why does PoE not have set items/equipments like in diablo 3?

Set Items are in PoE. They're in the form of cosmetics though.

Noodles,
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Last edited by Atomic_Noodles#2233 on Nov 27, 2016, 9:37:34 PM
Sets are a bit more difficult to design in this game given how the skill system works and that the devs went with the idea of trying to make everything as open and free as possible. Doesn't mean they couldn't be done, but they wouldn't be nearly as fun (IMHO) as some of the sets from Diablo II, which did sets well. Not perfect, mind you, but far, far, far less binary in terms of the thinking going on in this thread for what they were.

If there is ever a PoE II made, I hope the devs actually take a look back at Diablo II and maybe other games that have done sets over the years and see that they can be quite fun to have and can give more options for gearing depending on what you're going for.
I dont like sets, everyone ends up wearing the same thing. I hate games that dont have gear diversity. Its like Guild Wars 2 or Neverwinter, theres one best set of gear for what you want to do, thats boring AF.
Chris has addressed this before actually:

"
Chris wrote:
What are your thoughts on bringing set items to the game? Path seems to be one of the few big ARPGs that doesn't have these types of items.

"The problem with set items is that they encourage you not to swap out your gear. If we created a specific set then the whole set would either be good (in which case every build with it is identical) or bad (in which case it's simply not used). We don't think that sets promote the type of gameplay that we want."
U MAD?
I wouldn't mind set items in this game. It can definitely expand on build potential and diversity. However sets cannot be designed like they were in Diablo 2. It needs more of a Grim Dawn approach.

That is Each set item bonus can add a random stat, or a buff attribute that is build defining with a trade off. However each additional set piece you add should not only unlock buffs, but also unlock draw backs when equipped.


Another cool feature to that can be done is that when you complete a set, depending on the theme. It can display an MTX. Either an aura glow, or character model shape shift.

To make the set more build diverse to encourage piece use. The bonuses are non accumulative. Meaning you where the appropriate pieces to get the buff/debuff you want. Or complete the set for a cool MTX with all the set bonuses available.


Here is how i would make a simple item set in terms of applicable bonus. for EX


Legion of Oriath (summoner set) 4 piece set

Wand of the Architect. Tornado wand with random modifiers
Heart of the Void. Necromancer Silks with random modifiers
Face of the Tyrant. Regicide Mask with Random modifiers
Pendant of corruption. Amulet with random modifiers.


@ 2 Set pieces (Summoned minions are 60% faster. 30% less minion damage)

@ 3 Set pieces ( 100% increased Vitality Aura Effect. Vitality does not effect you)

Completion bonus: Blood Aura MTX. With all set bonus offerings.



So for the TLDR Set bonuses need to be more unique than unique items with build enabling mechanics as well as draw backs for piece bonuses like Grim Dawn. The major difference being the bonuses must not accumulate unless the set is fully completed.


In a way, Ascendancies are the 'sets' of PoE.

"
Char1983 wrote:

I kind of think of a set as a unique item that blocks more than one equipment slot.



ya thats essentially the problem. Why would you want more slots taken up with mandatory gear that you can never remove or upgrade when they can just do that with 1 item slot?

D3s items are shit for many reasons, but a big problem over there is sets. So you need your 6 piece bonus, that means 6 items even if one is a rorg, essentially all those slots can never be a different item now. If that was just 1 item slot taken up you would have 5 other item slots to pick different things that would make your firebird character different from the next. Theres so little slots to play with over there, I looked at the leaderboard for wizard, the top guys gear and skills, then the second guy, 3rd, 5th, looked way down like 20 places down from there, then to the last few making it on to the visible board, they all had essentially identical gear. Every slot was the same item, same skill list. That never happens in this game, ever, you take the top 100 witches in a given league ladder, look at the top positions gear and skill gems, try and find another with exactly the same setup in the top 100 Id be surprised if you could find 5 other dudes that are so cloned. Its quite likely you wont find a single guy.

Maybe outside of league ladders in standard with mirrored gear youll find stuff closer to clones at certain times. Back when you had CoE + Shavs + Loath Bane + that Morbid ring mirror + Acuities spec throw. Im under the impression thats far less of a thing now, and even at its worst I dont think youd look up the top 100 ranking witches/shadows and find everyone with that gear, there was probably a vast range of shit going on with attackers, spells, this dudes doing reave this guys doing crit ek this other one is wanding.

you want to avoid narrowing the amount of ways in which 2 builds can be different. Part of that is staying away from big sets, part of that is keeping rare items being a thing. We nag but really poes build diversity is pretty amazing, BV is the issue right now, theres way too much of that shit going on but I have faith 3.0 is going to sort it out if the league patch doesnt, and even within the BV world its so much more diverse than what you are seeing with chantodos + traverlers firebird archon in D3 where its coming down to this guy hasnt found an ancient chest yet and this other dude has 24 more int and 9 less vit on this item etc. You got 100 guys on a ladder and postion 3 has magic find and cold res suffixes on his ancient int + vit + crit firebird hat while positon 4 has pickup radius and arcane res, and these arnt even differences that reflect choices made, its just what happened to drop as the fluff stats. Realistically they have 0 choices if they want to be on that ladder gear wise or skill wise.

What does it take to be a top 100 witch in essence? You can do virtually anything as long as you do it well. Pick BV, its probably occultist, is shavs PA or vaal regs Ci better? Rare hubris or heretics veil? I dont think it actually matters beyond what you like more, you can do saintly reave melee with a CoE hat and still rank high. Get HvR back and say go witch with arc, life based, only rare gear allowed, I bet he can get top 5 witches in the league doing that, if not number 1, you could probably switch out arc with 20 different spells and it would still be true. Sets are one of those things where theyve gone a different way in order to make a game thats open in this way, having no infinitely scaling content is another, the ideas are cool but when you look at D3 you see the reality of them in action.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Item sets if done right can be interesting and rewarding without being mandatory , people who think sets lower build diversity only repeat like parrots what some PoE streamer said because they clearly don't know what they are talking about .
Last edited by BestMageKR#3826 on Nov 28, 2016, 2:07:20 AM
Poe Have set's
Perfect exaple is

and many more items, you just have to find components by yourself, and its cool part of the game.
Find an intrestin interaction by yourself dont become a casual player, make your own character.
That how PoE work.
Last edited by Emperor_home#1331 on Nov 28, 2016, 2:12:37 AM
"
VoidExilePoE wrote:
what if a set of items are released every now and then for every skill and that set provides the things the skill didn't have making it even better while another set could make a bad or underused skill gain benefits that other skills already have and make it several times more effective in certain situations?


because then, rather than fixing the skill they just release a set forcing anyone that wants to play the skill to farm for a set and then lock them to that set for however long they want to use that skill
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