looks like it was a crit, second took around 30%.

I believe I was stunlocked thereafter, so couldn't jump away or start cycloning to defend myself and leech back up to full life. Would also have been difficult, since there were no other monsters nearby.

That this could happen, was in part due to my char not cycloning at the time, as well as using Iron Reflexes (no evasion) and non-instant flasks.

Would instant flasks have helped? - I guess we'll never know. I don't think they would, because of the amount of damage and stunlock.

I have since undone Iron Reflexes and made other minor tree changes, and now my body armour seems all wrong, and armour rating has dropped to 5.1k (7.5k with determination), but now char has 4.3k evasion. Not sure I like this, seems like too little armour.

I do however still stand by most of my original post; if Thena Moga jumps you when you're standing still, or are even the slightest bit inattentive, and map has faster mods, a life-based non-block/non-evasion build has too low a chance of survival.

It also did NOT help that light radius went to almost zero after that first hit (or those two first hits). Seriously, does any other game do this?
Player numbers are plummeting.
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Fruz wrote:
Care to elaborate why the HC / SC thing ?

Nevermind, I had been misinformed :(
I had been told by several people since I started in PoE, that monsters do (a lot) less damage in HC, but I checked with global 820, and they actually do the same by default, they just generally do less because of the practically standard Temp Chains + Enfeeble setup in HC.
The wiki does not mention this, one way or another.
I guess endurance charge builds are also standard in HC?

This also makes me think: Wow, maps must require more than a few rerolls in HC?
and bricking T11+ maps with vaal must happen almost every time?
Player numbers are plummeting.
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SpectralDrake wrote:
Would instant flasks have helped?

1 'Seething Divine of xyz' has at least 3 sips.
You get 800 x 1.2 (quality) x 1.2 (+20% passive) == 1152 per sip which makes 3456 on one flask.
Life flasks are somewhat weak without more investments. But even then its a lot of extra life.

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SpectralDrake wrote:

I have since undone Iron Reflexes and made other minor tree changes, and now my body armour seems all wrong, and armour rating has dropped to 5.1k (7.5k with determination), but now char has 4.3k evasion. Not sure I like this, seems like too little armour.

Determination on 5k base armour is weak. Grace is much better then IMO. Or Blasphemy-Enfeeble. But you want some evasion%. If you replace one of your life flasks with a stibnite and learn to use it you will take far less damage from nearby "attacker" mobs.

One of the issues with life based is that rare body armours are generally not competitive with the strong unique ones(*). Even if they have godly stats. Only if your build uses lots uniques and you are starved for resists then a rare body armour may be good.

(*) At least: Lightning Coil, Brass Dome for your kind of setup: You are right that 5k armour is low and you should get more - or the effect from Coil

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SpectralDrake wrote:
they just generally do less because of the practically standard Temp Chains + Enfeeble setup in HC.

I am unaware of such a 'standard'. Although I do use 'Enfeeble' vs dangerous stuff.

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SpectralDrake wrote:
I guess endurance charge builds are also standard in HC?

Always use Enduring Cry. But I dont think its 'standard' either...

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SpectralDrake wrote:

This also makes me think: Wow, maps must require more than a few rerolls in HC?

This really depends a lot on build, player and map.

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SpectralDrake wrote:
and bricking T11+ maps with vaal must happen almost every time?

Chance of getting changed stats is only 50% I think. Chance of bricking is consequently lower. Even if it is 'bricked' I can often still do the map - just skip boss. 'Bricked' maps are however not lost. They can be traded or upgraded per 3:1. So its not much of a problem.
No wonder it's lost, it's in the middle of the jungle!
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This also makes me think: Wow, maps must require more than a few rerolls in HC?
and bricking T11+ maps with vaal must happen almost every time?


Nah up to T10 map rolls are basically meaningless, because enemies do too little damage most of the time and a HC player should know were the risks are.

Thena Moga as one example has one dangerous thing... that is her shield charge. The Viper Strike is rather weak compared to the charge, exspecially over a bit of distance.

And Exiles use player skills. Her Viper Strike is the same as the players which means she has the new Viper Strike which 8 seconds poison duration and 25% Conversation, the data that was shown before is outdated because Viper Strike used to have no conversation but instead damage gained as Chaos Damage (from 10 to 29%).

Usually she is no thread but if she charges from somewhere over a distance big enough to get the 200% more damage on shield charge she can propably oneshot players in some maps. And Shield Charge does get a lot faster with high MS.
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Emphasy wrote:
And Exiles use player skills. Her Viper Strike is the same as the players which means she has the new Viper Strike which 8 seconds poison duration and 25% Conversation,

Source?

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Emphasy wrote:
the data that was shown before is outdated because Viper Strike used to have no conversation but instead damage gained as Chaos Damage (from 10 to 29%).

That does not indicate it being outdated. There is the obvious alternative possibility that GGG people originally designed it to mirror the player skill. And then when they changed the player skill they 'forgot' to update/adjust the Rogue Exile skill. Note that I do not know if the database info is correct or not. But I have seen no indication that it is not.
No wonder it's lost, it's in the middle of the jungle!
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Source?


A bit hard to pinpoint when it was said, but a lot of players might have noticed that certain buffs or nerfs to skills affect enemies as well. There are some mobs that use their own skills, even though they have skills very similar to player ones, but exiles usually don't fall in this category.

Also according to the link Thena Mogas Poison has a -0,03 second duration, which is very likely to be wrong. They also completly ignore that she has melee splash.
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Emphasy wrote:
Also according to the link Thena Mogas Poison has a -0,03 second duration, which is very likely to be wrong. They also completly ignore that she has melee splash.

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Zrevnur wrote:
You are interpreting it "as it is written in plain human understandable text" but that is not what it represents. It represents data interpreted by some program - probably PoE executable.
No wonder it's lost, it's in the middle of the jungle!
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Emphasy wrote:
Thena Moga as one example has one dangerous thing... that is her shield charge. The Viper Strike is rather weak compared to the charge, exspecially over a bit of distance.

Usually she is no thread but if she charges from somewhere over a distance big enough to get the 200% more damage on shield charge she can propably oneshot players in some maps. And Shield Charge does get a lot faster with high MS.

All right thanks, that clears it up a bit more. It mush have been her Shield Charge that hit me for all that damage.
She came from a direction about 75-80 degrees to the left, to the direction I was going, at an incredible speed.
I also happened to stop right in her path. I think I was picking something up.

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25% Conversation

It's 'conversion' :)
Player numbers are plummeting.
One last thing, I looked at Shield Charge, and realized that it gives 75% inc move speed.

As I wrote earlier, Thena in that map had, at least, 55% inc move speed, possibly up to 65% inc MS, so her Shield Charge would go off with a whopping 130-140% inc move speed.

So, first she came zooming from off-screen to hit and stun me in about 0.1 second, then possibly did a Viper Strike, zoomed away again, then probably killed me with another SC. All in about 2.5 secs, with a screen that had gone very dark due to light radius being so low at 20% hp.

If that's not unbalanced, what is?

I do realize the build I followed did not have much mitigation, but still..
Player numbers are plummeting.

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