[3.0] ||| Retch - SLArcher ||| [Video] [09/04/17]

The shown build is inspired by Dakoos The Endless Retch-Guide, which means: Taking advantage of the Vessel of Vinktar - The Retch - Endless Hunger (slayer-passive) - synergy.

The Retch provides 200% of your leeched life as chaos damage, which would'nt be too fancy without the Endless Hunger, because leech-effects normally would be removed at full life. - Well, with Endless Hunger it's not removed.

Finally Vessel of Vinktar provides a huge lifeleech-amount based on your lightning damage (30% base for leg. version and 20% for the new one), which is already showing the direction they build has to take: Getting as much lightning damage as possible (more later at following points).

A few sentences about slayer being played as an archer, which may be weird at the first look, but: Skilling into headsman and brutal fervour provides benefits to two-handed weapons, not two-handed-melee-weapons.

Even though bows are being used with quivers, they are mechanically two-handed weapons, which is why they can be 6-linked as well. - So you are not going to waste any potential here.

lvl94-Skilltree, legacy Vinktar-Varation

lvl97-Skilltree, Vaal-Pact-Variation


The skilltree is about pathing to certain keynodes such as Point Blank, Druidic Rite, Forces of Nature, Phase Acrobatics, Arcing Blows, Alchemist and Elemental Overload. The deep pathing into witch-area probably needs the most explanation.

Alchemist grants 26% increased flask effect, which lead into 25,2% lightning conversion of vinktar and 37,8% total lightning-lifeleech (leg. Vinktar). With the physical to lightning-gem (50% conversion) and a corrupted quiver you are able to reach up to 95,2% lightning-conversion this way.

Elemental Overload on the other hand is a great addition, because Reach of the Council has only a base critical strike chance of 6% and the build isn't really made for heavy investments into critical strike multiplier on gear or tree. To maintain the buff of Elemental Overload a total critical strike chance between 10 and 20 percent is good enough, which is easily doable without heavy investments.

The other keynodes are about...

a) defences like Phase Acrobatics, or
b) damage through elemental penetration, like Forces of Nature and Arcing Blows, or through positioning like Point Blank,
c) utility like Druidic Rite for better gaining of flask charges and duration,
d) instant leech, because of Vaal Pact (in case you don't own a leg. Vessel of Vinktar).

On the way to those keynodes you are just taking nodes which are worth it, like most lifenode, some damage and jewel nodes. "Deal with the Bandits"-Quest should be completed with killing all for 2 additional skillpoints.

About the ascendancy-nodes: Endless Hunger is needed for the build synergy as already being mentioned. With Bane of Legends you are getting pretty much perma-onslaught while grinding and an advanced culling strike on top of it. Headsmen gives a 20%-more-multiplier, if you have killed recently. And finally: Overwhelm is kind of a useful king of the hill-replacement: Giving some utility through crowd control.

Pantheon should be used as probably intended from GGG. Use the nodes which do help you at your current setup or tasks the most and just switch them, if you are going for something else.

I am running mostly Soul of Solaris as Major God (finish Dungeon, Vaal City and High Gardens with a Divine Vessel for all bonuses) and either Soul of Yugul for general grinding (finish Waste Pool with Divine Vessel for the bonus) or Soul of Tukohama for bosses like shaper (finish Marshes with Divine Vessel for the bonus) as Minor God.

A. 1st 6-Link

Tornado-Shot as main-attack, still one of the most powerful skills at the game. The linking provides great area-damage and still powerful single target damage, so you don't actually need a second 6-link. This setup is good enough to kill the shaper on it's own and one-shoting most bosses up to t15 without any other single-target-skill.

B. 2nd 6-Link

As said above, you don't need the 2nd-6-Link, but your single-target-damage will sky rocket with it. I am using it on my weapon-swap, as don't have a 6-link body armour. For stuff like guardians, shaper or uber-atziri/izaro i just switch my weapon.

C. 3x 4-Links


Herald of Thunder with Curse on Hit and Poacher's Mark and/or Elemental Weakness. Poacher's Mark isn't a very common curse these days, but actually like made for this build. Because you are going deep into witch-area, your dexterity won't be too huge, so your accuracy won't be as well. That's why lowering the enemies evasion is very useful. Even more useful is the 100% increased flask-gaining, because of The Retch debuff and your general dependence on flasks. On top you are getting a passive way of frenzy charge-generation. Elemental Weakness is the better choice for bosses, because Poacher's Mark doesn't do a lot here. Getting both curses needs an additional curse-mod on gear of course. Drop increased area of effect, if you got the possibility. Using Herald of Thunder with Curse on Hit and increased Area of Effect grants a very reliable source of spreading your curse and - of course - deals some more elemental damage.

Wrath for obvious reasons, plus Blink Arrow for mobility and a Golem, because it's nice to have. Faster Attacks to buff both. Any golem works. If you are going with the Vaal Pact - tree the life-regen of the stone one won't have an effect though and you should'nt take it.

Usual cast when damage taken setup comibend with Vaal Grace (for getting increased duration linked with it). Vaal Haste instead of Grace would be ok as well, depending on what you prefer more: Speed, or defense. I prefer defense.

The build is utilizing quite some more or less special mechanics or synergys. The following schematics and remarks should be a help to understand and taking advantage of the most important ones of them:

The Retch Damage-Calculation-Flowchart

Distance (Point Blank, Knockback)

The shown items are just examples to show the approximate direction.

A. Helmet

The most important thing about the slot is probably the enchantment. +2 projectiles to either tornado shot, or barrage is a huge boost. To choose between those is about chosing your preferences. If you are grinding bosses like shaper or uber-atziri a lot barrage will be the better choice, if it's more about general grinding then tornado shot.

For chosing the right base: Alpha's Howl provides some utility with less mana reservation and cannot be frozen. Rat's Nest isn't as great as being used at usual crit-builds, but it provides enough global critical strike chance to disregard it on any other slots. Starkonja's is a nice mix of defensive and offensive attributes.

A good rare providing resistance, life and evasion would work as well.

B. Bow

(Legacy) Reach of the Council is probably the most powerful choice here, because you don't have to use greater multiple projectiles. High base critical strike chance isn't needed and global critical strike multiplier is useless, so i don't recommend using a rare (mirrored) bow. Of course Brood Twine & Co. do have a lot more physical damage, but the investment isn't worth it.
If you cannot afford a legacy Reach or playing a temp league you should use GMP instead of slower projectiles and try to get any rare bow with high-phys-rolls or use Lioneye's Glare (probably drop point blank then).

C. Quiver

A corrupted version of Drillneck not being used a lot, which is why they are pretty cheap at the moment. For my build it's the perfect fit, because playing into the main-synergy (up to 20% lightning conversion) as well as the usual synergy with pierce.

D. Amulet

Weapon elemental and flat physical damage, plus life are the most important rolls here. Critical Strike chance doesn't hurt, but isn't needed. Just get some useful suffixes, like accuracy (you should get a least about 250 total from gear), resistance, needed attributs, or %-lightning-damage here.

E. Body Armour

Legacy Kaom's Heart is best in slot, but if you cannot afford one, or playing a temp league a non-legacy Kaom's Heart, Belly of the Beast or good rare body armour does the job as well. If you are using a 6-link chest, you don't need a second weapon setup of course.

F. Rings

Once again: Weapon elemental damage, flat physical and life, plus useful suffixes. Opal and Steel being the best bases, but other useful bases are fine as well.

G. Gloves

I am going with gripped gloves here, because i don't like the gloves-enchantments too much. Flat physical, life and some resistance, accuracy or attack speed are great.

H. Belt

Must have, because the guide is more or less about The Retch and it's synergy-potentials.

The Retch does not drop and can only be obtained with the following vendor recipe, which requires non-corrupted items exclusive to the Talisman leagues: Feastbind, Faminebind & Orb of Fusing.
The modifier #% of Life Leech applies to enemies as Chaos Damage takes 200% of the actual life gained from leech and deals it as chaos damage to enemy that was the target of the leeching. Therefore, by default no damage is dealt if the player is at full health while leeching. This damage is not affected by damage modifiers as it is considered as reflected damage.
If Endless Hunger is allocated, then the damage will continue as long as the leech lasts, even once at full life. If combined with instantaneous life leech, then the total amount of potential leech is dealt instantly, including that above the player's maximum life.

Path of Exile Wiki

I. Boots

Some rare boots with movement speed, life and resistance are most likely the way to go. The enchantments above, plus flat-lightning are probably the best ones. If you don't need the resistance then Atziri's Steps are definitely worth a try.

J. Jewels

There are various variations of nice jewel-rolls for the build. Increased maximum life is always something you want, but those are the most expensive ones as well. Just try to take some jewels with 4 useful rolls.

K. Flasks

The 5 flasks above are my current setup. Vinktar as part of the synergy, Taste of Hate and Dying Sun as the most powerful companions. A shock-immune-slask is needed because of Vinktar, and i have chosen a Basalt Flask with Bleeding-Immunity as fifth, because the damage reduction is great and you need something for bleeding.

Good alternatives and something to think about are for example:

If you are going for the Vaal-Pact-Variation without a leg. Vinktar, you should use 2 non-legacy ones in a setup like this:

L. Crafting

At rare slots the most important rolls for the build are prefixes, like life, flat physical damage and weapon elemental damage (like my current projects above). - Which is why metacrafting with Haku's "prefixes cannot be changed" is a solid way of gaining some great gear for the build.

All guardians and shaper, plus a quick overview of my character, V2.5 Standard

[3.0]|||Scion - Retch - Archer|||

A new build, combining assassin-ascendant with endless hunger for a classic critical strike build without elemental overload.

||| TEASER: The Retch Ascendant, T16 Maze of Minotaur [V3.0] |||

- Not everything being explained or shown in the guide is thought of by myself first or even made by myself. I'd like to thank everyone who has shared his thoughts over the last couple of years to help the community and myself.

I hope you enjoyed reading the guide and you'll enjoy playing the build even more. Of course i am looking forward to any comments, questions or criticisms. -

Last edited by basta1982 on Sep 4, 2017, 12:01:44 PM
Last bumped on Oct 1, 2017, 10:40:32 AM
my Legacy-League-Approach !OUTDATED!

I started as a pretty regular physical-based crit-bow-build with 90%-ele-conversion (physical to lightning plus the new cold-conversion nodes). Once i started mapping i bought a Lioneye's Glare - Bow for very few chaos, got some life and capped my resistance. With very few upgrades i played this setup till lvl90, while holding pretty much all my currency back. I got into red-tier-maps without any heavy investments, - just gear for a couple of chaos. Lioneye's Glare is a really powerful and very cheap solution to get into a league strongly.

My currency-generation was pretty much just farming and selling the stuff i found. As a regular working-guy i haven't got the time and desire to farm and flip items. While i haven't found a single exalted orb by drop for quite some time, i have been lucky enough to get some decent uniques being dropped early in the league. With those currency i was able to buy a legacy Reach of the Council (and some missing synergy-items) and started into a transition-phase from regular crit-build into my own build (lvl90-transition-Tree). Few days later i managed to go deeper into my own build by changing quite a lot. Even though i was still missing a 2nd 6-link, uber-lab, few tree-skillpoints etc. i was really satisfied with the result. Farming t15 wasn't a problem at all.

The idea about the current gear-setup is pretty much being prepared for all endgame-content with two six-links for barrage and tornado shot, plus getting as much life as possible with belly of the beast and life-rolls on all other slots. Plus i am now using wrath instead of hatred to push my lightning-damage even more.


lvl95-Skilltree, Vaal-Pact-Variation


Last edited by basta1982 on Aug 12, 2017, 10:04:46 AM
Hey, looks like a pretty nice build, basically the ranged counterpart of Endless Retch, gotta try that with the next respecc, your gear is pretty impressive.
I guess you keep Reach for single target on weapon swap. Have you ever tested this with a budget version, for example non-legacy Reach, non-legacy Kaoms and such?
Hey, looks like a pretty nice build, basically the ranged counterpart of Endless Retch, gotta try that with the next respecc, your gear is pretty impressive.
I guess you keep Reach for single target on weapon swap. Have you ever tested this with a budget version, for example non-legacy Reach, non-legacy Kaoms and such?

The non-legacy stuff i haven't tested yet, because the build is actually quite new for myself as well. Over the last 2 weeks it was more about just figuring the best possible build-variation with the stuff i got, or bought, out to evaluate the potential of the "idea".

Even though i am probably not at the very end of evaliuation yet, i am pretty confident telling that the result is already really impressive. I am playing various bow builds for quite some time now and this build is more than competitive with the very best bow-builds at the moment.

For testing the build without any legacy items i wanted to use the next temp-league for myself. Most likely it's just a damage-scaling question and i am pretty confident it will still scale good enough with a non-legacy reach of the council to grind t16 easily.

Not being able to use a legacy Kaom's will probably hurt more, but should still be very doable with some experience and for vessel of vinktar i'd probably just use 2 non-legacy-versions instead of one legacy to maintain the synergy.

Ah and yes it's like the bow counterpart of endless retch (and acually even linked it) and yes i am using the two linked reaches on weapon swap myself. - Thank you for your interest.

Last edited by basta1982 on Feb 10, 2017, 11:54:47 AM
basta1982 wrote:

Not being able to use a legacy Kaom's will probably hurt more, but should still be very doable with some experience and for vessel of vinktar i'd probably just use 2 non-legacy-versions instead of one legacy to maintain the synergy.

What's your HP at the moment? And what is it without legacy Kaoms?
basta1982 wrote:

Not being able to use a legacy Kaom's will probably hurt more, but should still be very doable with some experience and for vessel of vinktar i'd probably just use 2 non-legacy-versions instead of one legacy to maintain the synergy.

What's your HP at the moment? And what is it without legacy Kaoms?

7.3k at lvl91, but i haven't got all life-nodes from the linked tree yet. Around 8k may be possible with the linked tree, if you are using a legacy Kaom's Heart. Without any body armour i am at 4.7k life, but well, guess a non-leg. Koam's Heart or Belly of the Beast will be achievable for the most, so you'll probably get over 6k life quite easy.

Last edited by basta1982 on Feb 10, 2017, 12:54:55 PM
Cool build. I'd really like to see a video or two, though.

Also, do you really feel that the elemental overload version is better than going full crit? And why?
For try, for see, and for know.

This is a buff
Etherfire wrote:
Cool build. I'd really like to see a video or two, though.

Also, do you really feel that the elemental overload version is better than going full crit? And why?

I am right now configuring my recording etc., so video(s) will be added sooner or later.

About the two variations:

I am not too sure, if the elemental overload version is truly the better one, but it's definitely the less complicated one. First of all the gearing for full crit is a lot more expensive, actually the bow alone is probably more expensive than the full elemental-overload-gear. Not to mention the jewellery. In the end it's probably just more interesting for most people, because you can make it tick without having hundreds of ex.

And secondly the crit-caping isn't too easy, even if you got all the stuff needed. You are already losing one link because of gmp, so you don't really want to lose elemental focus as well for linking increased critical strikes or power charge on crit instead. The most obvious alternative is assassins mark, but even if it's used with blasphemy the power charge generation won't work very well at encounters like shaper, atziri & co, because the charges are generated by slaying. Sadly that's exactly the stuff where you want and need it to work. Plus other options like Skyforth, or Voll's Protector just don't suit the general setup at all.

Don't get me wrong: It's still strong, and i'll play and test it even more in the future, but right now i just prefer the elemental-overload-version and would recommend it for most people.

Last edited by basta1982 on Feb 11, 2017, 7:35:44 AM
looks really promising. Looking forward to see videos of the build in action :D
hihi recht + light dmg = win:) here is my slayer 1month old also is inspired by Dakoos The Endless Retch-Guide, can carry whole pt by t16 maps:) my gear
sometimes i use
with assasinmark+blasphemy
my flasks

5.2k hp not much but with vinktar up im immortal:)
I also tried kineticblast with piscators vigil:).Solo buffed dmg was like 120k gmp, clearing speed was amazing too but was missing 6l barrage against bosses:)
U dont need hatred go for wrath or grace for more defensive:)
Last edited by bobocin on Feb 11, 2017, 11:05:37 AM

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