Thena Moga unbalanced with faster mod

Nop, her hitting my char twice in a row would not put me in danger at all, not close imo.
And the ES replenishing does not do anything against chaos damage.
MoM mitigates art of the initial hit and therefore part of the poison I guess, but still ....

I didn't think that you had capped chaos resistances because basically nobody does.
If I check the guide, I see that the guy has .... literally 0 chaos resistance from gear.
Since you seem to be using 4 unique items, I have a hard time believing that you reach 75% chaos res in merc, honestly, especially with a 2H build.


What was the level of the area, btw ?

If you are 2H that isn't a staff, you have no block chance I guess, so it does not show up in the stat section.
Your life regen seem quite good, but it doesn't not help when you get burst down, or not much.

Thena's base attack speed inreased (didnt know about it) seem to be additiv with onslaught, so it should not make that much of a difference.

Not instant flasks are mostly pointless in endgame, instant flasks are the way to go, with some increase to their efficiency from the three/belt or other sources.



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SpectralDrake wrote:

I did a small calculation, let's say she did 80% damage of my 5.7k hp, that's 4560 damage.

Viper Strike converts 25% of phys dmg to chaos dmg, and I had 75% res, so only took 25% of that dmg. That's 6.25%, so her original hit was 4560/(0.75+0.0625) = 5612 dmg before conversion. That's pretty much a oneshot for many builds.

That's not how it works, you need the row damage to know how much chaos was dealt, the raw damage before mitigation.

Really, Thena Morga usesd to be a threat .... but I have only met her weak, for months if not years. I really have yet to see her endanger any of my character in maps.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 12, 2017, 11:12:06 PM
I never thought I would see a thread about an Exile being overtuned... Wow. The reason they are difficult to even spot these days is because they die instantly, not because they move so fast xD
U MAD?
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Fruz wrote:
I already bolded the "why".
You bolding something doesnt explain why its supposed to be "outdated".

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Fruz wrote:
(so prolly 20k with granite

Poster didnt have a Granite. See image.

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Fruz wrote:
is the poison, that armour wont reduce and that stacks and double dips.

If OP really had 75% chaos res then it "cant" have been the inital chaos damage. Even if not. 10k armour can take off max 1k phys damage. And less from smaller hits.

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SpectralDrake wrote:

Viper Strike converts 25% of phys dmg to chaos dmg, and I had 75% res, so only took 25% of that dmg.

Monster skills dont necessarily work like player skills. See database link.

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SpectralDrake wrote:

Or does chaos res apply to that, so it's only doing 25% of it?

Yes defensive stats double dip too. For the chaos->poison part. Single dip for the phys->poison part. In any case chaos resist applies.

No wonder it's lost, it's in the middle of the jungle!
It's obviously not just the initial damage !
OP is speaking about high attack speed, which most likely means stacking poison.
And 75% all resistances including chaos, wearing 4 uniques including a 2 handers + having that much life ? I am having some doubts. Might be he does not overcap though, but still .... 75% chaos res in this situation isn't easy to get, one needs really good gear.


0.03 sec duration on a poison stack ? really ? that does not bother you in the slightest ?
This information is obviously not accurate, nothing that we can rely on.
Outdated might not be the right word, but anyway, it's just not reliable.

Plus those stats are from rogue exiles in descent races, apparently.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 13, 2017, 1:22:56 AM
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Fruz wrote:

0.03 sec duration on a poison stack ? really ? that does not bother you in the slightest ?

Its data mined info. It does not mean that it actually has that duration. The information is just not interpreted by the site. That value (obviously) has some other meaning. Maybe some deviation from some default value or sth.

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Fruz wrote:

This information is obviously not accurate,

We dont know that. You are interpreting it "as it is written in plain human understandable text" but that is not what it represents. It represents data interpreted by some program - probably PoE executable.

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Fruz wrote:
it's just not reliable.

Correct. However I dont have a better source. The wiki page on exiles is (really this time, I checked) outdated.
No wonder it's lost, it's in the middle of the jungle!
And have you experiences with Thena Mora in high level maps ( well rolled of course, not white ) ?

Because I do encounter her from time to time, and she does hit me .... but she has not been a threat, for years.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 13, 2017, 3:56:30 AM
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Fruz wrote:
Nope, her hitting my char twice in a row would not put me in danger at all, not close imo.

Not even with an initial critical strike?

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MoM mitigates part of the initial hit and therefore part of the poison I guess, but still ....

You're taking a very 'my build has no problem with Thena, so nobody else can possibly have a problem with her either' stance.

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And the ES replenishing does not do anything against chaos damage.

My char has no ES, so that's not relevant.

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I didn't think that you had capped chaos resistances because basically nobody does.
If I check the guide, I see that the guy has .... literally 0 chaos resistance from gear.
Since you seem to be using 4 unique items,

The only unique I'm using atm is the Ngamahu's Flame axe. I've taken a 'if I'm doing well, it isn't needed' stance wrt. the gear. My char's chaos res is actually overcapped by 9%.

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What was the level of the area, btw ?

T8, 75. Which is also why I was so taken aback by this death.
This really should not have happened.
I'm doing T10 bosses either easily or with very little problem. Arsenal is a bit risky, but so far only one death there.

Now, I was running without Grace at the time, but would 11.2k armour instead of 9.5k have made a significant difference? (build has Iron Reflexes, converts evasion to armour).

"
If you are 2H that isn't a staff, you have no block chance I guess, so it does not show up in the stat section.

See, that's one of the things I hate about PoE. Stats not even being shown when the numerical value is 0. Doesn't make sense to me.

"
Thena's base attack speed increased (didnt know about it) seem to be additive with onslaught, so it should not make that much of a difference.

So her having 52% increased attack speed is irrelevant??
(I remember the area being 22% increased attack speed, but not any of the other of that mod)
I may stop responding to your posts, they seem to be getting irrelevant too.

Her movement speed is also modified by '5% increased Movement Speed per 10 Levels', so at lvl 75 area, she would have 35% ims + let's say it was 25% ims mod = 60% inc move speed.
You can only outrun that with a QS flask..

"
Really, Thena Moga used to be a threat .... but I have only met her weak, for months if not years. I really have yet to see her endanger any of my characters in maps.

Again, very 'my-build(s)'-specific point of view. Try looking at things from other players' point of view too.
Player numbers are plummeting.
Last edited by SpectralDrake#1212 on Feb 13, 2017, 7:33:38 AM
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SpectralDrake wrote:

"
MoM mitigates part of the initial hit and therefore part of the poison I guess, but still ....

You're taking a very 'my build has no problem with Thena, so nobody else can possibly have a problem with her either' stance.

No I don't.
MoM isn't the difference between night and day, neither does it directly reduce the poison, MoM does nothing directly against degenerations.

About the ES, that's because you said that Aegis would handle her pretty well .... well Aegis does not do much, block helps though.
But evading builds also have the same advantages for example.
Iron reflexe makes you weaker to her here, the fact that you cannot evade really is a big drawback.


I never said that her attack speed boost was irrelevant .............. just that the map mod does not make that much of a difference, it does not boost the initial increase.


You don't need to just outrun her because if I recall, she shield charges everywhere, you can run in the opposite direction to loose sight of her for example. I mean, she does not just stick to the player. It makes desync more likely though ( well I'm playign on lockstep personally, in HC at least. I might try predictive again next league if I go SC ).

And what you are describing never happened to me on any char, and none of them are capped chaos, really ( I have one char that was fearing it, but that was more than 2 years ago maybe, it was different back then ).
So I do have troubles understanding how she can be that dangerous to you when I can almost ignore her ..... in higher, and actually rolled maps.

If you are not following the guide that much and having mostly rares, it makes sense that you can get 135%+ chaos res. So I guess you do have good gear.
Mind sharing it with us ? and the three ? I'm really just trying to understand ...

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 13, 2017, 7:26:31 AM
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Fruz wrote:
And what you are describing never happened to me on any char, and none of them are capped chaos, really ( I have one char that was fearing it, but that was more than 2 years ago maybe, it was different back then ).
So I do have troubles understanding how she can be that dangerous to you when I can almost ignore her ..... in higher, and actually rolled maps.

Me too, maybe she caught me by surprise, when not running Grace, without instant flasks, and perhaps made a critical strike with first hit.
Still, it was a two-shot death, in about 2.5 secs.

One thing though, you're hopefully not comparing her in HC and SC?

"
If you are not following the guide that much and having mostly rares, it makes sense that you can get 135%+ chaos res. So I guess you do have good gear.
Mind sharing it with us ? and the tree ? I'm really just trying to understand ...

Tree link:
I have un-privated my chars.

Player numbers are plummeting.
Care to elaborate why the HC / SC thing ?
Monsters are the same, of course people build somewhat tankier in HC usually, but it does not change how strong she is.


And after seeing your char, idk then ... she could have crit you twice in a row, it's unlikely but not impossible.


I would honestly not run Iron reflexes if I were you, and get at least one really defensive flask.
And if you insist on running IR, unwavering stance is something you should have imho.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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