Another upcoming Breach Unique!

"
Nuro wrote:
FREEZE AMULET!

Bex, can you please sneak us a preview of the upgraded version? :D


A match made in wraeclast.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
SHOW MOAR!!
"
essemoni wrote:

This Amulet, Cospri's Malice and a few +2% freeze jewels and you have a perma screen freeze build.

Might have to try that out this league.

Cheers,
Matt.


except not, because freeze duration is based off of initial hit damage. don't do enough damage and you don't get a freeze even if you have 100% freeze chance. the duration will be zero so it won't freeze.

this makes freeze builds, and any other on hit build, rely on critical strikes and critical damage. now since crits have a guaranteed freeze, chance to freeze stat goes straight out the fking window.

in order to do enough damage to actually freeze a boss you need to do ridiculous amounts of damage. catch 22 is, now you do so much dmg you one shot everything except bosses, meaning freeze is useless vs them. annnnnnd you still don't do enough dmg to freeze bosses that need to be frozen, so freeze is useless.


fuck i REALLY REALLY hate the current freeze and shock system.
ignite and poison are fine because they'll always work. freeze and shock are dead ends. my freeze lock deadeye ranger is great and can freeze lock bosses upwards of tier12 or so, including izaro, but anything beyond that i can't freeze at all...ever.
this amulet would be great with that build, and the unlocked version im sure would be amazing, whatever thats going to look like, problem is end game freeze is dead.

at least with shock you have ways to still apply it, like ground effects or something like vinktars. freeze....just dead. its the worst thing you can invest in with this game. worst thing
"
xMustard wrote:
"
essemoni wrote:

This Amulet, Cospri's Malice and a few +2% freeze jewels and you have a perma screen freeze build.

Might have to try that out this league.

Cheers,
Matt.


except not, because freeze duration is based off of initial hit damage. don't do enough damage and you don't get a freeze even if you have 100% freeze chance. the duration will be zero so it won't freeze.

this makes freeze builds, and any other on hit build, rely on critical strikes and critical damage. now since crits have a guaranteed freeze, chance to freeze stat goes straight out the fking window.

in order to do enough damage to actually freeze a boss you need to do ridiculous amounts of damage. catch 22 is, now you do so much dmg you one shot everything except bosses, meaning freeze is useless vs them. annnnnnd you still don't do enough dmg to freeze bosses that need to be frozen, so freeze is useless.


fuck i REALLY REALLY hate the current freeze and shock system.
ignite and poison are fine because they'll always work. freeze and shock are dead ends. my freeze lock deadeye ranger is great and can freeze lock bosses upwards of tier12 or so, including izaro, but anything beyond that i can't freeze at all...ever.
this amulet would be great with that build, and the unlocked version im sure would be amazing, whatever thats going to look like, problem is end game freeze is dead.

at least with shock you have ways to still apply it, like ground effects or something like vinktars. freeze....just dead. its the worst thing you can invest in with this game. worst thing


has anyone tried running crit inquisitor with elemental weakness and frostbite and EE so that a boss has like -100 cold res and see if it can be frozen then?
This thing is actually really good; 80% Increased Damage and 30% Freeze duration is real big for a Freeze build. Note that Freeze duration reduces the amount of Damage you need to deal in order to get a Freeze off - that's how you get to Freezing bosses reliably. Pretty mediocre stats otherwise, but when everything's frozen, who even gives a damn.
"
Vipermagi wrote:
This thing is actually really good; 80% Increased Damage and 30% Freeze duration is real big for a Freeze build. Note that Freeze duration reduces the amount of Damage you need to deal in order to get a Freeze off - that's how you get to Freezing bosses reliably. Pretty mediocre stats otherwise, but when everything's frozen, who even gives a damn.


People are probably just angsty about of Insulation or whatever the name of the map mod that grants immunity to status ailments is.

Plus Atziri.

Plus Guardians and Shaper.
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I would call it The Breach Sarcasm - a unique that wants to bait unexperienced players into building around freeze. A build that gets laughed at by any meta build. The poor people using it ( and its upgrade which most likely will also be based around freeze ) standing infront of almost any boss in game and crying - man why cant I freeze anything important in game - now I sacrificed defenses for nothing.

This unique is almost painful in many ways. The major ones being : Your unique designers seemingly have no idea that
- freeze does not work on any boss no matter how much damage you got and the best freeze builds in game are just meta builds which just use crit ( which still is horribly superior to non crit for almost any build - how is increased damage ever going to compete with crit nodes which add a multiplier on top of the most efficient increase nodes ) or mirrored gear and freeze is just the cherry on the cake ( like even the plentora of upcoming Blade Flury / BV builds using poison will run Hatred anyways because we have nothing else to use the mana for - not even curses because stuff is not only freeze but also curse immune and we already got the best curse in a bottle against bosses that are not immune )

- we struggle so hard to get enough life that an amulet without life is basically a no go without any extremly powerful affixes ( which freeze is not )

Its an amulett your design and ballance team should be forced to do all content in game with, including Shaper and Uber Atziri - until they reballanced the game so that the unique works and makes sense and gives cold damage a place in a game where cold damage does less damage than other elements without ever freezing.

Come up with such uniques when the underlying mechanics make sense please. I can not understand immunities rendering builds specialising in something useless - those builds invest a lot passives / gear into ( freeze, burn, shock, poison, curses, stun, taunt ) instead of damage and all get gutted to worthless against immunities. Thats not a challenge because the smartest thing to do is to just go for a build that just doesn't care about immunities by either being strong enough or by not depending on any of them.

Whats next - a stun unique ? You know that the only stuff that gets stunned is dead when it was stunned ?
When Chuck Norris plays PoE masters do his missions
Last edited by AdFinitum on Nov 30, 2016, 8:29:11 PM
inb4 outcry and calls for nerf when one of the new uniques ends up being op.
"
AdFinitum wrote:
- freeze does not work on any boss no matter how much damage you got[..]

When was the last time you actually rolled a 100% Cold damage build?
Have you ever used Freeze Duration?

I'm guessing "forever ago" and "lol what", because Physical damage is much more meta-friendly.

"
adghar wrote:
People are probably just angsty about of Insulation or whatever the name of the map mod that grants immunity to status ailments is.
Plus Atziri.
Plus Guardians and Shaper.

Yeah, the massive Life pools of the "new end game" is pretty bad for Freeze builds. Not a Shaper killer, that's pretty much a given. :(
Atziri is a game of skill though; you don't get your immortality, but she'll still die just fine.
I did a freeze build in Essence. It was able to permafreeze most T13~ map bosses with a freezing pulse at point blank. It requires 525%~ critical multiplier in conjunction with total resistance pierce (so, templar). You can push the multiplier a bit more to be able to freeze stuff higher than that, but the build is crippled by "hard" freeze immune content.

I had 6 jewel slots which had freeze duration, critical strike, and critical multiplier mods. I did not take any freeze duration passives.

Anyone who says you can't permafreeze map bosses hasn't actually played a freeze build. Granted, you can't freeze bosses with "normal" attacks unless you're doing something I'm not aware of, but you can most certainly freeze bosses if you crit them hard enough, which you can by going all-in on multiplier.

The amulet is useless here, unfortunately. You need critical multiplier/chance on your jewlery items, you can't give up your amulet slot for something that simply makes you do more damage AFTER a recent freeze, you need to be able to actually freeze stuff.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite on Nov 30, 2016, 8:45:47 PM

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