Breach: Completely Avoidable League Mechanics...

I'm kinda getting tired of league mechanics that can be completely avoided. I miss the in your face league mechanics like beyond/invasion/tempest. What's up with these easymode, softball leagues?

Prophecy, Perandus, Talisman, Warbands...

Like what is this? Why is every league mechanic optional now? Was there a design decision made somewhere about this? Was there a manifesto?

I'm thoroughly confused as to why all of the leagues are becoming like this?

If you are going to give us tons of power creep at least make the league mechanics punishing. Might end up skipping Breach because of it. Very annoying...

The gameplay from breach looks less than interesting:
https://www.youtube.com/watch?v=rMemPVtVOsk

Hopefully someone can enlighten me on this...

Maybe they can at least increase the radius in which the breach can be activated? In the video it looks like the player has to stand directly on it (maybe even click it) to activate it.
Last edited by Prizy#1622 on Nov 20, 2016, 6:46:07 PM
Last bumped on Nov 22, 2016, 2:42:16 PM
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Because challenge is an invitation to take part in a dangerous activity possibly resulting in great rewards. It's a task that requires you to assess if possible rewards are worth taking additional risk. Being confronted with "in your face" mechanics isn't challenging. It's an annoyance that players tend to adapt to. That's why Ambush is often refered to as the most challenging and fun league. Because strongboxes, in their simplicity, forced people to stare at them for a couple seconds trying to figure if being frozen and hit by Ice Nova while surrounded by a pack of magic devourers with onslaught can be justified by getting additional currency drops. Warbands had a similar potential, but the drops were gated behind a dozen layers of RNG, so the league failed. I think Darkshrine comes fairly close though. Because there's two factors that determine whether a league is a success or failure:
- the possibility to walk away from the challenge,
- the possibility to influence the outcome.
If both these requirements are met, players feel like they're in control, and being in control gives you that special feeling you've accomplished something.
But, I'd agree that Breach feels recycled. It lacks the 2nd factor and it's going to be a meh league (just another Essence).
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
Last edited by Weißenberg#1537 on Nov 20, 2016, 7:29:20 PM
A good compromise would be proximity triggering.

I personally didn't enjoy the triple click unlocking of essences.

I do prefer the in your face challenges though. Warbands and Invasion we're easily my two favorite leagues.
A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
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Maceless wrote:
A good compromise would be proximity triggering.


This is how it actually works. If you run within a certain distance of a Breach it will begin to open.
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Prisus wrote:

Like what is this? Why is every league mechanic optional now? Was there a design decision made somewhere about this? Was there a manifesto?

There was.

I'm not completely sure how I feel about it though. I think league mechanics could be a bit more in your face and have really liked flashback leagues with stuff like nemesis and invasion enabled, but I found perandus mobs to be really irritating because of the constant resurrection mechanic. It's certainly safer for GGG to make the mechanics avoidable.
Last edited by DichotomousThree#0868 on Nov 20, 2016, 8:56:41 PM
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Weißenberg wrote:
It lacks the 2nd factor and it's going to be a meh league (just another Essence).
The (in my opinion) most annoying parts of essense are already revealed to be nonexistent in breach: the lack of new uniques, the somewhat lackluster fights and missing bosses. We're gonna have at least 30 new uniques if I read correctly, breaches look like an amazing slaughterfest with some difficulty to make it more interesting and at least 5 new bosses... that's likely gonna be an amazing league :D
I make dumb builds, therefore I am.
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FCK42 wrote:
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Weißenberg wrote:
It lacks the 2nd factor and it's going to be a meh league (just another Essence).
The (in my opinion) most annoying parts of essense are already revealed to be nonexistent in breach: the lack of new uniques, the somewhat lackluster fights and missing bosses. We're gonna have at least 30 new uniques if I read correctly, breaches look like an amazing slaughterfest with some difficulty to make it more interesting and at least 5 new bosses... that's likely gonna be an amazing league :D
I remember people saying Talisman was going to be an amazing league, because great rare and unique talisman and new bosses. Time will tell, sometimes it's all about inserting the right drop/spawn values.
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
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Bex_GGG wrote:
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Maceless wrote:
A good compromise would be proximity triggering.


This is how it actually works. If you run within a certain distance of a Breach it will begin to open.


Suggestion: Increase the radius from which the Breach triggers to be similar or a little bit bigger than the Vaal triger radius in Apex. That way we will have a little bit more in your face league mechanic and the people that don't want that much in their face can tiptoe around the edges of the radius OR just tp out and wait in the invulnerability period for the breach to close OR run ahead or behind the rift's expansion, avoiding the mechanic altogether.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Nov 21, 2016, 5:25:30 AM
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Pyrokar wrote:
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Bex_GGG wrote:
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Maceless wrote:
A good compromise would be proximity triggering.


This is how it actually works. If you run within a certain distance of a Breach it will begin to open.


Suggestion: Increase the radius from which the Breach triggers to be similar or a little bit bigger than the Vaal triger radius in Apex. That way we will have a little bit more in your face league mechanic and the people that don't want that much in their face can tiptoe around the edges of the radius OR just tp out and wait in the invulnerability period for the breach to close OR run ahead or behind the rift's expansion, avoiding the mechanic altogether.



Oh yeah make harder On people that makes perfect sense. This is why i hated Beyond, it's bullshit boss was entirely over powered no matter what you did. Why make something harder? it's already a triggered event why leave as is. You people make it impossible for new players to join a leauge because they can't seem to deal with it. This is exactly why i avoid Beyond mobs and maps, I rather not lose a full EXP bar to some bullshit boss that came out of nowhere and spawned on top of me.
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ZekromEX wrote:

Oh yeah make harder On people that makes perfect sense. This is why i hated Beyond, it's bullshit boss was entirely over powered no matter what you did. Why make something harder? it's already a triggered event why leave as is. You people make it impossible for new players to join a leauge because they can't seem to deal with it. This is exactly why i avoid Beyond mobs and maps, I rather not lose a full EXP bar to some bullshit boss that came out of nowhere and spawned on top of me.


Look at the way they spawn... it's a slowly expanding circle that spawns enemies.
How is that coming out of nowhere? Sorry to say, but Get Good.

If it's an issue, then again, a compromise would be to increase the radius by difficulty.

The game is harsh, but cruelty makes for a quick study if you're willing to learn.

A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
Last edited by Maceless#1951 on Nov 21, 2016, 11:36:52 AM

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