RAT NUKE SURVIVES

Hey yall we're back thanks to https://i.redd.it/8jwdw5wvenk31.jpg
Might update here





INTRODUCTION



This build uses the Eye of Innocence
amulet coupled with the Chieftain "Tukohama, War's Herald" passive that makes totems immune to fire damage and reflect 8% of their max life when they're hit. The eye of innocence makes it so the totems proc reflect every time they ignite an enemy.


A couple words of warning, it's not an extremely fast build. It really excels as a vacuum for beyonded maps and is extremely safe with totem taunt/knockback. It's not extremely slow either, it pulls enemies from up to 3 screens away (due to chain). Another warning is that the sound is pretty much unbearable, it's definitely something you want to think about when choosing the build.

VIDEO


Here's a rough video, its a work in progress build only level 72 right now
https://www.youtube.com/watch?v=kJ9TyUJ7pk4&feature=youtu.be

Quick Merciless Izaro final fight
https://youtu.be/qLsVyeddfNE

Random blue T7 (at level 75)
https://www.youtube.com/watch?v=_OiCBy2OfY4


Twinned Chateau T11
https://youtu.be/9L6pheyza3Y

SKILL TREE



Passives

Ascendancy Points: Arohongui, Tukohama, Ngamahu, anything but Hinekora (new Quill Rain phys buffs killed it)

Bandits: Oak, Kraityn or point, Oak or point

Leveling: Use facebreaker + ancestral warchief = cruise control to 68


SKILL TREE EXPLANATION


The only way to scale the damage is totem life, fire damage penetration and attack speed. So max those.


JEWELS

A spire of stones if you want, theres a few good spots for it.
1 Rain of Splinters
The rest can be rares. Look for Totem Life, Maximum Life %, and finally attack Speed/Bow Aspd/ Attack&cast


LINKS

General Attack - Tornado Shot, RAT, GMP, Chain, Knockback, Chance to Ignite
Single Target if there's no adds for boss (5link in glove) - Barrage, Faster Attacks, chance to ignite, RAT, and knockback granted by gloves
CWDT- Immortal call Inc Duration
Auras- Blasphemy + flammability and ele weakness
Mobility - Blink arrow, Faster attacks


GEAR

Rare rings, belt, boot just get life/res. Gloves/bow are pretty non negotiable. You need to craft cold damage on both rings (if not already on them) in order to ignite cold resistant curse-immune mobs. (It should bring cold damage up to 3-5 which is what you're looking for. At least 3 on the lowend)



THE END

Last edited by LargeToast on Sep 4, 2019, 6:12:15 PM
Last bumped on Sep 1, 2018, 11:05:41 AM
Really creative build dude. Nice single target damage too. Can't wait to see where it goes after a few more levels and merc lab.
Looks awesome!
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Been craving a build that is unique; well done!
Very innovative one question is the reverse knockback necessary for damage. Reflect should apply to any enemy thats hit (if i understand it correctly). Its hard to tell from the video if damage is applied at a distance. Again well done.
Wonderfully made build. Do keep updating this thread with what you are up to and please put in a Change-log spoiler so we can keep up on what's changing. I'll keep an eye out for this build, for sure. Good job.

"
Fhark wrote:
Very innovative one question is the reverse knockback necessary for damage. Reflect should apply to any enemy thats hit (if i understand it correctly). Its hard to tell from the video if damage is applied at a distance. Again well done.


I guess it also provides some safety? Not sure if that's the only reason behind it though.
Free Atziri Service - https://www.pathofexile.com/forum/view-thread/1458846
"
Fhark wrote:
Very innovative one question is the reverse knockback necessary for damage. Reflect should apply to any enemy thats hit (if i understand it correctly). Its hard to tell from the video if damage is applied at a distance. Again well done.


No the damage isn't applied at a distance it applies at a tiny aoe around the totem. The radius it applies at is 12 units, compared to Blade Vortexes base 14 units. This radius can't be increased so I use reverse knockback to keep enemies in the tiny radius
GENIUS.
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Amazing job, mate!
IGN: Scordalia_
Are you sure % Fire dmg doesn't scale the dmg? Doesn't make much sense to me, because it states "as Fire dmg". Edit: ok, it's reflect damage, that's why it can't be scaled with damage increases.
Last edited by iberion_ on Oct 24, 2016, 5:31:37 AM

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