>Frostwall< hehe
"Maybe because you shoot your arrows OVER the walll? I thought the entire point was to create a barricade between you and the monsters. A blockade so they can't get to you. Not to create a pretend monster that you can use to trigger your skill effects. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Aug 31, 2016, 4:36:18 PM
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" Sorry mate, this build got heavily nerfed. EB reworked FW has charges now Truly a masterpiece though. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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I played frost wall last league
Spoiler
Spell totem frost wall
Spoiler
they manage to give it an indirect nerf to damage due to nerfing less duration gem damage
I am not amused Oblivious
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" The wall is magical too m8. |
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Yeah, I tried to make a thread about it in Feedback (here), because the intended change both screws over all useful but non-broken use cases, and it's thematically stupid.
However, going by the replies I got so far, I'm just a salty whiner that wants to keep his stupid OP toys---no matter how many times I reiterate my actual point. Anyway, having another thread for it in General is good, more exposure might mean GGG actually reads it and goes with the sensible option. Haha, who am I kidding, of course they won't. |
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"To block enemies, which was always its reason to be in the game. |
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" Why would it be wrong if you use skills in a smart manner to make skills work in specific ways. Other builds just use their main spell over and over again and that's it. For KB & Frostwall you at least had to do a combo or actually do something besides just using one spell. I also don't get why a god damn massive Frostwall you cast SHOULDN'T be impacted by your projectiles you cast towards it. It's a FrostWALL after all. |
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" Totems do block mobs from hitting you. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" So when your projectile hits a wall in game and explodes due to normal functioning of obstacle collision - you're actually just hitting a pretend monster to trigger skill effects? If you learned to read, we have said, frost wall should NOT function like a monster like it did before which allowed for silly exploits such as triggering skill effects. Rather it should function like a normal obstacle which thematically makes sense and doesn't brick a ton of clever function you can get out of frost wall. But, typical GGG instead of re-doing frostwalls 4 year old code they went for the simple band aid fix and turned frostwall into an ally, fixing trigger exploits but also destroying any sensible theme and any clever/synergistic interactions frostwall had. Last edited by Z_Fighters#2522 on Sep 2, 2016, 12:58:04 AM
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I'm fine with what they did to FW.
I'm just hoping they bring back power charge interaction like it had previously so I can use it as a hilarious offensive spell with romira's banquet. Bring back race seasons.
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