[2.4] Ice Spear Theory Build

how will you sustain mana ? On a 6L it will be close to 150 mana per cast.
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reliq wrote:
how will you sustain mana ? On a 6L it will be close to 150 mana per cast.


Haha, yea. That's one of the things that's been on the back of my mind, how little mana regen and pool there will be to work with. Unfortunately It's going to mean running at least one mana flask, unless I can sacrifice some more points to mana/regen. But that is one of the weaknesses of this build, it will be incredibly mana hungry.

Deep thoughts, soul siphon and Righteous decree are all 2 points within nabbing range if it becomes a real problem. If you spent 6 points to get all 3, I don't see any real mana problems, probably don't even need the mana flask.
Last edited by VapidActions#1355 on Sep 2, 2016, 2:19:53 AM
I have never went Ci so Ill try it, if you want I can give you my opinion afterwards. With some luck (and time) I could even try a low life version (tri curse hype), but it will take some time.

Ill just post a tree. If you can give me your opinion then.

Only 10 hours left, and it will begin !
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bl00dbliz wrote:
I have never went Ci so Ill try it, if you want I can give you my opinion afterwards. With some luck (and time) I could even try a low life version (tri curse hype), but it will take some time.

Ill just post a tree. If you can give me your opinion then.

Only 10 hours left, and it will begin !


One of the big downsides of CI I don't like is if you don't have skyforths (Which, how many people actually get skyforths in a league? Might as well go for a headhunters while you're at it), you're extremely susceptible to stun, which is very scary. So you'll need to be very cautious about that.
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VapidActions wrote:
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bl00dbliz wrote:
I have never went Ci so Ill try it, if you want I can give you my opinion afterwards. With some luck (and time) I could even try a low life version (tri curse hype), but it will take some time.

Ill just post a tree. If you can give me your opinion then.

Only 10 hours left, and it will begin !


One of the big downsides of CI I don't like is if you don't have skyforths (Which, how many people actually get skyforths in a league? Might as well go for a headhunters while you're at it), you're extremely susceptible to stun, which is very scary. So you'll need to be very cautious about that.


You'd have to take Vile bastion and that would basically solve your problem most of the time.

Sacrifice the templar side and get the extra curse from the tree instead of the ascendancy.

Then with a lot more points to spend, grab freeze duration above the witch and the shadow area or maybe even pierce nodes and take out 1 green gem for the pierce support for more damage and clear.

Something like this: https://www.pathofexile.com/passive-skill-tree/AAAABAMBAA18LL8FQgcepcsOSA_EU9QRLxGWkNZSsvLh6rodFBV-IG5WYyymKgsrCiycLR_G94auO3xBlp8BtAxJUUmxTLNQMFF0ytMHY9HkrJhd8su9Y0PsGMNtXGs3gXBSf8ZMLTdmEQ80ConTjDaOZI7p41YXVI_6kyeVIJUuUuzk60M2oS-io6aZefaus42Ctvq4yrmThEj3176KwfPDCdAf0PUqW9fPwuzbXt-wH0HQ0AzyFde0xev12-fviO_rAx7w1fIdu_z3pvk3RwbfiukCS64bJdlbbRkRUDW5pysdT5uhGGp4L3zlWAePRpJ0Gkj0KA==

I'm working on a build similar to this one and i wanted to go CI, my only concerns are how do you keep yourself alive against even a single reflect mob(and you can hit them offscreen so there is no avoiding it) and how do you sustain yourself both in mana and life/ES. I mean Vile bastion gives you constant ES regen wich is cool but whitout leech big hits would be an issue.

Maybe get the LL enchant on boots and ghost reaver+vaal pact? but it seems too little too low tbh
Last edited by fuma83#6479 on Sep 2, 2016, 5:22:57 AM
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VapidActions wrote:
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bl00dbliz wrote:
I have never went Ci so Ill try it, if you want I can give you my opinion afterwards. With some luck (and time) I could even try a low life version (tri curse hype), but it will take some time.

Ill just post a tree. If you can give me your opinion then.

Only 10 hours left, and it will begin !


One of the big downsides of CI I don't like is if you don't have skyforths (Which, how many people actually get skyforths in a league? Might as well go for a headhunters while you're at it), you're extremely susceptible to stun, which is very scary. So you'll need to be very cautious about that.


My take for a CI version.

Spoiler
http://poedb.tw/us/passive-skill-tree/AAAABAMBAAFvBAcFQg3RD8QQWBEvEVAV1xpsGyUdFB1PHdkfAh_HIG4pTyoLKworeCycLL8tHy2LNbk2xTt8QZZDVEcGSVFLrkyzUDBRdFZjV5Rca13yXypfamNDa7dtGXBSgh6Cm4RIhX2GrohCidOLeow2jHaOZI7pj0aP-pUgmjudrp48oqOmmacIpyuus6-btvq4yrmTwcXB88MJw23QH9DQ0PXVptgk2VvbXt-K37Dhc-L344TkIukC6-Tr9ewY7Tzv6_DV8h3y4fRx96Y=

Auxium will become mandatory, and it is quite cheap.
Also one or two flasks for stun recovery.

And maybe a CWS with cold snap to Freeze while stunned.

Edit
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I'm working on a build similar to this one and i wanted to go CI, my only concerns are how do you keep yourself alive against even a single reflect mob(and you can hit them offscreen so there is no avoiding it) and how do you sustain yourself both in mana and life/ES. I mean wicked ward gives you constant ES regen wich is cool but whitout leech big hits would be an issue.

Maybe run a sapphire all the time ? The cold res will maybe be enough, plus if you take some flask effect nodes and duration, it could help.
A LL gem with cold snap, CWS or something for the worst cases maybe ?

I also like your tree a lot better !
Last edited by bl00dbliz#4487 on Sep 2, 2016, 5:16:37 AM
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bl00dbliz wrote:


I also like your tree a lot better !



Yeah in ES builds you want to take Melding and the jewel slot below it and stick a energy from within Jewel in there, it's just too good.

Also i wrote Wicked ward but of course i meant vile bastion.

If you get crazy enough to get a +1 curse star or just a doedre's ring you could also save extra points from the curse, grab the true strike instead of arcane potency and spend the 4 extra points into deep thoughts and dreamer for mana regeneration.

Still The Reflect issue remain. The CWDT/CWS LL it's too erratic and dependant on whereas the gem is not in his internal cooldown, plus if you gonna oneshot the mob that reflect you the damage and there's nothing else around it your cast would go off but you would leech at nothing.

Sapphire is of course a nice mitigation and with the amount of ES from the tree the buffer might just be enough, but again sometime you can't predict where the Reflect mob is going to be and if it's offscreen you'll have no way of pre-emptyvely activate your flask. And since we're no pathfinder, it cannot be up the whole time.

This could be ok for SC but i'm planning on using this in HC :D


The best option would probably be having vaal pact+ghost reaver and as much LL you can muster on your gear: lab Boots enchant, cold doryani(you'd have to swap for auxium for freezing bosses, all the rest can be handled by simply having an anti-freeze flask) and catarina's enchant on the dagger
Last edited by fuma83#6479 on Sep 2, 2016, 5:39:00 AM
Also, wouldn't the second form of the spear be crit capped ? We could spend more points into crit mult.

I have been thinking of doedre's ring, but i believe that taking Malediction + Vile bastion coulld be better than the power charge generation. +1 curse, and you add an assassin mark as a curse. For map clearing, it will be enough.
The +1 power charge is good, but instead of Kratyn bandit, you take Alira
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You'd have to take Vile bastion and that would basically solve your problem most of the time.

Sacrifice the templar side and get the extra curse from the tree instead of the ascendancy.

Then with a lot more points to spend, grab freeze duration above the witch and the shadow area or maybe even pierce nodes and take out 1 green gem for the pierce support for more damage and clear.

Something like this: https://www.pathofexile.com/passive-skill-tree/AAAABAMBAA18LL8FQgcepcsOSA_EU9QRLxGWkNZSsvLh6rodFBV-IG5WYyymKgsrCiycLR_G94auO3xBlp8BtAxJUUmxTLNQMFF0ytMHY9HkrJhd8su9Y0PsGMNtXGs3gXBSf8ZMLTdmEQ80ConTjDaOZI7p41YXVI_6kyeVIJUuUuzk60M2oS-io6aZefaus42Ctvq4yrmThEj3176KwfPDCdAf0PUqW9fPwuzbXt-wH0HQ0AzyFde0xev12-fviO_rAx7w1fIdu_z3pvk3RwbfiukCS64bJdlbbRkRUDW5pysdT5uhGGp4L3zlWAePRpJ0Gkj0KA==

I'm working on a build similar to this one and i wanted to go CI, my only concerns are how do you keep yourself alive against even a single reflect mob(and you can hit them offscreen so there is no avoiding it) and how do you sustain yourself both in mana and life/ES. I mean Vile bastion gives you constant ES regen wich is cool but whitout leech big hits would be an issue.

Maybe get the LL enchant on boots and ghost reaver+vaal pact? but it seems too little too low tbh


So with this tree, we would have (at level 92):
- 100.45% chance to crit, before ice golem, or assassin's mark (so you could certainly sacrifice a lot of crit chance there, hard cap is 95%)
- 60% freeze duration (We're refreshing with pretty much every cast due to crit, duration has minimal effect)
- 60% chill duration (We're constantly freezing, chill has minimal effect)
- 20% chance to freeze (We're freezing from crits regardless, you'll "never" proc this)
- dropping a green from 6l would mean either Ice Bite, or Hypothermia. One is our only source of frenzy charges, the other is 39% multiplicative damage. (Obviously you would need to find another source of frenzy charges)
- 786 max mana (cost per 6l cast is 126 mana), actual pool after blasphemy is 236, meaning you can get one cast off before waiting on regen (short time for the second cast), will take approx 5.5 seconds to regenerate each cast.

So I think there's a lot of nodes that can be dropped, the cold specific wheels seem interesting, but a lot of that weight is in freeze and chill, which our crits don't benefit from, and you're going to have extreme mana issues. You could also sacrifice some crit chance nodes as well, since you're over 5% over cap before curse/golem. Assassin's mark adding 9% to total, golem being worth 30% increased crit chance. Going into pierce would be nice, and you can probably easily get away with it if you sacrifice the aforementioned nodes.

Edit: Messed up my 6l cost calculations, fixed to 126 mana cost.
Last edited by VapidActions#1355 on Sep 2, 2016, 6:00:02 AM
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100.45% chance to crit, before ice golem, or assassin's mark (so you could certainly sacrifice a lot of crit chance there, hard cap is 95%)


How did you calculate the chance to crit ?

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