It's time to remove reflect damage

Apparently you guys have not learned anything from Diablo III. Nobody actually likes reflect damage. It is a very unpleasant mechanic and an extremely poor way to introduce new difficulty to the game. It would be the equivalent of adding levels where your screen turns black for 2 seconds every 4 seconds, so you'd have to wait or fight in the dark. It would increase the difficulty and introduce a new mechanic, but it would be a very poor one. What if there was a level that (after every X amount of monsters killed) would pop up a simple maths problem for you to solve while you took damage for every second you take to resolve it? Again, it would create a new mechanic, but it'd be a very poor and unenjoyable one. There is no need to nerf it or alter it, it has to be removed.

In this entire game you benefit from building as much damage and survivability as possible. There is nothing else where this does not apply, EXCEPT for reflect damage. It requires an unnecessary investment of time and effort to specifically make your character not instantly die to these mobs if you happen to crit them. Just like in Diablo III, where I had to run a life leech ability that I did not need anywhere else in the ENTIRE game just to deal with reflect mobs. It is basically the same as being forced to get a degree in neuroscience or anthropology simply because every now and then there's a mob that pops up a textbox with a question related to these subjects. It has fucking nothing to do with what the game is all about and the basic mechanics that apply to the entire game except for this 0.01% of it. It is cumbersome and unenjoyable.
Beyond league.
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The game is SUPPOSED to be biased against the players. Especially at higher levels.
Closed beta member since: March 19, 2012
We already have ways to go around damage reflection (minions, totems, traps, mines). I think what we only need to do is making reflecting mobs more <<<_ noticable _>>> . Right now it's only obvious if it's a reflect aura. Elites with... what's that? Bah, text too small. YOLO!!
Please pardon my bad english
Last edited by rephikul#3337 on Feb 20, 2013, 10:51:20 AM
I would say that RD should be turned off entirely until it is in fact more noticeable. RD over in that other game was an obnoxious point of community contention.

"Run Gloom 100% of the time," was the DH answer. I did. So; meh. But whatever. No likely.
try conversiontrap as melee, its n1 !

elementaldmg is easy to avoid with res at least (as bitch running always around with 80% coldres cause its not worth loosing 15% for littedmg push xP)
Last edited by Zulgohlan#3218 on Feb 20, 2013, 12:02:45 PM
I would say its time to nut up and figure out how to deal with Reflect Damage. Just like in D3 this is NOT a problem at all for people who have build around. Reflect damage was a joke in D3, ask any HC player. If you deal a bunch of physical damage and have no armor / endurance charges you will die to reflect, if you deal a bunch of ele damage and have bad resists you will die to reflect. If you build your character with this in mind you will not have a problem with reflect. Please stop asking that anything providing difficulty be removed from the game.
"
thepmrc wrote:
I would say its time to nut up and figure out how to deal with Reflect Damage. Just like in D3 this is NOT a problem at all for people who have build around. Reflect damage was a joke in D3, ask any HC player. If you deal a bunch of physical damage and have no armor / endurance charges you will die to reflect, if you deal a bunch of ele damage and have bad resists you will die to reflect. If you build your character with this in mind you will not have a problem with reflect. Please stop asking that anything providing difficulty be removed from the game.


I have 75% all resist, fire my wand (wand templar) on a pack of mobs and it takes me to 20% health. I already fired the other one and it crit as well, bye bye XP. Part of the mobs were not on my screen, even if theoretically I would never, ever fire my wand on mobs I could not see it would not have mattered in this situation because thanks to LMP + Chain it hit mobs off-screen. Should I just stop using Chain and LMP altogether so I can control my damage output?

It's pretty fucking stupid how whenever I watch any stream, streamers always have to do retarded shit in order to deal with reflect damage. Swapping out gems, replacing gems and once I even saw someone regret orb out of a talent because in a map the final boss was next to a reflect mob with ES.
Beyond league.
Well your problem is probably that you AoE the mobs.

Say there's a elemental reflect mob that is giving its aura to 10 other mobs, then you AoE all of them, you get reflected damage from all 11 mobs.
Closed beta member since: March 19, 2012
Reflect damage is damage terminator remove it and there would be builds for 1e8 DPS snipers. Boring as tank all builds.

Wishes Mobs with "attacks deal 10%-20% damage of your current health and ES" would be implemented on regular basis to terminate those sponge hp builds. Then overinflated damage on most mobs wouldn't be neccesary and evasion at least survives random offscreen hit.

And I find kinda boring the way it works now. Every hero is HP/ES sponge.
(not against high HP builds when it is justified, but there always way to make them viable with either keystones or uniques)
"
B_TAHKE wrote:
Reflect damage is damage terminator remove it and there would be builds for 1e8 DPS snipers. Boring as tank all builds.

Wishes Mobs with "attacks deal 10%-20% damage of your current health and ES" would be implemented on regular basis to terminate those sponge hp builds. Then overinflated damage on most mobs wouldn't be neccesary and evasion at least survives random offscreen hit.

And I find kinda boring the way it works now. Every hero is HP/ES sponge.
(not against high HP builds when it is justified, but there always way to make them viable with either keystones or uniques)
HP sponge builds were made because mobs can already hit much harder then 10%-20% health and ES of characters without significant HP invnestment.
Please pardon my bad english
Last edited by rephikul#3337 on Feb 20, 2013, 12:29:00 PM

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