Armour, Evasion, Energy Shield, How to balance this game?

Granted i've only read the 4th page so i dont know if it was mentioned earlier.Gearing regarding affixes on gear is also easier for ES.You only need +ES and % increased ES for a CI build whereas for the other two you need +armour/evasion,% increased armour/evasion plus life.
Last edited by Bznga#3045 on Nov 2, 2016, 7:59:13 PM
You could say the same about jewels. Huge ES values on gear are enough to compensate 4 damage stat jewels without %ES while life builds desperately look for their 5-7% life on every jewel.

Or if we take a look at pathing efficiency and count how many lifenodes(around 36 at 5% each) are required to have a reaosnable life multiplier (~180%) compared to es nodes where around 15 ES nodes or less (dependant on ES gear) can be enough to hit the 10k value with CI. In addition almost all good ES% nodes seem to appear by coincidence(?!) near to aura nodes (atleast not far away).

Mods suchs as minus max giving life a much harder time than ES and the list goes on and on...

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zzang wrote:
You could say the same about jewels. Huge ES values on gear are enough to compensate 4 damage stat jewels without %ES while life builds desperately look for their 5-7% life on every jewel.

Or if we take a look at pathing efficiency and count how many lifenodes(around 36 at 5% each) are required to have a reaosnable life multiplier (~180%) compared to es nodes where around 15 ES nodes or less (dependant on ES gear) can be enough to hit the 10k value with CI. In addition almost all good ES% nodes seem to appear by coincidence(?!) near to aura nodes (atleast not far away).

Mods suchs as minus max giving life a much harder time than ES and the list goes on and on...



Meanwhile HP nodes are very near from armor/HP/HP REGEN nodes

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