Predict 3.0, win a Mirror of Kalandra

Auto-targeting, specifically targeting assist. Now with the XBox release coming up, auto-targeting has been the biggest issue with ARPGs, especially on consoles.

For melee and directional attacks, this is usually not an issue, but for point-n-click targeted skills, this is. I have a feeling GGG will add some limited form of AI to targeting, that will work based upon available targets as they correlate to the player's position and direction. For example, if you want to cast firestorm, and your character is facing a pack of mobs, it will target the center of those available targets. If you then turn a bit to face a stray mob or two, it will target them either individually, or split the target to cast in-between them based upon the skill's current area of effect radius.

This could even play into breakables... the targeting system could get priorities, such that mobs get primary focus, then breakables, then the default target at a specific distance in the direction a character is facing.
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Last edited by cipher_nemo#6436 on Feb 10, 2017, 11:01:04 AM
a new boss.
Last edited by id_rather_be_single#4748 on Feb 10, 2017, 1:11:14 PM
I figured it after thinking for abit

IDK if its been posted so far BUT

Inventory Management!
Here are my guesses:

-Guild Hideouts will appear.

-Another possibility, in the Trade problem, will be that when you set a public stash it will somehow be accessible by people directly, and possibly be able to buy out the items there as if it was a shop itself.

Never seen a mirror before :)
Problem: Skill Balancing in ARPGs

Solution: the game tracks the number of players using any given skill/support. Each skill/support gets a bonus that depends on the percentage of the player base using it. The less players use it, the bigger the bonus.

Disclaimer: obviously I do not want to win my own mirror, so this submission is not part of the the competition. I just wanted to join the fun.

The two difficulties will be divided by a Cataclysm event caused by the Beast. This was Malachai's goal so that he could reshape the world and destroy his enemies. Chris did mention how successful pallet swaps have worked for the experience of diversity in map areas. I think the two difficulties will be affected by some amount of pallet swaps and other balance, visual, and story changes to create a more seamless experience.

Also, because of the need to ease the new player experience there may be some tutorial content added before Twilight Strand.

Last edited by Solrach#6486 on Feb 12, 2017, 11:02:14 AM
I predict stash tabs 100% tradeable, without third sites.

Other than that, could be an iphone or android port.
IGN: Gonorreitor
Last edited by Valmar#3550 on Feb 12, 2017, 10:49:46 AM
"
Solrach wrote:
The two difficulties will be divided by a Cataclysm event caused by the Beast. This was Malachai's goal so that he could reshape the world and destroy his enemies. Chris did mention how successful pallet swaps have worked for the experience of diversity in map areas. I think the two difficulties will be affected by some amount of pallet swaps and other balance, visual, and story changes to create a more seamless experience.

Also, because of the need to ease the new player experience there may be some tutorial content added before Twilight Strand.



Wow, I recently came with the same conclusion ! That's why GGG said there would be 10 acts total, without claiming one difficulty would be removed. However, since we kill Malachai and the Beast, source of all corruption in Wraeclast, I'm not sure the world will be reshaped between the 2 difficulties. But there is definitely something happening here, because of that shot in the Xbox trailer where we see Lioneye's watch on a sunny day with Nessa replaced with someone else.
The new mechanic will at first seem like a great thing. Even if it doesn't solve a problem it will sound like it will be a positive mechanic that players want. Once released however it will prove to be a massive disappointment that isn't quite how the hype made it out to be and in fact changes little about the game for the average player. That's my best guess based on past experience.
i will say they ....

1. add new diffculty after merc and raise the lvl cap
2. i hope they fix all the triger gem that will work agin ( coc ' mjolner )
3. make mele calass more fun to play cuz atm they crap on a stick : )
4. also making crunncy tab on char
Last edited by moshemaman25#1143 on Feb 12, 2017, 12:59:53 PM

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