Gz on Shaper kill! Very lucky drop it the league o_0
UPDATE
Golemancer guild has now 6 slots open. Please try to PM officers or me in-game before sending message in forums as I check them only occasionally and they might be already taken.
Added video of Guardian Of Chimera fight as Elementalist :
Guardian Of The Chimera Fight as Elementalist using 4x Flame Golems, 1x Ice Golem and 1x Lightning Golem.
Testing also "Death's Doors" boots that make me bleed immune, but add 50% longer elemental status on me. However new Elementalist nodes makes me immune to Elemental Statuses, so the bad line is not affecting me.
Testing Arc with Innervate, as I read that any amount of Lightning damage should be able to shock enemies. Not sure if it's working, but boss damage feels solid.
Specters were not Shaper tier, but T16.
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
4flame +1lighting +1ice if you play elementalist
not even free link stone?:9 so we have to waste 2 slots for this 2 golems?sad :( unlinked to any buff jews,right? just for bonuses?
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
4flame +1lighting +1ice if you play elementalist
not even free link stone?:9 so we have to waste 2 slots for this 2 golems?sad :( unlinked to any buff jews,right? just for bonuses?
Link it to Minion Life.
As for bonuses, with 4+1+1 setup you get:
- immunity to shock
- immunity to ignite
- immunity to freeze and chill
Not so bad... but wait, there is more! :)
For each Primordial Harmony you get 20% increased golem damage per golem type summoned.
Assuming you have 10 harmonies (which extreme, btw):
- with only flame golems you get - 20%*10=200% increased golem damage
- with 4+1+1 setup you get - 20%*3*10=600% increased golem damage
In the guide it says to put Animate Guardian into weapon with Shield Charge and Faster Attacks Support.
Then under the "Animate Guardian" section, it tells me to use "Curse enemies with Elemental Weakness on hit" gloves on my Guardian, and link this to a Melee Splash Support gem to apply this curse on multiple targets.
How do i do this when i have the Animate Guardian in the same weapon as Shield Charge and Faster Attacks Support?
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
"
4flame +1lighting +1ice if you play elementalist
"
not even free link stone?:9 so we have to waste 2 slots for this 2 golems?sad :( unlinked to any buff jews,right? just for bonuses?
"
Link it to Minion Life.
As for bonuses, with 4+1+1 setup you get:
- immunity to shock
- immunity to ignite
- immunity to freeze and chill
Not so bad... but wait, there is more! :)
For each Primordial Harmony you get 20% increased golem damage per golem type summoned.
Assuming you have 10 harmonies (which extreme, btw):
- with only flame golems you get - 20%*10=200% increased golem damage
- with 4+1+1 setup you get - 20%*3*10=600% increased golem damage
Hello :)
With Pob, I'm getting slightly more total DPS with 6 Flame Golems compared to 4+1+1.
4+1+1 is better when you want the elemental immunity and maybe use "Death's Door" boots for bleed immunity as well. However I tested Ice and Lightning Golem in 1 link with friend in PVP and they were totally useless, so they should not be included in DPS calculations.
6x Flame Golems is better when you want maximal clear speed (more attacking Golems) and total DPS. You will be missing freeze, chill, shock and possibly bleed immunity, but will have much better clear-speed.
"
Hmm, question:
In the guide it says to put Animate Guardian into weapon with Shield Charge and Faster Attacks Support.
Then under the "Animate Guardian" section, it tells me to use "Curse enemies with Elemental Weakness on hit" gloves on my Guardian, and link this to a Melee Splash Support gem to apply this curse on multiple targets.
How do i do this when i have the Animate Guardian in the same weapon as Shield Charge and Faster Attacks Support?
Thanks :D
Hey :)
The line is both relevant and useless.
Now that build is using 2x active curses (Ele Weak being second) the curse on hit gloves are not that necessary. Gloves can be used as AG will be applying the curse when enemy is outside of Blasphemy range. This maximizes DPS in boss fights where lots of kiting is required.
Melee splash gem is left out of links, but Clayshaper can be corrupted with "Linked gems are supported by melee splash". My own Clayshaper has this line and my AG has curse in hit gloves, so it's still able to curse group of enemies with one hit.
Thanks for the tip, I'll try to change the wording to suit it better ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
"
4flame +1lighting +1ice if you play elementalist
"
not even free link stone?:9 so we have to waste 2 slots for this 2 golems?sad :( unlinked to any buff jews,right? just for bonuses?
"
Link it to Minion Life.
As for bonuses, with 4+1+1 setup you get:
- immunity to shock
- immunity to ignite
- immunity to freeze and chill
Not so bad... but wait, there is more! :)
For each Primordial Harmony you get 20% increased golem damage per golem type summoned.
Assuming you have 10 harmonies (which extreme, btw):
- with only flame golems you get - 20%*10=200% increased golem damage
- with 4+1+1 setup you get - 20%*3*10=600% increased golem damage
Hello :)
With Pob, I'm getting slightly more total DPS with 6 Flame Golems compared to 4+1+1.
4+1+1 is better when you want the elemental immunity and maybe use "Death's Door" boots for bleed immunity as well. However I tested Ice and Lightning Golem in 1 link with friend in PVP and they were totally useless, so they should not be included in DPS calculations.
6x Flame Golems is better when you want maximal clear speed (more attacking Golems) and total DPS. You will be missing freeze, chill, shock and possibly bleed immunity, but will have much better clear-speed.
you test 4 1 1 and 6 setup on elementalist?
PvP lol?
Last edited by Besovskii#1866 on Mar 11, 2018, 7:09:22 AM
btw how better to play with elementalist - from all of 6 golems(with shield) use 4 flame, 1 stone from weapon and 1 lightining from 1 link? or use 6 flame? what is better
"
4flame +1lighting +1ice if you play elementalist
"
not even free link stone?:9 so we have to waste 2 slots for this 2 golems?sad :( unlinked to any buff jews,right? just for bonuses?
"
Link it to Minion Life.
As for bonuses, with 4+1+1 setup you get:
- immunity to shock
- immunity to ignite
- immunity to freeze and chill
Not so bad... but wait, there is more! :)
For each Primordial Harmony you get 20% increased golem damage per golem type summoned.
Assuming you have 10 harmonies (which extreme, btw):
- with only flame golems you get - 20%*10=200% increased golem damage
- with 4+1+1 setup you get - 20%*3*10=600% increased golem damage
Hello :)
With Pob, I'm getting slightly more total DPS with 6 Flame Golems compared to 4+1+1.
4+1+1 is better when you want the elemental immunity and maybe use "Death's Door" boots for bleed immunity as well. However I tested Ice and Lightning Golem in 1 link with friend in PVP and they were totally useless, so they should not be included in DPS calculations.
6x Flame Golems is better when you want maximal clear speed (more attacking Golems) and total DPS. You will be missing freeze, chill, shock and possibly bleed immunity, but will have much better clear-speed.
you test 4 1 1 and 6 setup on elementalist?
PvP lol?
Hey :)
I only tested Ice and Lightning Golems damage in PVP as some players want to include them in total DPS calculations. I have to say that both Golems alone had miserable damage and should not be included in DPS calculations as "active" Golems.
Tested both 6x and 4+1+1 on Guardians, high tier maps and Hall of GM. Overall 6x did more damage, but I liked also the immunities and use of "Death Doors" with 4+1+1. Both are very good but have differences.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f