Counterintuitive to the current clear speed meta: Slow the Game Back Down

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Boem wrote:
"
Razis wrote:


I watched that video today and nothing really surprised me.

However, a fair argument could be made that the amount of stress situations for a melee FAR exceeds that of a ranged player with nothing to compensate for that discrepancy.

So while there general direction is fine for an ARPG there is still a balance issue in game-play provided across the board.

There is also no merit to playing melee on specific situations to counter this discrepancy, like faster boss kills to reduce the stress-levels on those situations to compensate the general content provided.

Quite the contrary, all of the content provided is more stress inducing for a melee player.

Peace,

-Boem-


There is definitely much more stress playing melee yeah.

I don't really like that Chris thinks that the game should be only basically rarely stressful.
Like ... Invasion league was pretty fun actually tempest too, I really liked those kind of leagues .... but it's obviously over now :S
They changed their original point of view, not for the worse of course ... but I liked those difficult leagues personally.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
"
Boem wrote:
"
Razis wrote:


I watched that video today and nothing really surprised me.

However, a fair argument could be made that the amount of stress situations for a melee FAR exceeds that of a ranged player with nothing to compensate for that discrepancy.

So while there general direction is fine for an ARPG there is still a balance issue in game-play provided across the board.

There is also no merit to playing melee on specific situations to counter this discrepancy, like faster boss kills to reduce the stress-levels on those situations to compensate the general content provided.

Quite the contrary, all of the content provided is more stress inducing for a melee player.

Peace,

-Boem-


There is definitely much more stress playing melee yeah.

I don't really like that Chris thinks that the game should be only basically rarely stressful.
Like ... Invasion league was pretty fun actually tempest too, I really liked those kind of leagues .... but it's obviously over now :S
They changed their original point of view, not for the worse of course ... but I liked those difficult leagues personally.


I think the difficulty interview had some bade wording. To me it seemed pretty clear that they were more trying to say "Its fine if you turn the TV on while playing, we want you to do that, to an extent. However that extent is pretty short lived since we want end game content, maps, to provide enough mod combos alongside individual rare mob mod combos to make you need to pay most of your attention to the game often. It isn't supposed to be super stressful but you need to pay enough attention to your life and flasks to stay alive, you can't just brain dead kill everything. Furthermore, map bosses should be am even bigger challenge until you vastly out level them. We want it to be pretty difficult to have a character that can tank a boss no problem while balancing offense and defense. If you choose to make a super tanky, weaker dps build, that is fine, but you are going to sacrifice clear speed for being a lot safer."

Melee skills with block and such seem to fit that tanky role that doesn't need to run from much, the problem is that they haven't give melee the option to be dpsers either, they pretty much have to go tanky and slow or go home.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Still no fix to WB and such, balance is getting worse and worse hm ...

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