Legacy Patch Notes - Part Two

wow
🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 :::
This sort of development timeline is a great snapshot of the overall work and thought that has gone into this game.
~ Adapt, Improvise and Overcome
"
Path of Exile Version 0.7.0

Completely rebalanced everything


best patchnote ever
still no time/date tags.
age and treachery will triumph over youth and skill!
"
Path of Exile Version 0.6.8
Complete overhaul of passive skill tree with many more stats
Changed Twilight Strand and The Ledge to use new random generator
Added new Tidal Passage level
Added item Exalted Orb: adds a mod to rare item
Added item Jeweler's Orb: rerolls sockets
Added item Orb of Transformation: rerolls a magic item
Added item Orb of Souring: converts an item into its plain base type
Added implicit cold damage to Leather Belt
Nerfed ice nova (-40% damage, costs more mana)
Nerfed currency item drop rates substantially
Nerfed "increased item quantity" stat by 50%
Nerfed energy shield quantities by 50%


I hope GGG rethinks this change, the Life Meta is getting way out of hand.

It's almost impossible to play CI this way and survive endgame content.
Character limit of 300 characters exceeded
Content can not exceed 5 lines in length
hi
PHIFER the world leader in Mosquito net & Insect screens is now available in India.
I wish I could have started playing at the onset of POE. I started with talisman league. I feel like I missed so much of the growth and development!
"
Qarl wrote:
  • Fixed a bug that would cause items to get deleted
  • Fixed a bug where items that had mods would be deleted when a player leaves game.

...beta. lol.
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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I miss traps being on different cooldowns, was really fun to run 5 fire trap gems on different CD's
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Its great to see how game evolves, i love it and how fast it happens!
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