why does PoE not have set items/equipments like in diablo 3?
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Oh, but there are set items! They are called uniques (for the most part) - you combine right uniques and you get nice mechanical synergies!
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" they dont bring down build diversity, they bring down item diversity within those builds. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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There's one thing sets could be used for in PoE and that's alleviating the cumulative penalty of combining some items. I'm no expert on D3 but it doesn't seem to have such high penalties for using certain items.
Good example, using Kaom's chest means 6 sockets less in your build, that can be worked around as well as 4 sockets less in boots, but if you're using both that's where you start getting seriously restricted and aren't getting enough back for it. I think it would be fine if both items got some kind of bonus if you use them in tandem. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"this gave me an idea... don't get any ideas. just experimentation, nothing else I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
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I´m currently theorycrafting on a full Malachai-set for next league:
VotN + VotS + 2xMalachais Artifice socketed with blue FrostboltFireball + Moonbenders Wing + Malachais Loop Incandescent Heart or CoD Maligaros Restraint + Virtuosity supported by a full Deadeyed Lightningstrike ranged melee caster vaalpacted Cocer that fires off Sparks Arks and as many kugelblitzes as it can. Maybe as a secondary weaponswap SireofShards for funsies. Bullethell is the name of the game.
Spoiler
Please don´t copy and pasta, i need the items to stay cheap
+VLFBERHT+ https://www.youtube.com/watch?v=e80qhyovOnA&list=RD_euDhMDDRq4&index=10 Last edited by Lachdanan#4036 on Nov 29, 2016, 6:47:47 AM
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Item diversity Is already a joke, as of now everyone is already going for the same uniques and rares si not sure why they think it Will get worst with sets.
If enything, sets Can be used as a way to introduce diversity. for instance making some of those crappy low tier uniques get a Boost when being paired with other uniques. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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I'm not sure about the "limit build" argument, of course having some pieces of set theorically limits your build since you need at least 2 pieces to get the benefits. However when you look at most of the builds out there you can see always some items being there (for a certain type of build of course) such as voll's devotion/protector/cospri's malice for the discharger build and i'm pretty sure it's almost the same thing for each kind of build and this is pretty normal.
But saying that builds are going to be empeached to be used correctly is IMO not true. Moreover it depends on how it is done, look at diablo 2 sets were really useful and brought a lot of variety over the classics items, you were able to make a classic smiter with eni/grief/exile or to make a full griswold stuff and both were viable (of course it was a different use but still brought something). Also when you say "set" it doesn't mean you have to use the entire set, for example it was possible to benefit from a part of the set bonuses by just having few parts of the set (tal rasha for instance most people were wearing 3 pieces over 5 and this for a lot of sets such as divine) So for me it can clearly improve a lot the items part of the game if it is well done which means basically to not oblige you to put a 8 pieces set to get the bonuses for a viable build. It is also a not negligible help for the new players. As far as i know i think D3 is slightly different (i played it a while ago) since sets bring powers and your character is really defined first by your equipment and then by your skills. I'm more pleased by how it worked in D2. 📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497 Last edited by Synopsis#1060 on Nov 29, 2016, 9:07:58 AM
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" This makes surprising amount of sense. I'm trying very hard to find a fault in this logic, but I fail to. Is this some kind of magic you're using here? :O While this case holds true, if any, sets shouldn't be made of powerful items, or even using "a set" should be considered BiS, or powerful. But even after saying this, I'm unsure if this case works because of what you mentioned, or simply because Kaom's boots are prettyyyyy baaaddddd... :P Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" I can assure you it's a bit of both :) Some other example then... ok, we can have the 'Heart of Darkness' set. If you wear ming's heart and carnage heart your phys damage poisons enemies. Sure, it's strong but the life/es penalty on that set is pretty hard, you can take one one of those items, but two are a bit much. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Nov 29, 2016, 10:54:32 AM
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Would love to see something along this linesS:
Redbeak+ambus Charger+araku tiki 2 parts:+1 Phys damage to melee attacks every "x" life reserved Full set:+2 to max ress while on low life self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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