[2.6] CI HoWA ST - Uber / Shaper / Guardians Down - Budget Friendly?

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hankinsohl wrote:
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venk2011 wrote:
Hi,

i have some trouble with the build.

Sometimes i recieve a damage over time effect that i cannot counter.
i see my es pool is going down and even with an anti bleed, curse or freeze and chill, it is still going down until i am dead.

What can i do against it?
Is it happening because of not having all frenzy charges up?

Thanks

Your "Of Staunching" flask is a mana flask - it won't go off if you're at full mana. You are almost certainly dying to Corrupted Blood (or possibly Bleed as well) while at full mana. I recommend that you change this flask type to some utility flask that will always go off - preferably one giving you 3 applications before it's out of charges; not recommended - but possible - stick with the mana flask but make sure to use your main skill so that you're not at full mana.


Plus 1 I agreee
Hello,

I'm trying this build but I can see that the 107 point skill tree is broken, missing a lot of points.
It's just me (maybe browser problems) or does everyone have the same problem ?

Thanks
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Nixator wrote:
Hello,

I'm trying this build but I can see that the 107 point skill tree is broken, missing a lot of points.
It's just me (maybe browser problems) or does everyone have the same problem ?

Thanks


That is because the OP's talent tree is for a previous patch, and the talent tree has changed since then. Since the OP has abandoned this thread, many people have posted their own versions of the tree on almost every page. Alternatively, try this guide made a few days ago, which has an updated tree: https://www.pathofexile.com/forum/view-thread/1884719/page/1
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umm0n wrote:
Raping content even with filthy mods (not elem reflect though). Level 95 (char is ActuallyKillingSomeMobs), planning to push more to unlock one more jewel socket (maybe two more if I get to 100. quite sure that's the most optimal passive point allocation, need to run calcs on path of building).

Some stats :
Tooltip is 56624 in highgate (no golem or aura)
5.24aps on ST and 1.22 on WB.
GMP tooltip in hideout is 71432 with golem+aura. With totem 86244.
SP tooltip in ho is 121568 with golem+aura. With totem 146481
With frenzy charges, vaal haste and EO, those numbers get really high. I don't even switch to SP unless guardians/shaper
ES is 11588 (I don't run discipline)
Pefect tri resists for wise oak (fire=cold=lightning res without vinktar/dying sun)
No shaper's touch, I have 2xT1 accuracy on gear (90% chance to hit with 410 dex, and NO i'm not divining the hubris. at least not for now)

Currently running 3 fertile mind + 1 brute force and two 4-affixes rares

Here is my gear :

Spoiler


I don't know how to link equipped jewels but one is 3xas 1xproj dmg and the other is 3xas 1xlightning dmg. I have another jewel waiting to be used with 2as mods, %lightning dmg and %proj dmg. (Slot between witch and scion, with +int nodes on the way)

Need to get that clean +30 on helm (2-3 missions off cata7) and spam more essence in order to get better rings. Boot enchant is trash, no luck so far (maybe 50 runs, not sure). In mix/max scenario is 16%as/cs better than +1 gems (for HoT+wrath) ? Also could use curse with elemental weakness on gloves... I'm keeping the astramentis because dex is love (bleeding currency to get a +1frenz charges atm). I also don't have the balls to slam gloves+boots. Need 20/23 FA instead of 21/20 too. Maybe 23/30 WB too ^^

For bosses I switch Dying Sun with an Alchemist's Sulphur and I socket an empower in the HoT+wrath links. Trying a CoH setup with OoS+conductivity and some self cast too. Not sure what I prefer. Everything dies so quick no matter what anyways.

Please suggest any further optimizations !


I am guessing you want more damage so i'll focus on that.

Damage wise this tree gives you more:
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIBAQHRAecDHgQHBfkOSA5cD6sRLxFQEYERlhR1FdcV8Ba_FyYZihnXGlUbyB1PHwIfQSL0I9Mkiyo4Kwosvy0fLlMwWzW5Nj02xTboPL5B0EMxRX5GaUyzTP9OKlT-VkhWY1b6W69d8l9qX3BhIWOnavpsC20ZbWxvJ3XLd9d4-XqEft1_K3_Gg22ExYTvhq6Nfo25j2CP-pAKkyeVzJcGmmqbJpu1n8uhIqEvokCjiqcrpzCtM6_rtUi3tr3mvoq-p8HFwzrEos_d0B_QrdDQ02_Tftgk2NXawd1G6mLrY-wY7T_uDu967-vxivT4-WP9bg==

It really comes down to alchemist vs primal spirit. Alchemist is more damage and primal spirit is better for mapping, it depends on your style.I personally have 100% uptime on flasks while mapping ( double beyond+breach+ packsize makes it easy).

Even a 20 lvl added lighting gives you 1.4% more damage compared to 21 faster attacks.

You can get the wed craft on boots instead of es.You can afford to lose a bit of es.

Other than that it really is about small tweaks.Hard to gain too much at this point.

I mean you can get a lot more damage if you are willing to sacrifice Es but it will require you to change a lot of your gear.Depends on your goals. You can either facetank shaper for 6 secs or 3 secs that's the difference you can ultimately make.





Last edited by boonobosMike#1200 on Apr 20, 2017, 9:30:52 PM
"
hankinsohl wrote:
"
venk2011 wrote:
Hi,

i have some trouble with the build.

Sometimes i recieve a damage over time effect that i cannot counter.
i see my es pool is going down and even with an anti bleed, curse or freeze and chill, it is still going down until i am dead.

What can i do against it?
Is it happening because of not having all frenzy charges up?

Thanks

Your "Of Staunching" flask is a mana flask - it won't go off if you're at full mana. You are almost certainly dying to Corrupted Blood (or possibly Bleed as well) while at full mana. I recommend that you change this flask type to some utility flask that will always go off - preferably one giving you 3 applications before it's out of charges; not recommended - but possible - stick with the mana flask but make sure to use your main skill so that you're not at full mana.


That was the reason for it.

Thanks a lot for this Information
Last edited by venk2011#2907 on Apr 21, 2017, 1:52:08 PM
Hi there!
Guys, do you really think that Elemental Overload is a must for this noncrit build? Wouldn't it be better to use both Coordination and Trickery for the solid 10% of inc. ED and 12% of inc. AS? I'm really stuck with this shit right now. Thanks in advance.
Just hit 70 or so and finally geared up (aside from crystal belt) and loving the build so far. I'm just curious what the passive point pathing should be for these later levels, straight to elemental overload, or fill in the rest of the tree first?
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Snorri_Skjoelsen wrote:
Hi there!
Guys, do you really think that Elemental Overload is a must for this noncrit build? Wouldn't it be better to use both Coordination and Trickery for the solid 10% of inc. ED and 12% of inc. AS? I'm really stuck with this shit right now. Thanks in advance.
Nope. EO gives you over 20% more damage when it's up, which is most of the time.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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poepoe091 wrote:
Just hit 70 or so and finally geared up (aside from crystal belt) and loving the build so far. I'm just curious what the passive point pathing should be for these later levels, straight to elemental overload, or fill in the rest of the tree first?

EO is one of the last things I'll take. Jewels and frenzy charges first.

Revised trees for 2.6.

28 points

66 points

87 points

After you hit this, you'll need to have ES gear and a bunch of refund points, so you can switch from life based to CI based. When you get your ES gear and 88 points to spend, you respec to this tree:

CI Respec at 88 points

111 points
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Thank you, bud!

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