Guys, what do u think i should improve next? Have about 20 ex on hands.
Now have 11.4k es and 47.5dmg in ho.
And maybe should change something in my tree, didnt got all the guardians yet, got phoenix/hydra/mino deathless pretty easy.
Thanks for your advices.
Realistically, you're pretty much done. You could get rings with higher elemental damage, and a helmet with int would be nice, but I wouldn't drop the helmet you have for it to be honest.
You should be able to handle any content in the game without any trouble at this point.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
So I just switched to this HoWA ST build from Ele Buzzsaw (budget ST). Spent about 10ex switching. Overall I'm happy with the switch but not everything is better from personal experience. Here are some things I noticed:
Pros:
- Nice dps boost. Overall damage up about 50%.
- Bigger EHP pool, 8.5k ES up from about 5.2k life
- Better leech because better dps, can facetank bosses a bit easier
Cons:
- Can't evade attacks. This becomes problematic for things like porcupines or large packs with consistent damage (e.g. Chimera adds). I won't die from procupines but I have to be more careful for bigger packs. Lower damage/leech with evasion seemed a lot better for this than 50% more damage/leech and NO evasion.
- Slower. Dropped a lot of attack speed from dropping a 1.8 dagger, so whirling response time has killed me in places. Bosses generally easier but map clears generally slower due to slower whirling speed. Opener on bosses is riskier if they get a few big hits off before I start leeching (evasion made this easier with other build). Overall just feels more clunky.
- Some bosses harder. Hydra seems easier, Minotaur about the same, Phoenix is harder (can't consistently survive his combo spin attack, where I could usually evasion/facetank it with other build.) Haven't done Chimera yet.
- No cold damage/low crit, so no freeze/shatter. This really helped with incoming damage in other build. The higher damage/leech in this build offsets the higher incoming damage but the ehp pool fluctuates a lot more.
- No more instant potting for those "oh sh*t" moments where you get hit by a mechanic and aren't in position to leech. General ES complaint but I still feel like hp pots are underrated. They have saved me more times than I can count.
Could someone maybe review these cons and my profile and offer some tips on gear/tree/etc? I like the build, just not sure I can justify the cost of it just yet. Thanks!
Some of this stuff is easy to explain.
The burst damage from porcupines, for instance, is taken care of by the CWDT / Immortal Call. I regularly murder big packs while right next to them and take so little damage my eHP doesn't even show it.
Slower. This is truth.
Instant potting is taken care of by the Vinktars. It boosts your leech so much you'll be back to full health damn near instantly.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Well if you really can't leech (like traps) then ES builds have that problem. But if you can and it's not enough for some reason, for builds with lightning damage like this one the Vinktar's is the ultimate "oh shit" flask. Better than a seething divine even because you only need to use it once.
That 5th line might as well have been "keeps your ES full for 4,8 sec".
I really need to read all the replies before I say what's already been said. :) Perfect description of Vinktars right here.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Well if you really can't leech (like traps) then ES builds have that problem. But if you can and it's not enough for some reason, for builds with lightning damage like this one the Vinktar's is the ultimate "oh shit" flask. Better than a seething divine even because you only need to use it once.
That 5th line might as well have been "keeps your ES full for 4,8 sec".
I really need to read all the replies before I say what's already been said. :) Perfect description of Vinktars right here.
Vinktar's argument is irrelevant for this particular situation though. Read: "No more instant potting for those "oh sh*t" moments where you get hit by a mechanic and aren't in position to leech." Particularly, Phoenix. He just whirls away and you're in the center of the map with half ES and a billion phoenixes up. You can't instant pot heal before running back in; you have to whirl in and hope you can start leeching again before something hits you on the way.
Well if you really can't leech (like traps) then ES builds have that problem. But if you can and it's not enough for some reason, for builds with lightning damage like this one the Vinktar's is the ultimate "oh shit" flask. Better than a seething divine even because you only need to use it once.
That 5th line might as well have been "keeps your ES full for 4,8 sec".
I really need to read all the replies before I say what's already been said. :) Perfect description of Vinktars right here.
Vinktar's argument is irrelevant for this particular situation though. Read: "No more instant potting for those "oh sh*t" moments where you get hit by a mechanic and aren't in position to leech." Particularly, Phoenix. He just whirls away and you're in the center of the map with half ES and a billion phoenixes up. You can't instant pot heal before running back in; you have to whirl in and hope you can start leeching again before something hits you on the way.
Try using culling strike instead of slower projectiles in a situation like this. You'd have a large range and be able to leech constantly.
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