Armour, Evasion, Energy Shield, How to balance this game?

i support the idea of removing CI.
So 1k HP, 0 HP regen char will get tilted in seconds by chaos dmg.
The problem is that ES is unlike the other two defenses because it adds, in effect, more HP. It was not designed to be this way, as I recall, but in the current game it's basically just Blue Life. If they want to push it in this direction, then fine, let mages have pitiful life in exchange for high ES, but there need to be changes. Leech is a mess in general, but when you can leech with ES just as well as you can with Life, and ES is inherently higher than life, there's an issue.

In my opinion, ES should largely be focused on recharge mechanics. I've seen it suggested that Ghost Reaver no longer convert leech to ES, but rather have Ghost Reaver allow your hits to instantly begin recharge when you would leech, boosting the recharge rate based on your leech %. I think it's a good idea, at least.

As for evasion, I've never understood why we can't have glancing blows. Like if a roll to hit succeeds, but is within a certain margin of your evasion, you take half damage because the hit only grazed you. Or, here's another idea: How about evasion scales against damage? A single heavy blow is easy to evade, it's slow and your character reacts faster. But large numbers of small hits are hard to evade. So evasion would be strong against one-shots, but fare worse against rapid hits.

As for armor, I don't even know. In theory armor does what it should do: Straight reduction. The problem is the formula is awful and makes armor more-or-less mathematically incapable of dealing with damage past a certain point.

Honestly, I'd be happy if I could just stack defenses and have maybe 4k life and be fine. I feel like that's the way it should be, but defenses are so weak that there's no reason to invest in anything but life. Or ES, but again, ES is just Blue Life now.
This is a buff™
"
AkuTenshiiZero wrote:
The problem is that ES is unlike the other two defenses because it adds, in effect, more HP. It was not designed to be this way, as I recall, but in the current game it's basically just Blue Life. If they want to push it in this direction, then fine, let mages have pitiful life in exchange for high ES, but there need to be changes. Leech is a mess in general, but when you can leech with ES just as well as you can with Life, and ES is inherently higher than life, there's an issue.

In my opinion, ES should largely be focused on recharge mechanics. I've seen it suggested that Ghost Reaver no longer convert leech to ES, but rather have Ghost Reaver allow your hits to instantly begin recharge when you would leech, boosting the recharge rate based on your leech %. I think it's a good idea, at least.

As for evasion, I've never understood why we can't have glancing blows. Like if a roll to hit succeeds, but is within a certain margin of your evasion, you take half damage because the hit only grazed you. Or, here's another idea: How about evasion scales against damage? A single heavy blow is easy to evade, it's slow and your character reacts faster. But large numbers of small hits are hard to evade. So evasion would be strong against one-shots, but fare worse against rapid hits.

As for armor, I don't even know. In theory armor does what it should do: Straight reduction. The problem is the formula is awful and makes armor more-or-less mathematically incapable of dealing with damage past a certain point.

Honestly, I'd be happy if I could just stack defenses and have maybe 4k life and be fine. I feel like that's the way it should be, but defenses are so weak that there's no reason to invest in anything but life. Or ES, but again, ES is just Blue Life now.


When things hit hard as trucks then you can't fuck with leech that's the issue like the fucking add phase in shaper? They hit harder then shaper itself LOL! Or even the chimers adds hell the fucking phoniex adds hit harder then the bosses themselves. An ES user if you're doing these type of mobs you can't live without that leech and you have to do awful type of maps to sustain t15+ You aren't going to stacking reds without that.

With that being said When things can pretty much 1 shot you and such you can not balence leech without it affecting the core of the gameplay and I highly suspect for some unknown reason THEY LIKE mobs doing 999999999999 dmg and thinking hi this is difficult.
Dys an sohm
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Last edited by Coconutdoggy#1805 on Nov 2, 2016, 12:15:37 AM
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I_NO wrote:
When things hit hard as trucks then you can't fuck with leech that's the issue like the fucking add phase in shaper? They hit harder then shaper itself LOL! Or even the chimers adds hell the fucking phoniex adds hit harder then the bosses themselves. An ES user if you're doing these type of mobs you can't live without that leech and you have to do awful type of maps to sustain t15+ You aren't going to stacking reds without that.

With that being said When things can pretty much 1 shot you and such you can not balence leech without it affecting the core of the gameplay and I highly suspect for some unknown reason THEY LIKE mobs doing 999999999999 dmg and thinking hi this is difficult.


I've been on these forums bitching about mob damage since your ancestors roamed the Earth, so every balance discussion I partake in should come with a gigantic asterisk stating "*Also reduce the fuck out of mob damage."

The leech issue is intrinsically tied to mob damage in this sort of feedback loop arms race. Mob damage goes up because of leech, so players stack more leech, then mob damage goes up again, etc. At some point, the power creep needs to stop on both ends. If one or the other were nerfed, the second would spiral so far out of control as to break the game. They need to be nerfed in unison.
This is a buff™
You cant balance this type unless you mess entire passive tree and items.
Ex:
If you use ES armor type, do you want to spend any passive points on armor or evasion ? Same as items, too many points on ES passive, you dont want to wear another armor type.

When this happened, GGG must give player a way to deals with every damage else players will get destroyed if the build cant counter enemy.


P.s: if you want remove CI, at least give another solution for ES char can deal with chaos dmg.
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lightmoon wrote:
You cant balance this type unless you mess entire passive tree and items.
Ex:
If you use ES armor type, do you want to spend any passive points on armor or evasion ? Same as items, too many points on ES passive, you dont want to wear another armor type.

When this happened, GGG must give player a way to deals with every damage else players will get destroyed if the build cant counter enemy.


P.s: if you want remove CI, at least give another solution for ES char can deal with chaos dmg.


Get chaos res gear and go hybrid , it's in the game already lmao . Or you know get Shav's and go low life .

But yeah this CI keystone has been a pain in the ass since beta , it was nerfed and yet

remains one of the most powerfull forms of defense in the game .
Last edited by skaterboy80#3665 on Nov 2, 2016, 12:57:42 AM
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skaterboy80 wrote:
Get chaos res gear and go hybrid


No thx, 5k HP with massive HP regen still die.
Why should i go hybrid if my start area didnt support hybrid build ?
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lightmoon wrote:
IS this softcore thread ?


1 - How log out panic button is going in "hardcore"?

2 - Since when HC and SC players are different in importance? (Really, show me this)

3 - SC $upport is worst than HC $upport?

4 - Where in game description say softcore/casual aren´t welcome?

5 - Arguments, where are you?

Finally, you can train in softcore and read guides/videos etc, to try control everything to not die. This is a great challenge, but not hard like dynamic scenarios (pvp, for example). Even hardcore have layers of... hardcore.

...

About ES, you die easily like players with life or hybrid if you dont have max blocks (is a problem, 75% + is much), some unique flasks (another problem) and leech (this need the heaviest nerf hammer, or remove). Pathfinder turn some combinations even worse. In offensive side, cast on x, reflect, area of effect, other secondary dmg, and skills/dmg free or almost free from layers of defense and without drawbacks don´t help too, along with hit kills "to make things hard" (bosses can be hard without hit kill, have other mechanics beyond high dmg to explore - and some god tier builds even care with dmg...).

Some player here say "we need entropy in game". Implement some entropy mechanic can help too, I guess.
Last edited by Apocalich#2082 on Nov 2, 2016, 3:39:40 AM
this thread is all about how mele life sucks so instead of crying to buff it people cry to nerf es so there can be more whiners on forums
/popcorn

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