[2.5] Mirror Arrow / Blink Arrow Minion Instability (6min shaper)
I thought I'd give this build a go in the new legacy league because it looks fun to play, but with recent aoe changes I'm a bit concerned about map clearing speed, since both Minion Instability and Prolif will lose around 30-40% of extra area from passives and inc aoe support
Last edited by Beregondz on Feb 28, 2017, 6:36:34 AM
| |
After limited aoe unique jewels to 2 clear speed is terrible:(
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
| |
Has anyone tested to see if this has viable aoe in legacy?
| |
The aoe nerfs didn't actually do much to this build because the build had so little inc aoe in the first place.
Use 2 of the minion aoe jewels and tadaa you are good to go. And yeah it is still more than viable.. You will still clear/kill everything just like in the video with proper gear. The strand clear vid is without any of the minion aoe jewels. The area of minion instability has always had a crazy base radius. Last edited by lapiz on Apr 27, 2017, 6:06:13 AM
| |
can't you use something else in a 6 link to do faster map clears and just use minion for boss kills?
| |
what's the ascendancy points priority?
and how do you level up this char? when can you swap to mirror/blink arrow? Last edited by Rohak on May 20, 2017, 3:28:34 PM
| |
hi, how is the build after the ignite changes?
| |
Ist weird. The Gameplay doesnt fit with the Skill Tree. I see massive ignites when i see the Video. But skill tree has no fire or burning dmg, even ele dmg. And how do his minions explode instantly? i have no clue how this works
i am my own cockblock
|
|
" None of those fire/ele/burning damage would scale the ignite because it's done by the clones, your minions, which only scales with minion damage. Minion ignite was a thing in 2.6 because minion damage "double dips", especially blink/mirror arrow itself has a generic 75% more damage. But this build is dead in 3.0 anyway |