Claws and Claw nodes should leech attack damage, not physical
I agree. Half of claws use life gain on hit, which would emphasize elemental damage builds anyways, and there is literally nothing letting them do that. There are a lot of tools that could potentially mesh with claws.
-Ele attack damage/leech -Bleeding -Frenzy charge generation -Attack Speed Leech is fine, but it's just not good enough when daggers are right nearby, and if you have more damage, you have more leech. Poor, poor claws. I would even like it if they boosted all claw's base damage or attack speed by 10,20,30% |
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