[2.5] CRIT HoWA BF Raider [1200 INT, Stun immunity] [Stats/Vids included]

Inquisitor Version

Build Concept
This is a build generated primarily with HC in mind. It stacks INT, makes use of the Hand of Wisdom and Action claws for DPS, uses ES and the ES% bonus from INT as the primary form of Defence and neutralises the traditional weaknesses of CI by taking Unwavering Stance as well as Raider's Avatar of the Veil to be immune to both stun and elemental status ailments. It is slightly different from the other HoWA Raider builds in that it picks up US and also because it is primarily a Crit-based build, as opposed to simply being an Elemental Overload-based build. We do however make use of the Elemental Overload keystone while leveling because it adds free DPS. It is a placeholder keystone, not an end-game keystone.

You generate frenzy charges from Way of the Poacher, and power charges by killing creeps cursed by Blasphemy/HoT + Assassin's Mark.

______________________________________________________________________

The KEYstones
Chaos Inoculation - Grants Immunity to Chaos damage, Max life becomes 1
Unwavering Stance - Stun Immunity
Vaal Pact - Life/ES leech is instant
Avatar of the Veil - Elemental status immunity when phasing

FAQs
Spoiler
Why Crit?
Because crit if built right is going to be better than the Elemental Overload keystone, especially if you have crit nodes on gear. Also, investing in crit isn't actually that expensive considering the pathing of this build, where most if not all the crit nodes are just adjacent to the main tree.

Why Unwavering Stance? Is it really necessary?
In SC? Of course not. Anything goes in SC. That said, having stun immunity improves your gameplay experience tremendously. In addition, it frees up flask slots for more DPS. In HC, take it from a HC CI veteran, it is definitely necessary. True, you can try your luck and be careful to avoid getting stunlocked by ranged mobs. However, HC is all about minimising chance of death. No matter how careful you are, all it takes is that one moment of non-concentration or bad luck and that's you dead because you couldn't whirl away in time due to being stunlocked.

Does more INT = better?
Yes, but only to a certain extent in terms of offensive utiliy. Stacking INT provides diminishing returns as your INT gets higher, especially when you have a limited number of skill points and the presence of %elemental damage nodes. To provide a simplified example: if you have only 100 Int, grabbing another 10 Int will increase your final DPS by 10%. However, if you already have 1000 Int, grabbing another 10 Int will only increase your final DPS by 1%, and will be inferior to a 10% elememtal/lightning damage node for instance as that particular node will increase your total DPS by 10% of your base damage, which will likely ultimately be >1% of your final DPS.
______________________________________________________________________

Elemental Reflect, the Killer
Spoiler
Elemental reflect is a killer, no doubt about it. The higher your DPS, the more trouble it'll give you. It's still manageable in solo play when monsters' HP is low, as you can see from the chimera fight video I provided, but it'll definitely be difficult to deal with in party play when monsters' HP is scaled up. There's no real work-around aside from deliberately gimping your DPS, but its worth it to do so if it means that you don't die an embarrassing death when mapping with your friends.

Elemental reflect maps: Replace WED with life leech and drop wrath for purity of lightning
Party Play: drop wrath for purity of lightning
Solo Play: Judge for yourself the balance between your DPS and ES. If your DPS is too high for your ES to handle reflect, consider getting better ES gear or just dropping wrath for purity of lightning until you get upgrades. Also, when you see ele reflect rares, don't build up BF stacks on them. Just attack them with individual isolated stacks of BF so you take less damage from reflect each time and can leech back on your subsequent hits.

Videos

Stats and Discussion versus Inquisitor
Spoiler
Stats based on Level 91 and a 6L of:

BF (20/20)
LP (19/20)
Incr. AOE (21/20)
Incr. Crit Strikes (21/20)
EF (19/0)
WED (21/20)


Damage in Hideout
WvwwUWF
Damage with Power + Frenzy Charges
UcMS2rL


But wait, if you think these DPS figures are good, remember that an inquisitor's tooltip dps will still be better simply because of the extra gem slot (inquisitors won't have to reply on the lightning pen gem). Inquisitors also get to have extra 100% crit chance/45% crit multi which does not reflect on their tooltip DPS.

In summary, in terms of consistent mapping DPS (i.e. taking into account all the detrimental elemental resist/equilibrium/hexproof mods):
Inquisitor Crit BF > Raider Crit BF > Raider Non-Crit BF = Raider Non-Crit ST

HOWEVER, Raider's elemental status immunity is a huge plus. At the end of the day, it depends on which one gives you a higher fun factor, and I suspect that for most players, the answer to that will be raider.

link to my inquisitor version

The Three Phases of Growth aka Skill Tree Progression
Spoiler

Bandit Quest Reward Choices
Normal: Kill all the bandits for an extra passive skill point
Cruel: Help Kraityn for +8% attack speed
Merciless: Help Kraityn for +1 Frenzy Charge


Unique Jewels
Fertile Mind x 2 --> Placed at the sockets to the right of and above Ranger
Brute Force x 1 --> Placed in the sockets at the left of Marauder


Growing pains
Spoiler
We will be using elemental overload while leveling as it is simply too huge a damage boost early on in the game. We will respec out of it eventually when we attain enough crit nodes + crit multiplier gear to make crit more worthwhile.

31 Points You'll find the Static Electricity marginally better than Fertile Mind prior to HoWA.
67 Points
94 Points

The Chaos Immune Phase
Spoiler
101 Points Feel free to spec more %ES nodes than DPS nodes if your base ES is low

End-Game
Spoiler
115 Points

If you have enough ES gear to exceed 11k ES, have good rare jewels and want more DPS:
119 Points

Gearing Requirements
Spoiler

------------- In decreasing priority ------------->

Helm: ES, Int, Resists, Accuracy (provided you can max your res)
Chest: ES, Int, Resists
Gloves: ES, Int, Attack speed, Resists/Accuracy (provided you can max your res)
Boots: ES, Int, Resists
Amulet: Astra is way too expensive. Just any rare ammy with WED, high Int + Res and anything useful
Rings: Weapon Elemental Damage, Resists, Accuracy, Int
Belt: Weapon Elemental Damage, Resists, Int

Try to obtain 3 pieces of gear with 250+ accuracy on them. With the bonuses from the tree/dex/golem, that will give you a total of 3000+ accuracy which will be enough to give you at least 90-91% chance to hit vs level 84 monsters.

Example of my gear
Spoiler


Flasks
Spoiler
1 x Vinktar's (the version that gives lightning resist penetration)
1 x Diamond Flask of Staunching
3 x Silver Flasks. 1 of Staunching and 2 of Warding.
(because even though we don't have Avatar of the Chase, we want Onslaught!).

Suggested links on Gear:
Spoiler

Early game: Blade Fury - WED - Incr AOE - Lightning Pen - Faster Attacks
Late game: Blade Fury - WED - Incr AOE - Lightning Pen - Incr. Crit Strikes - Elemental Focus/Incr. Crit Dmg (Elemental Focus will give you more effective DPS, but ICD is necessary if you're using HoT as you will want HoT to autocast Assassin's Mark for you)


CWDT (do not leve it) - Blade Vortex (do not level it) - PCoC - Increased Crit Strikes
Enlighten (extremely optional) - Discipline - Wrath - Flame Dash
CWDT - Immortal Call - Ice Golem
Whirling Blades - Faster Attacks - Fortify
Orb of Storms - PCoC - Curse on Hit - Elemental Weakness (for fighting bosses)


Auras/Buffs
Spoiler
Discipline and Wrath
We just need discipline and wrath.


Early Game Gameplay Tips
Spoiler
The difficult part of this build is actually being able to progress through the earlier levels. If you can get through that you'll do fine.

In this section I will attempt to outline the early game gameplay of this build.

Early Game Gear
Focus on gear that gives you +life, namely leather belts with +life and rings/ammys with +life.

At this stage, ES gear is weak, so I would recommend you to stack Evasion, resistances and HP to improve your survivability. Main objective here is to survive till late game where you can equip good ES gear. Weapon-wise, between level 1 - level 22 just use any decent bow and level first with Poison Arrow, then with Lighting Arrow + LMP. Once you get to level 22, you can equip your HoTA Blinders and go ham with BF.

Survivability
Normal-Cruel
Summon Skeletons. Especially useful against flicker mobs and Kraitlyn as it gives them an additional target to flicker to and spares you the agony of being spam flickered to death.

Cruel Onwards
Skelly Brotem (Spell Totem + Summon Skeletons) will be your best friend. This spell summons a totem which will summon skeletons around enemy monsters, thus shifting aggro away from you and working better than Decoy Totem as the Totem itself survives longer due to lack of aggro towards it.

Curses
Temporal Chains/Enfeeble early on in the game if you need survivability.

Playstyle Versus Bosses
This is pretty much the same in most AARPGs. You will be weak early on. Your key to defeating the bosses will be to kite them. Whirling blades through to get the fortify buff, go ham on BF, whirl through them/other mobs again when the boss turns towards you so as to dodge and to refresh the fortify buff. Rinse and Repeat.

Against elemental bosses such as Merv and Vaal, stack resist rings. Versus Merv, get cold resists. Versus Vaal, get Lightning Resists and dodge his slamhammer (very important).

When do I respec to CI?
Spoiler

Only once you have enough decent ES gear and when you feel that chaos damage is starting to become a problem for yourself. You want at least 4.5-5k ES once you have respecced into CI to feel slightly comfortable.

In order to do that, you need to have at least 1.3k base ES from gear + discipline

Things to avoid/pay attention to when CI
Spoiler

Avoid Causic Mana Flasks! They will kill you because you have only 1 Hp

Puncture mobs are your worst enemy! If you're punctured, stop running! (and hope you have staunching flasks)

[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]
Last edited by Invalesco on Jan 19, 2017 12:42:04 PM
Last bumped on Jan 20, 2017 9:36:23 PM
Bd68r6h

update: build is coming along decently. ignore the mana flask. just a placeholder before i get vinktars when they hopefully drop in price a little. no mana issues. not even using astramentis because they are way too inflated at the moment.

screen shot shows the average damage with 4 frenzy charges and 3 power charges up.

haven't done uber lab yet to get the last 2 ascendancy points. still only level 79 so will have plenty more points to spec into DPS.
[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]
Last edited by Invalesco on Dec 18, 2016 11:00:35 AM
Playing a similar version in BHC (can see in profile), but statwise yours seems far superior, although the untaken frenzy charges and 2-point jewels are triggering my OCD. Good thing I'm stocked up on regrets =/
"
Completed 37 ChallengesAcanthus1g wrote:
Playing a similar version in BHC (can see in profile), but statwise yours seems far superior, although the untaken frenzy charges and 2-point jewels are triggering my OCD. Good thing I'm stocked up on regrets =/


haha I may just take some of those frenzy charges after all! still min-maxing my build as we speak.

My projected end tree at this point doesn't reflect any extra frenzy charges because based on my current gem links (shown), %ele dmg will result in a higher average damage than frenzy charges. However, I may be changing the tree slightly as I am going to remove faster attacks from my links to add a different gem, and I'll be needing some extra frenzy charges to maintain my APS while achieving higher avg dmg. Jewels I will only be taking if i can find good enough jewels, then I will alter accordingly. Getting more jewels just to improve INT imo isn't worth it because it provides diminishing returns the higher u go. I think an INT range of 900-1000 is just about optimum for both def and off capabilities. any higher and ur DPS will suffer, any lower and ur ES sufers.

Spoiler


ignore the random gems from other pieces of gear, still trying to get vaal discipline so that i can link it with CWDT, as well as some other gems. for now im just leveling a bunch of gems for future experimentation/optimisation.
[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]
fleshed out the guide. still leveling char, hope to provide more stats soon!
[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]
hey Invalesco!

It's good to see your name back in the forums!

Trying your build right now (still in the early leveling phase) and loving the new guide layout

I will let you know how I progress

Do you mind setting your profile as public to check the evolution of your char without havin to wait for a thread update?

Thank you!

bump for the legend!
have i read right is that invalesco? =O
Haha yes it's me :p thanks guys!

Oh I didn't realize my character tab was set to private. Coulda sworn I made it public a coupe of years ago. Changed!

[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]
Last edited by N4K3D on Dec 22, 2016 3:31:13 AM
"
Completed 25 ChallengesN4K3D wrote:


1. If you read carefully, you'll realize that the tree I provided is purely a skeleton tree. How you progress from there is up to u, i.e. Whether to grab more frenzy charges or jewel slots is your choice. Extra frenzy charges provide 7% attack speed, 3% attack damage and 4% more damage, but 2 points to grab that isn't necessarily better than 2 points to grab a well modded jewel.

2. As point 1.

3. Elemental overload is overrated. It is easy to grab because it makes building the tree easier, but it isn't more powerful than a crit build that is built well. You don't need gear to go crit-based. Just gems and a good tree. Crit mods on gear are of course a bonus but not necessarily. More importantly, by not going elemental overload, you don't render crit mods on gear useless to yourself.

4. Bro this is blade flurry not spectral throw.

In other news, I'll probably be changing the tree a little. After some calculations I've decided that the pathing inner rather than outer is marginally stronger defensively and offers slightly more versatility.
[b]Need help with crafting? Try the [url="http://bit.ly/craftpoe"]Crafting Guide[/url][/b]

[b]Status: Acro/Phase Acro Caster Shadow in Nemesis[/b]

[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
[url="http://tinyurl.com/rfpainva"]The first Righteous Fire/Low Life HC[/url]
[url="http://tinyurl.com/q99dy4m"]PVP Tips and Tricks![/url]

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