Assorted Mechanics questions

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lemonades wrote:
Round 5, begin!

1) Since map bosses have a chance to drop higher level maps, does this mean that maps with multiple bosses are better for getting map drops?

2) What affects the chance for beyond mobs to spawn? (aside from running "double beyond" map mods) ie. If I want to spawn as many beyond unique bosses as possible, what should I do?

3) Item Quantity vs Pack Size, which is more important to roll?
ie. Map with high quantity + low pack size vs Map with low quantity + high pack size.
Assuming you have at least a roll of each modifier.


1. Bosses have a 'map slot' in their drop list but you get it only on one boss if there are multiple ones. However, if one of the other bosses happens to drop a map it can be +2, so it still helps a bit.

2. It pretty much boils to killing as many monsters in a small area as possible, so you can force bosses to spawn if you lure monsters to the same area repeatedly and kill them. Obviously, any effect that spawns extra monsters helps, so sea witches mod, pack size, strongboxes and breaches all help.

3. It's usually better to pursue pack size, 60% quantity + 30% pack size is the same as having 100% quantity in terms of drops, and you also get 30% more experience.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 10, 2017, 6:10:36 AM
Round 6.

1) The mod on the fated "The Tempest" bow "100% increased lightning damage", does it increase all lightning or only lightning on attacks?

2) How do different damage mods on jewels scale?
eg. I have a +15% Fire Damage and +10% Area damage.
Does this mean that for a skill with both the "Area" and "Fire" the damage is increased by 25%?, or does the calculation work differently?

3) I also accidentaly made a lvl4 empower; thus what builds would said gem be useful for? (Id rather create a new character to use it, as opposed to selling it).
Last edited by lemonades#4979 on Jan 13, 2017, 4:36:20 AM
1) Does it mention attacks anywhere?

2) That's how stacking of increases works in all instances, including jewels.

3) Pretty much any build that gets its base damage from gem level and runs out of good supports in 5-6 link scenario.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
3) Caustic arrow, explosive arrow, elemental hit (lol), pretty much every spell and minion, but discharge and SRS in particular.
I make dumb builds, therefore I am.
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1) Does it mention attacks anywhere?


Nope, but just asking to be clear.
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lemonades wrote:
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1) Does it mention attacks anywhere?


Nope, but just asking to be clear.

Elemental damage modifier can not be local, they're always global. So yes, you could use the tempest for a stormcall build if you wanted.
I make dumb builds, therefore I am.
Round 7.

1) I really like doing the Hall of Grandmasters map, that said I don't have a build that can reliably kill some of the cheesier exiles. What build would be ideal for farming this map? (besides cheesing it with Explosive Arrow).

2) Id like to try a Flame Totem build (for endgame mapping ideally). What are advantages of going crit vs non crit on this skill?
ie. Ive not played such a character since ascendancy classes, Controlled Destruct, Ele Overload, Repentance Gloves etc. were added to the game.
Thus how would and Iron Will + Ele Overload Flame Totem build stack up vs a more traditional crit stacking one?
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raics wrote:
2. It pretty much boils to killing as many monsters in a small area as possible, so you can force bosses to spawn if you lure monsters to the same area repeatedly and kill them. Obviously, any effect that spawns extra monsters helps, so sea witches mod, pack size, strongboxes and breaches all help.
Vaal Cyclone, yo. At least on open maps. Problem is to not die when it ends :D

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raics wrote:
3. It's usually better to pursue pack size, 60% quantity + 30% pack size is the same as having 100% quantity in terms of drops, and you also get 30% more experience.
actually, 60% quantity + 30% packsize results in 2.08x base loot, while 100% quantity results in 2x base loot. The formula is simple: (1+quantity)*(1+packsize). So yes, packsize is even better than just "free" xp :)

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Elemental damage modifier can not be local, they're always global
I always thought rule was "if modifier can apply to attacks with the weapon then it is local", but although Tempest deals pure lightning damage, its inc.lightning damage modifier is nevertheless global. Somehow.

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Ele Overload Flame Totem
Does it even work with totems? iirc it has to be you critting, not your totems.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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silumit wrote:
I always thought rule was "if modifier can apply to attacks with the weapon then it is local", but although Tempest deals pure lightning damage, its inc.lightning damage modifier is nevertheless global. Somehow.

Because the base item doesn't deal lightning damage.
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Vipermagi wrote:
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silumit wrote:
I always thought rule was "if modifier can apply to attacks with the weapon then it is local", but although Tempest deals pure lightning damage, its inc.lightning damage modifier is nevertheless global. Somehow.

Because the base item doesn't deal lightning damage.
hard to guess it from its description if you are new :p
edit: although even if you aren't it is still hilarious:
-You see this item? See, its base damage is physical, but it does no physical damage. Oh, and also it does added lightning damage.
...no, it does NOT do lightning damage. Well, not base, anyway, it is added damage
...what do you mean, "to what"? to its base phys damage, of course!
...yeah, it is zero, so what, it is still its base damage
...it doesn't matter if the base damage is zero or not, it is still a base damage even if you don't have one in the first place! Now shut up already!
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Jan 16, 2017, 4:03:59 AM

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