[3.8] What a Shocking Tri-Element Trapper! [Fire/Ice Trap build][UberAtziri/Shaper Video]

A small question about Elemental Equilibrium and cluster traps - do the traps (that explode simultaneously via the Chain Reaction) deal less damage then they should?
I mean each trap should count as a separate instance, right? Is it really beneficial to take EE with clusters?
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Forest_Elf wrote:
A small question about Elemental Equilibrium and cluster traps - do the traps (that explode simultaneously via the Chain Reaction) deal less damage then they should?
I mean each trap should count as a separate instance, right? Is it really beneficial to take EE with clusters?


That is correct, with multiple traps from a cluster, only the first that hits will get the effect of EE. However, that one trap will deal plenty damage on its own. Also, looking at the numbers, you need all four traps to hit at once in order to deal more damage without EE than with it.

Basically the math is +50% more damage if one hits, 25% more damage if two hit, no change in damage if none hits, and -25% if all four hit.

Also, the one trap that benefits from it the most is Fire Trap, and that one is already a single one.

You can, of course, take out Cluster Traps to always have EE take full effect, but in that case you will cripple Bomb Specialist, which makes you deal 8% more damage with each trap out.

You could also take out EE if you think you will always hit with 4 traps at once (which is highly unlikely).
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MrMoho wrote:

You can, of course, take out Cluster Traps to always have EE take full effect, but in that case you will cripple Bomb Specialist, which makes you deal 8% more damage with each trap out.

You could also take out EE if you think you will always hit with 4 traps at once (which is highly unlikely).

Thanks.

Mith Chain Reaction it's really likely for at least 3 traps to hit a single target (at least if we talking about single enemy). However even in this case Cluster Traps with EE will outdamage almost any other gem...

About Fire Trap - yes, I noticed that in most builds it all revolves around it (and this one is not an exception).

And another question. Does Ice Trap deal it's damage in a single instance or (as the animation and the text on the gem says) it can hit one target multiple times?
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Forest_Elf wrote:

And another question. Does Ice Trap deal it's damage in a single instance or (as the animation and the text on the gem says) it can hit one target multiple times?


Nope, it deals its damage in a single instance as far as I know.
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MrMoho wrote:
Nope, it deals its damage in a single instance as far as I know.

Ok, thanks!
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MrMoho wrote:
Well, honestly I have to say... It doesn't fit at all. There is a lot of Increased Area of Effect Damage/Range in this build that it both skills and gets through gear. Did you try not connecting Shock Nova with Cluster Trap and instead with something like Increased Area of Effect to reduce the amount of Shock Nova's?

Past that, I really have no clue what to tell you. I never even considered anything like that at all. If it works, by all means, continue using it. You won't be able to get out the full potential of this build, however.


Hello, it's me one more time. :)
Reached Level 88 last night with mostly using Shock Nova as, yeah, while I still consider Arc as an interesting spell, it's just not as efficient as a Shock Nova Cluster. I now fully agree with your initial scepticism.

That being said I still looked around frequently for alternative Trap support setups (- mainly for potential Trap build variations in future leagues).
Recently I saw that in older patches there have been some Vortex trap builds around.

Reading those threads I saw discussions about Vortex trap vs. Ice Trap.
One thing I didn't fully understand is, does the DoT mechanic of Vortex clash with EE?
If not, do you have any experiences with Vortex in this builds setup?
(Or likewise to my question about Arc, are there specific reasons to pick Ice trap over Vortex - besides sacrificing a Gem Slot for another Trap gem?)
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Crysar wrote:
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MrMoho wrote:
Well, honestly I have to say... It doesn't fit at all. There is a lot of Increased Area of Effect Damage/Range in this build that it both skills and gets through gear. Did you try not connecting Shock Nova with Cluster Trap and instead with something like Increased Area of Effect to reduce the amount of Shock Nova's?

Past that, I really have no clue what to tell you. I never even considered anything like that at all. If it works, by all means, continue using it. You won't be able to get out the full potential of this build, however.


Hello, it's me one more time. :)
Reached Level 88 last night with mostly using Shock Nova as, yeah, while I still consider Arc as an interesting spell, it's just not as efficient as a Shock Nova Cluster. I now fully agree with your initial scepticism.

That being said I still looked around frequently for alternative Trap support setups (- mainly for potential Trap build variations in future leagues).
Recently I saw that in older patches there have been some Vortex trap builds around.

Reading those threads I saw discussions about Vortex trap vs. Ice Trap.
One thing I didn't fully understand is, does the DoT mechanic of Vortex clash with EE?
If not, do you have any experiences with Vortex in this builds setup?
(Or likewise to my question about Arc, are there specific reasons to pick Ice trap over Vortex - besides sacrificing a Gem Slot for another Trap gem?)


I actually had that same discussion in an earlier post. Yes, Vortex does clash with EE. However, not massively so. See, only the initial blast will trigger EE, but the following DoT won't. Still, unless you throw a trap of a different Element immediately afterward, that DoT damage will lose out on some damage due to the 25% resistance gain.

Personally, I suggest sticking to Ice Trap as it delivers faster and more reliable clearing speed due to unleashing all its damage at once. True, Vortex has that nifty slow down effect and it may or may not be more powerful against certain bosses, but Ice Trap simply is far more flexible in my opinion. On top of that, I don't believe Vortex Trap is all that great unless you got a 5-link, anyways, though I could be wrong.
Thanks for your build, looks amazing and I am leveling a shadow to try it out.

I may seem dumb but how do you generate power charges? I don't see why you always have power charges up.

Also, you are not grabbing a lot of crit nodes, so why not using Elemental Overload to have consistent 40% more dmg?

And what is your opinion on going CI? I think it's embarrassing to go life/es hybrid as you can't utilize either flask regen or es recharge very well. (Say, if I have 5k life and 3k es, and I take 3k non-chaos dmg, then I am left with max life of 5k, not able to use flasks and embarrassing to retreat and wait for 3k es regen.)
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brightwaha wrote:
Thanks for your build, looks amazing and I am leveling a shadow to try it out.

I may seem dumb but how do you generate power charges? I don't see why you always have power charges up.


Either through Jaws of Agony, which has a chance to give you Power Charges each time you throw a trap, or Blast Cascade in the Skilltree, which has a chance to give you Power Charges when you crit.

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brightwaha wrote:
Also, you are not grabbing a lot of crit nodes, so why not using Elemental Overload to have consistent 40% more dmg?


Ohoho, no, that is a bad idea. If you can't crit, you can't put on Status Ailments (Except for the 20% chance Shock from Shock Nova.) Also, the chance to Crit will still be mooore than enough to make up for a 40% extra damage.

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brightwaha wrote:
And what is your opinion on going CI? I think it's embarrassing to go life/es hybrid as you can't utilize either flask regen or es recharge very well. (Say, if I have 5k life and 3k es, and I take 3k non-chaos dmg, then I am left with max life of 5k, not able to use flasks and embarrassing to retreat and wait for 3k es regen.)


When you go Life/ES Hyrid you can still utilize flasks and the ES recharge. The ES recharge may not be as good, true, but since you will most likely will hit 5k+ health with proper gear a flask on hand is still proper useful. And You have another 3-4k ES on top of that. You can Facetank a fully buffed up Izaro with that!

Now I don't have much experience with CI, however, on page 7, Azkarez linked a build that does utilize it. Check it out if you want to go full ES!
bit late in the league, but if you want to add some pricier bits to your guide, Finglerless Gloves with a life roll definitely up the DPS. That said, it's >1k chromes to get the links so obviously something you've got to sink a lot into plus the base cost of a decent pair of gloves is around an ex right now.

With the JoA and boots you can corrupt and pray (maybe you want an enchant on the boots instead, haven't looking into it). Not sure if the good corrupts are even buyable on this gear since the thing is kinda niche, so I'd imagine it would have to be a self-done thing.

and obviously 21/20s are good to have as well.

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