[2.6] CI HoWA ST - Uber / Shaper / Guardians Down - Budget Friendly?
" But how do you deal with freezes? I'm using the flask and i seem to stil be getting killed because i get freezes everytime.. But thats for lack of experience obviously. Also whats the total ccuracy i want in my gear? Around 500? Last edited by Rohac96#2808 on May 17, 2017, 8:43:35 AM
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With freezes, you have to get the last ascendancy where you are immune to status effects.
I guess before complete uber lab though, you will need a flask that un-chills and un-freezes you. |
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" Just realized that xD finished uber lab now and saw that Elemental Status imune thing. Makes sense now. |
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Build is RIP
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" why is that? |
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We'll be making a large number of changes to Energy Shield and other defences as part of the Fall of Oriath Beta. This manifesto aims to explain why we've decided to make changes to Energy Shield, and what these changes will be.
Why was a change required? The Chaos Inoculation Keystone let Energy Shield entirely replace Life as the resource that made up a character's effective health pool, rather than just augmenting it. Because Energy Shield comes inherently on Intelligence-based equipment and has multiple mods that increase the value from the equipment, we saw a far greater growth in Energy Shield values from well-rolled items than we did life bonuses. This factor, as well as other factors like the increase to Energy Shield from Intelligence and the power of the Discipline Aura, meant that with very well rolled items, a player could achieve colossal values of Energy Shield. We've seen characters reaching over 25,000 Energy Shield while still having the damage output to sufficiently complete all of the content in the game, compared with the 9,000 Life that a very heavily invested Life character with perfect items could reach. In addition, the Vaal Pact, Ghost Reaver and Zealot's Oath keystones could be used to compensate for any situation where the build found itself lacking, with the small exception of Life Flasks. The combination of a huge effective health pool and complete access to recovery mechanics removed almost all of the challenge from the very toughest encounters in the game. To solve this problem, we've made some changes at certain points that reduce the power of Energy Shield at the very end of the game, without undermining it at lower levels. Reductions to levels of Energy Shield All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers. |
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" One word. Thanks! you're the best, my DPS at HO with only wrath and light golem is around 50k now. Wohoo! |
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What are the best 4 mods for jewels without including resists?
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" % increased attack speed % increased attack speed with one handed melee weapons % increased attack speed with claws % increased attack speed while dual wielding All of the above are equally useful. Then you get into: % attack and cast speed % increased damage % increased lightning damage % increased projectile damage ... resists Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" Glad to help. You should absolutely destroy content now. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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