[2.6] CI HoWA ST - Uber / Shaper / Guardians Down - Budget Friendly?

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grimjack68 wrote:
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Rohac96 wrote:


Spoiler
Passive Tree: https://www.pathofexile.com/passive-skill-tree/AAAABAIBAAHRAecDHgW1DkgRLxFQEZYUdRXXFyYZihnXGlUbyB1PH0Ei6iL0I9MqOCsKLL8uUzBbMHw1uTY9Nug-z0HQQzFGaUz_TipRR1WFVmNW-loaW69d8l9qX3BhIWJabAttGW1sbyd1y3fXePl6hH7dfyt_xoNthMWE74aujX6NuY2_j2CP-pAKkyeXBppqm7Wfy6XLpyunMK0zr-u1SL3mvqfBxcMzwzrEos2Yz93QrdDQ02_awd-Y44TndOfq6NbqYusU7Bjxivkz_W4=?accountName=Rohac96&characterName=NotHoWaHere


Can anyone tell me wich setup should i put in my helm, what upgrades to do next, and what should i change? Currently lvl 74 with 8.3k ES, around 50k dps with flasks fully buffed.
You need accuracy rating in a big way. The easiest way to do that is with a set of Shaper's Touch gloves... but it's going to be challenging to balance resists with that helm.

Both your rings could benefit from better Elemental Damage and INT rolls.

I'd replace the Saphire flask with The Wise Oak, and juggle your resists so that lightning is your highest. That will give you a resist boost plus the benefit of the extra lightning damage.

For the gems in the helm, I'm using lightning golem for extra damage, flame dash for convenient movement when whilrling blades gets hung up, and Ancestral Protector for some extra damage boost in the way of extra attack speed.

Try to upgrade your claws, at least get 12% INT ones.

Edit: Can't check your jewels unless you mark your characters as public.

Edit2: Your tree is pretty damn nice. You'll want to do some respeccing eventually, I'm pretty sure it's more efficient to use the middle path on the lower right so you can get into Forces of Nature easier. You can drop the INT node just to the left of Vaal Pact at the time. Elemental overload will help a lot once your accuracy rating creeps up above 90% as well.


But how do you deal with freezes? I'm using the flask and i seem to stil be getting killed because i get freezes everytime.. But thats for lack of experience obviously. Also whats the total ccuracy i want in my gear? Around 500?
Last edited by Rohac96#2808 on May 17, 2017, 8:43:35 AM
With freezes, you have to get the last ascendancy where you are immune to status effects.

I guess before complete uber lab though, you will need a flask that un-chills and un-freezes you.
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ChangHyun84 wrote:
With freezes, you have to get the last ascendancy where you are immune to status effects.

I guess before complete uber lab though, you will need a flask that un-chills and un-freezes you.


Just realized that xD finished uber lab now and saw that Elemental Status imune thing. Makes sense now.
Build is RIP
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MANIQKBG wrote:
Build is RIP


why is that?
We'll be making a large number of changes to Energy Shield and other defences as part of the Fall of Oriath Beta. This manifesto aims to explain why we've decided to make changes to Energy Shield, and what these changes will be.

Why was a change required?

The Chaos Inoculation Keystone let Energy Shield entirely replace Life as the resource that made up a character's effective health pool, rather than just augmenting it. Because Energy Shield comes inherently on Intelligence-based equipment and has multiple mods that increase the value from the equipment, we saw a far greater growth in Energy Shield values from well-rolled items than we did life bonuses.

This factor, as well as other factors like the increase to Energy Shield from Intelligence and the power of the Discipline Aura, meant that with very well rolled items, a player could achieve colossal values of Energy Shield. We've seen characters reaching over 25,000 Energy Shield while still having the damage output to sufficiently complete all of the content in the game, compared with the 9,000 Life that a very heavily invested Life character with perfect items could reach.

In addition, the Vaal Pact, Ghost Reaver and Zealot's Oath keystones could be used to compensate for any situation where the build found itself lacking, with the small exception of Life Flasks.

The combination of a huge effective health pool and complete access to recovery mechanics removed almost all of the challenge from the very toughest encounters in the game.

To solve this problem, we've made some changes at certain points that reduce the power of Energy Shield at the very end of the game, without undermining it at lower levels.

Reductions to levels of Energy Shield
All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
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grimjack68 wrote:
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limchu wrote:
Hey, thanks for the awesome guide!

Could you please help me figure out what is lacking on my build as I'm struggling with the Guardians. I managed to get Minotaur down after several deaths (figuring out whether to facetank or kite him o_o), but for example Chimera's adds seem to be pain in the ass.. They seem to outrange me and even with all the leech I am slowly but surely going to die.

Here's my current gear:



and here is my passive tree:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAIBAAHRAecDHgQHBfkHHg5ID6sRLxFQEYERlhR1FdcV8Ba_FyYZihnXGlUbJRvIHU8fAh9BIvQj0yo4Kwosvy0fLlMwWzW5Nj02xTboPL5B0EMxRmlJUUuuTLNM_04qVP5WSFZjVvpbr13yX2pfcGEhY6dsC20ZbWxvJ3XLd9d4-XqEft1_K3_Gg22ExYTvhq6Nfo25j2CP-pMnlS6VzJcGmmqbJpu1n8uhL6OKpMKnK6cwrTOv67VIvea-ir6nwzrEos2Yz93QH9Ct0NDTb9gk2NXZW9rB3UbjhOd05-ro1ukC6mLsGO0_7g7v6_DV8Yr5M_lj_W4=


I am thinking my accuracy might be too low (1,9k rating, 86% hit chance), but I already have acc rating in my gear + in one of the passive jewels, shouldn't that be enough? My dps in ho (w/ disc,wrath and thunder golem) is 35,8k and ES 10,6k.

Thanks again!
Let's see here.
- You're missing INT on one of your rings and your belt.
- You haven't specced out of Written in Blood and it's 3 support life nodes.
- You don't have a bleed flask.

I would suggest:
- Work on the missing INT on your gear if you can afford it.
- Drop Written in Blood and it's supporting life nodes. Pick up Wisdom of the Glade, Thief's Craft, and reconnect your tree using the INT point directly above Volatile Mines. Throw the other point into whatever you like. I'd be tempted to drop the DEX nodes near the ranger start and take the projectile damage nodes below them instead.
- I'd try to drop your current gloves for a set of Shaper's Touch instead, even if you need to drop a damage jewel to balance resists.
- Re-roll your Silver flask for bleed damage. It's rare that a curse has that much of an effect, bleed can kill you.


One word. Thanks! you're the best, my DPS at HO with only wrath and light golem is around 50k now. Wohoo!
What are the best 4 mods for jewels without including resists?
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Rohac96 wrote:
What are the best 4 mods for jewels without including resists?

% increased attack speed
% increased attack speed with one handed melee weapons
% increased attack speed with claws
% increased attack speed while dual wielding

All of the above are equally useful. Then you get into:

% attack and cast speed
% increased damage
% increased lightning damage
% increased projectile damage

...

resists
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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limchu wrote:

One word. Thanks! you're the best, my DPS at HO with only wrath and light golem is around 50k now. Wohoo!

Glad to help. You should absolutely destroy content now.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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